FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

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Eclips
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by Eclips »

2x2's can apparently spawn in the cash shop.
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by Riksta »

I found a couple 2x2s in there too.
20130912-003644.png
20130919-034620.png
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by eggmceye »

coloured gargoyles - more colours to come

I'm not going to overly restrict these - prob eventually put them on a regular merchant and sell infinite numbers - so I can sell them by request.

25 AC
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by eggmceye »

fancy fountains 30ac each!
reg and pd
fountains.png
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by Mackey »

Aww no blood fountains? ;)
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by eggmceye »

actually I could make a fountain where the liquid is tintable instead of the fountain body ...
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by Mackey »

eggmceye wrote:actually I could make a fountain where the liquid is tintable instead of the fountain body ...
I'd definitely buy some red fountains for my basement
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by ritari »

Mackey wrote:
eggmceye wrote:actually I could make a fountain where the liquid is tintable instead of the fountain body ...
I'd definitely buy some red fountains for my basement
Me too. Indeed blood red not just fancy red.
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by eggmceye »

so I would have to add a material 'blood red' to make blood red fountain
(indeed, blood red claymore etc)
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by Devlin »

eggmceye wrote:so I would have to add a material 'blood red' to make blood red fountain
(indeed, blood red claymore etc)
why not change all regular(current ones) fountains to "water fountain" then have a tintable/dyeable fountain that can't be (a)ctivated so people can have their blood fountains or whatever?
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by MoonGoat »

All of the 8x8 house spaces on reg is full atm, will there be new ones?
"When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!"
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by eggmceye »

MORE JUNK FOR YOUR HOUSE

spawner skull
euospawnerskull.gif
activate to summon an army of undead
(I might even change the script so the summoned creatures are levelled)

mana pylon
euomanapylon.gif
activate to get a 20% bonus to your mana, but like a feel-good for your mana!


please buy my crap and support your favourite indie morpg - and future best dungeon manager ever (ie crypt wizard!)
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by eggmceye »

spawnerskull2a.jpg
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by Dudle »

With all this amazingness :jam: :headbang: :band: lately...is there going to be a house shrine for ressing soon with no res sickness :? ? Then i could see me designing a home dungeon :pimp: to sit and play at... :smoke:
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by DrRude »

eggmceye wrote:MORE JUNK FOR YOUR HOUSE

spawner skull
euospawnerskull.gif
activate to summon an army of undead
(I might even change the script so the summoned creatures are levelled)
The spawner skull is a great center piece for any decor. It's also great for parties (It comes with a bartender and its own deejay).

Any more thoughts on whether or not the summoned creatures will be leveled? :D
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by eggmceye »

yes - going to make each summon roughly equiv to half of your level (it's very abstract) - the formula for their stat scaling is:

Code: Select all

hp=lvl*2
def=lvl+5
thaco=def+7
dd=lvl/39+2
ds=lvl/20+2
int=lvl*4
mr=lvl*3
so if you're level 200 each mob you summon will be
hp=400
def=204
thacho=211
dmg=7d12
int=800
mr=600

also am thinking about applying it to all summons - pls see this thread: viewtopic.php?f=12&t=5059
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by eggmceye »

that change is live right now

and BTW

big thanks to everyone who has bought this stuff already! It's really appreciated!
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by 1[WoWz] »

eggmceye wrote:that change is live right now

and BTW

big thanks to everyone who has bought this stuff already! It's really appreciated!
I can't wait to get home and buy this stuff. Ty Egg! :aus:

Also happy thxgiving LAUGHING OUT LOUD LIKE A MORON
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by DrRude »

1[WoWz] wrote: I can't wait to get home and buy this stuff. Ty Egg! :aus:

Also happy thxgiving LAUGHING OUT LOUD LIKE A MORON
I'm here to tell ya 1WoWz, you'll dig it the most... ;)
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Re: FS:HOUSES, AVATARS, NAMED WEAPONS & RES STONES

Post by 1[WoWz] »

DrRude wrote:
1[WoWz] wrote: I can't wait to get home and buy this stuff. Ty Egg! :aus:

Also happy thxgiving LAUGHING OUT LOUD LIKE A MORON
I'm here to tell ya 1WoWz, you'll dig it the most... ;)
Having this phantom avatar for so long always made me want to have my own undead army.

The summons at level 351 seem balanced, able to take out daemons and dragons but not being able to touch blood mobs.

Also, can spectral reapers be removed from the summon list? Summoning them doesn't help much if they don't follow you (IE staying in your house) X-D
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