moa patch 0.91 - races finally on reg
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moa patch 0.91 - races finally on reg
The racial traits are unchanged from the PD beta, other than the fact high elves have been renamed to bloodkin and dark elves have been renamed to shadow folk. To hell with putting elves in EUO!
human
+10% xp
+25% class cap + versatility (reg only)
draconian
+10% dmg (magic and normal)
+10% mr
half orc
+10% str
-10% int
+15% tactics
no heavy armour penalty for movement
half troll
hp regen
dual wield any 1h weps
gnome
+10% dex
+10% int
full stealth walk speed
50% less aep time
no 2h wep
bloodkin - updated in 0.96j, Feb 20, 2010
+10% MR
+15% attack strength
+10% int
shadowfolk - updated in 0.96j, Feb 20, 2010
+2 NV
+15% shortswords
+15% ranged
+10% DEX
Huge thanks to Morthwyl for making the bulk of the new avs, even though he hates my guts. I also did a lot of cheesy recolours but I think the result is satisfactory.
In the next few days I will think about how buying new avs will have to be revised, since avatar is indicative of race. Until I work out what to do, you can assume you cannot buy an avatar for your character if the race of the avatar does not match the race of your character. On PD, you may buy one of the new avatars for your old non human character if you like, for $3, or $4 if you want it reusable, but you won't be getting any av updates changes for free, regardless if your old avatar does not match the race of your character.
Regarding paying for changing races on reg or any server: I'm considering it, but it may well be never.
ps: scrapped diminished stats completely ... antony and joel you can come back now
human
+10% xp
+25% class cap + versatility (reg only)
draconian
+10% dmg (magic and normal)
+10% mr
half orc
+10% str
-10% int
+15% tactics
no heavy armour penalty for movement
half troll
hp regen
dual wield any 1h weps
gnome
+10% dex
+10% int
full stealth walk speed
50% less aep time
no 2h wep
bloodkin - updated in 0.96j, Feb 20, 2010
+10% MR
+15% attack strength
+10% int
shadowfolk - updated in 0.96j, Feb 20, 2010
+2 NV
+15% shortswords
+15% ranged
+10% DEX
Huge thanks to Morthwyl for making the bulk of the new avs, even though he hates my guts. I also did a lot of cheesy recolours but I think the result is satisfactory.
In the next few days I will think about how buying new avs will have to be revised, since avatar is indicative of race. Until I work out what to do, you can assume you cannot buy an avatar for your character if the race of the avatar does not match the race of your character. On PD, you may buy one of the new avatars for your old non human character if you like, for $3, or $4 if you want it reusable, but you won't be getting any av updates changes for free, regardless if your old avatar does not match the race of your character.
Regarding paying for changing races on reg or any server: I'm considering it, but it may well be never.
ps: scrapped diminished stats completely ... antony and joel you can come back now
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Re: moa patch 0.91 - races finally on reg
YAY no more deminishing stats
but on race notes... i made a bloodkin on pd and did not get the 15 ls's
but on race notes... i made a bloodkin on pd and did not get the 15 ls's
Re: moa patch 0.91 - races finally on reg
0.0 Nice!!!!!!!!!!
Rufio - Level 314 - Bloodkin - Mage
http://euotopia.com/plyr.php?p=Rufio&serv=reg
http://euotopia.com/plyr.php?p=Rufio&serv=reg
- LaughingCoyote
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Re: moa patch 0.91 - races finally on reg
I don't understand why avatars have to match races, especially re buying them. The main incentive in spending RL cash on an avatar is to make them a bit wacky. a bit different from the default avatars - so having strict race = what avatars you can buy would be very disappointing. We have everything from evil rabbits to a fish... why make buyable avvys race specific now? By all means keep the default avatars race specific.
It also suggests a limit on the imagination - I couldn't have my storyline in my bio as either LaughingCoyote or Jackal, you couldn't have other potentially fun role playing stories behind your character. For example, anyone read Terry Pratchett's Discworld series? The character of Carrot Ironfoundersson is this 6 foot high human, who's actually a dwarf because he was adopted and raised by dwarfs... if avatars were race specific, you couldn't have a dwarf character with a human avatar...
Also, I was considering spending a bit more on getting re-usable avatars (after seeing Kiero with 5 different ones on the same character ) but if they're all going to be race specific I don't think i'd bother.
Please consider this in any decision re avatars.
P.S. I think there is a mistake with one of the half orc avatars, the one carrying a halberd flashes a white line on the edge of the square every few seconds that shouldn't be there. It is the one on the top left, you can tell because one of the white lines separating the 2nd from the 3rd picture is a line too thick.
It also suggests a limit on the imagination - I couldn't have my storyline in my bio as either LaughingCoyote or Jackal, you couldn't have other potentially fun role playing stories behind your character. For example, anyone read Terry Pratchett's Discworld series? The character of Carrot Ironfoundersson is this 6 foot high human, who's actually a dwarf because he was adopted and raised by dwarfs... if avatars were race specific, you couldn't have a dwarf character with a human avatar...
Also, I was considering spending a bit more on getting re-usable avatars (after seeing Kiero with 5 different ones on the same character ) but if they're all going to be race specific I don't think i'd bother.
Please consider this in any decision re avatars.
P.S. I think there is a mistake with one of the half orc avatars, the one carrying a halberd flashes a white line on the edge of the square every few seconds that shouldn't be there. It is the one on the top left, you can tell because one of the white lines separating the 2nd from the 3rd picture is a line too thick.
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
- Blackthorn
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Re: moa patch 0.91 - races finally on reg
My shadow folk character does not have NV +2 or 15% short swords. : (j0int wrote:YAY no more deminishing stats
but on race notes... i made a bloodkin on pd and did not get the 15 ls's
Re: moa patch 0.91 - races finally on reg
Yeh ... any chars made in the first hour or so since the patch missed out on those racial bonuses due to a bug, just kill yourself and start again.
LC : I tend to agree with you overall. My post does sound quite harsh (as often does), and particularly concerning buying wacky avs - that was never going to be off the table. I just didn't particularly want old human chars buying the new racial avs more than anything.
re white stripe: fixed - run patch.exe by hand if it bothers you to get rid of it
LC : I tend to agree with you overall. My post does sound quite harsh (as often does), and particularly concerning buying wacky avs - that was never going to be off the table. I just didn't particularly want old human chars buying the new racial avs more than anything.
re white stripe: fixed - run patch.exe by hand if it bothers you to get rid of it
- kusofthevalley
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Re: moa patch 0.91 - races finally on reg
I'm sure this has been mentioned in another thread, but for the life of me I can't find it. I'm sure other people will want it clarified anyway:
If humans on reg get +10% xp, how does that affect existing characters?
If humans on reg get +10% xp, how does that affect existing characters?
Ugrog, EleganceBlade, Zelephereth, Polyphemus, Richard, LordHighgate, Quentin, Valley, ad infinitum
Re: moa patch 0.91 - races finally on reg
actually ... non humans get 10% less xp, it just sounds better to say humans get 10% more
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Re: moa patch 0.91 - races finally on reg
That's what I thoughteggmceye wrote: actually ... non humans get 10% less xp, it just sounds better to say humans get 10% more
Ugrog, EleganceBlade, Zelephereth, Polyphemus, Richard, LordHighgate, Quentin, Valley, ad infinitum
Re: moa patch 0.91 - races finally on reg
I just realised: cloning of new race avs probably won't work - I'll fix that soon.
- Blackthorn
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Re: moa patch 0.91 - races finally on reg
It doesn't, fyi.eggmceye wrote:Yeh ... any chars made in the first hour or so since the patch missed out on those racial bonuses due to a bug, just kill yourself and start again.
bah, lvl 73- it's not going to mess anything up for you if I keep the guy, will it?
eggmceye wrote:I just realised: cloning of new race avs probably won't work - I'll fix that soon.
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Re: moa patch 0.91 - races finally on reg
I'll have you know this made me all warm and fuzzy.ps: scrapped diminished stats completely ... antony and joel you can come back now
Re: moa patch 0.91 - races finally on reg
stop sending me pm's asking me about race changes
- Keighn
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Re: moa patch 0.91 - races finally on reg
Send $50 instead. I just knew this would happen. But noooooooooo....... no one listens to me.
Seriously (though that $50 per avatar donation would be nice), its rather nice to see a huge influx on the server.
Seriously (though that $50 per avatar donation would be nice), its rather nice to see a huge influx on the server.
ZUPS!!!!
Re: moa patch 0.91 - races finally on reg
actually don't because in the top post it says I may NEVER allow race changes ... so that means I'm thinking about it, which means don't bug me about it.
- kusofthevalley
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Re: moa patch 0.91 - races finally on reg
How does pet XP work now? It's never bothered me before, but now we have different races earning different xp I'm intrigued.
How is XP split between a human and his pet, and between a new race and his pet? What I'm asking essentially is that one of my younger alts is mostly a tamer/fighter, and I'd like to know if I should give up on him, and change to one of the new more warrior-esque classes.
So what I'm really essentially asking is, is a new race pet getting -10%xp (like a new race character is), or the same (as a human pet), or even a +10% bonus as a pet of a new race.
Confusing eh?
How is XP split between a human and his pet, and between a new race and his pet? What I'm asking essentially is that one of my younger alts is mostly a tamer/fighter, and I'd like to know if I should give up on him, and change to one of the new more warrior-esque classes.
So what I'm really essentially asking is, is a new race pet getting -10%xp (like a new race character is), or the same (as a human pet), or even a +10% bonus as a pet of a new race.
Confusing eh?
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Re: moa patch 0.91 - races finally on reg
Thank you for not making them elf races EA really pissed me off when they took over ultima and put those pansy elves in ultima online. Gnomes FTW!
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- Keighn
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Re: moa patch 0.91 - races finally on reg
Actually Elves have been around in Ultima I-III. But that's besides the poinnt; in this shard elves and dwarves don't exist anymore.
ZUPS!!!!
- Grunkk
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Re: moa patch 0.91 - races finally on reg
Oh yea forgot about those games. which reminds me-> I have never figured out what the "fuzzy" race is. Since your avatar in U3 only showed your class, I've always wondered what a fuzzy looks like.
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Re: moa patch 0.91 - races finally on reg
You're in luck because I know exactly where lord british.. er Richard got the idea for fuzzies (and he must've got permission from the author). H.Beam Piper is responsible for fuzzies.
Books By H.Beam Piper including the Fuzzy Anthology
Little Fuzzy wiki
Books By H.Beam Piper including the Fuzzy Anthology
Little Fuzzy wiki
ZUPS!!!!