Divine Hammer - Is AS based on INT?

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Durwinatica
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Divine Hammer - Is AS based on INT?

Post by Durwinatica »

So I'm playing a Priest and I managed to max out my spell skills (yay!), and Divine Hammer on the manual claims to upgrade AS up to +6 if used on an unenchanted blessed mace. I've casted it many times on weapons I've created, and it only ever goes up to +2. Is the AS buff from Divine Hammer based on INT? If so, how much INT would you need to get to +6? If it's not affected by INT, what is it affected by?
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eggmceye
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Re: Divine Hammer - Is AS based on INT?

Post by eggmceye »

divine hammer simply puts the +6 onto the blunt weapon
you probably also then need 100% in blessed maces to get the full + to your AS

(am I right? bit rusty on this stuff)
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EmoMage
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Re: Divine Hammer - Is AS based on INT?

Post by EmoMage »

i think it's level based too. back when you could cheese making veno weapons for weaponsmith, i tried making the +6's on a low level alt and i only seem to remember getting +2's and 3's. not 100% tho
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Keighn
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Re: Divine Hammer - Is AS based on INT?

Post by Keighn »

Entirely level based (though i wonder how it works on ng/weekly)

Must be a non-enchanted blessed mace-type weapon:
Club
Mace
Morningstar
Flail
Warhammer
Lucern hammer
Great maul

Must cast circle 1divinity bless weapon on equipped mace (UY) [uus ylem]

If it has +s on it already you can disenchant it with wand until it is nonmagical.

Cast divine hammer:
Lvl 1-17 = +1
Lvl 18-32 = +2
Lvl 33-47 = +3
Lvl 48-62 = +4
Lvl 63-77= +5
Lvl 78+ = +6

I think. I dont have access to my spreadsheet atm so lvls might be off.

Any tint works. Item is soulbound to character. Dont believe cursed uncurse does much anymore and if it did youd just have a soulbound magical mace (no cheesing).

Divine hammer does NOT work on enchants or artifacts but bless weapon will convert those to blessed versions for priests.
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EmoMage
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Re: Divine Hammer - Is AS based on INT?

Post by EmoMage »

+1 1-17
+2 18-32
+3 33-46
+4 47-60
+5 61-74
+6 75-up
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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eggmceye
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Re: Divine Hammer - Is AS based on INT?

Post by eggmceye »

I just checked source and indeed the + you get put on the weapon depends on your level: it puts the highest + on the weapon that you are allowed to equip
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EmoMage
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Re: Divine Hammer - Is AS based on INT?

Post by EmoMage »

feels good to be right for once! :lesson: :geek: :geek:
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
Durwinatica
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Re: Divine Hammer - Is AS based on INT?

Post by Durwinatica »

Thank you everyone for confirming this! I was afraid the community was no longer active (I've come from other games where such was the case), and I'm glad I was wrong. Hope to see some of you on when I'm playing! -NightHammer, regular server
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eggmceye
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Re: Divine Hammer - Is AS based on INT?

Post by eggmceye »

not bad for nearly 15 years, eh
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EmoMage
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Re: Divine Hammer - Is AS based on INT?

Post by EmoMage »

i haven't been playing that often, but i check forums at least 2-3 times a week. so i'm always "here".
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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