key binding guide
Moderator: EUO Moderators
- Paru
- LAUGHING OUT LOUD LIKE A MORON
- Posts: 54
- Joined: Sun May 27, 2007 9:39 am
- Location: Portland ORegon
- Contact:
key binding guide
Most of my characters are casters so i'll cover that stuff first. Early game tools that need directions tend to bind to f keys like butcher knife woodsman axe mining pick... I then start switching to spells that need direction... like IP(i often use f5) and poision wind. J is imj\scroll or imjx I is sl\vsl. 1 to 0 are spells that dont need direction. typically low to high lvl... so on my wiz\necro 1 would e summon undead 2 soul transfer, 3 gp 4 vog 5 death missle. 0 - and = tend to e handy tools like maybe decon for lotl polypile raft and magnifying glass. confuse is around 6 7 to 9 tend to e the circle 8. like i train vamt(8) and CY(0) for my triple caster(http://euotopia.com/plyr.php?p=Gavin&serv=NG). + is heal self if priest or shovel if necro and a tool otherwise. * and - tend to tools most often. Again Tipple casters has lots of spells so i xmp on *
I also reserve [] as a daily 2 spells handy... like load and haste. ;' i do more handy just sorter things like maybe unlock and spot traps while ,. to to be less active aoe spells maybe toss a ivpy. I don't play my fighters often but if i have alot of weapon abilities i would stick those on f keys... maye use [ for shield scroll and ] for ghs
This has been very helpful for parties where i would just heal and maybe toss a confusion if it feels needed...
edit: too wide goon see if can trim it to show the full name of items and spells.
You do not have the required permissions to view the files attached to this post.
- Keighn
- Stop posting already --;
- Posts: 5509
- Joined: Sat Jun 26, 2004 10:13 am
- Location: Hey.... pssttt Back in Orgeon
Re: key binding guide
Is that a modified screenshot. Looks kinda cool.