class cap with skills plz help
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class cap with skills plz help
hey thankz for help in earlier querry now i have a monk /priest with these skills unarmed 94,sanctity 9,Priest piety 83 priest blessed mace 100,priest divinity 93 then woodcrafting 60 mining 100,weaponsmith 55 fishing 70 meditation 23,alchemy 90 ,tinkering 100 cartography 79 ,healing 60 ,armour 38,inscription 50 taming 25, staves 88 cooking 77 and then it says Total class piont 194 and under that it says max class pionts 100 ,but you add all my skills it equalls heaps more then 194 so im a bit confused do i need to trim a heap of skills or even delete them to lower class pionts ,any one got any ideas
Re: class cap with skills plz help
These are your class points that effect the class cap.trydold wrote: unarmed 94,sanctity 9,Priest piety 83 priest blessed mace 100,priest divinity 93
Your highest priest = 100
Your highest monk = 94
Total class = 194
If you're human you get 125% total to start, if non-human only 100%.
The Shrine of Versatility in Maeondir would allow a human to get 2% added to class cap for each time you level there.
Djanno
Re: class cap with skills plz help
Here is a list of the class skills http://euotopia.com/manual/index.php/Class_Skills
Your best bet is to pick a single class and only level up skills from that one class, unless you're a human that wants to multiclass. For example, if you use /trimskill to bring unarmed and santicity to 0, that will fix the problem, then you can use blessed maces as a weapon.
You could do a build that has 70 unarmed, 70 santicity, and then like 30 piety if you want though.
Only humans are really viable for multiclass characters though.
Your best bet is to pick a single class and only level up skills from that one class, unless you're a human that wants to multiclass. For example, if you use /trimskill to bring unarmed and santicity to 0, that will fix the problem, then you can use blessed maces as a weapon.
You could do a build that has 70 unarmed, 70 santicity, and then like 30 piety if you want though.
Only humans are really viable for multiclass characters though.
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Re: class cap with skills plz help
im not human so i will do what you sugested cause i never use unarmed or sananty anyway ,actually i could trim a few other skills that i dont really use ,thankz for your help
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Re: class cap with skills plz help
There are some slash commands you should check on in the manual.
/my skills
/limit skill xxxxx xx
/trim skill xxxxx xx
These are described in detail slash command
And check out class skills here: how classes relate to skills
I think the ? For help also gives a list for unanswered questions as well.
F12 for control panel
/my skills
/limit skill xxxxx xx
/trim skill xxxxx xx
These are described in detail slash command
And check out class skills here: how classes relate to skills
I think the ? For help also gives a list for unanswered questions as well.
F12 for control panel