Rusty76 wrote:
Shields aren't allowed in the rogue tournament and foils aren't allowed in the fighter tournament. The reason shields aren't allowed in the rogue tournament is because shields are a fighter only item. Fighters are the only class that has the block skill for shields which is why they are the only ones allowed to use them.
Ever notice the fact that human characters can have up to 125% class skills? Yeah, that extra 25% is for shit like Block and Tactics. And even if a non-human rogue were to want to use a shield, who fucking cares? He's not going to have the full use of the Block skill a fighter would, so I'd say thats fairly balanced. And if a human character decides to drop 38 levels in Versatility to dual class and use Block to its full (100%) potential, he's giving up on those 38 levels' worth of stat points. I'd say it's a fair trade.
Rusty76 wrote:
it is impossible to set up a set of rules that is going to be fair to all classes. One class is going to be limited more than another because of the rules. Also, the classes are not balanced with respect to each other, especially when you are looking at PvP. By separating the classes into separate tournaments, you are eliminating the unfairness that comes from class imbalance. The idea is not to limit your strategy, but to prevent people from using cheeses instead of good strategy to win.
There is no such thing as unfairness in between classes. It's called bitching. If you're a fighter, and you get beaten by mages, you can do one of several things:
*Get a decent set of MR gear
*Formulate some different strategy
*Accept that maybe, just maybe, fighters are generally going to lose to mages because they're fucking slow
*Make a new character, possibly a mage, rogue, or priest (There are a total of 4 classes now, and there isnt a limit to how many characters each account can have)(Holy shit, they even have different races now? Some of them have MR bonuses?!? Have you seen this shit, Rusty?!?)
*Kill yourself
*???
*Profit
Rusty76 wrote:
An example of this is a fighter vs rogue situation. A fighter wearing full heavy def gear and with a good shield is practically untouchable by a rogue. The rogue has no strategy available to them to defeat that fighter. This is what i'm talking about when i say class imbalance. Or how about a priest vs a mage. How is it fair that the mage gets full use of their spells but the priest is limited to only 3 VM's. But if you let the priest heal without restriction, they would be very hard or impossible to kill. It is unfair either way to one or the other.
You really need to learn how to pvp, Rusty. Seriously.
I'm a rogue and I eat fighters (and other rogues)(and most priests), then shit them out into corpses, which I then consume while in wolf form. And they are delicious, good sir.
Here, in case you make a rogue, I'll teach you how to kill a fighter:
First, equip a decent foil. When you go to fight said Fighter, you run behind him, hit him until he turns and starts blocking again, repeat until your ragebar is full. A disarm attack from behind will knock out his shield, allowing you to kick the crap out of him face to face. The foil will parry/riposte a decent chunk of the Fighter's attacks, and if your dexterity is high enough, you can dodge a few attacks too (I prefer to use a nice, large shield to block, cuz I'm human and dual classing, even a little, is the shit). During this time your rage bar will fill up again, and you can keep your opponent disarmed. Even if he manages to re-equip his shield, just do the run behind, hit, repeat cycle until you've disarmed him again and he's gone through all 3 of his Mega Yellow Potions. Then just kill the bastard.
You're welcome, Rusty.
Now, every so often you'll encounter a Fighter with such ridiculous defense gear that you, no matter how many buffs you stack before the fight, cannot break said defense of. Shit happens, you can't beat everyone. Go fight some other rogues and priests and shit for a win or two; Unless that Fighter has an ace up his sleeve, a mage is going to fuck his shit up in one of his matches, so you can afford to lose one match.
The only advantage that mages really have anymore is ranged XJ, but I'd say it kind of evens things out. Mages can fuck up most anything aside from other mages with an XJ/XC cycle (MR gear will help with this quite a bit though, proving that mages aren't really overpowered; They're simply another obstacle to be overcome with patience, decent gear, and a good strategy).
The VM rule really isn't even that bad, considering that you'd have to (a) Kill the priest within approximately 3.5 seconds, or (b) last through the priest healing himself fully 6 times while only healing yourself 3 times (and that really isn't that hard when you have a decent pvp character and know what you're doing against a melee opponent).
Splitting up a tournament based on classes is a terrible, terrible idea. If you simply take the number of combatants in each weight bracket this year, then divide them by their class, there will be no one to fight. Unless of course you mean to pit ALL level characters of a certain class against each other, which is borderline-autistic thinking.
There is nothing wrong with the tournament the way it is; I haven't heard anyone complaining. Actually, if there IS anything wrong with the tournament, it's the fact that there are so few entries. Your ideas will further reduce the number of next year's participants if implemented.
TL;DR Rusty's idea sucks; I'm the shit; Tournament set-up is fine the way it is.