Help Bring the Manual Up-To-Date!
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Re: Help Bring the Manual Up-To-Date!
From what I remember in the description provided in game, Sagacity provides a bump to MP, over and above that which would have been received by just raising your Intelligence by 6 in Sosaria. Again, as above, the exact amount isn't given.
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- Keighn
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Re: Help Bring the Manual Up-To-Date!
Sounds like someone needs to get a few levels under their belt and then med at both shrines to see if it does indeed give an exact amount per level or based on someting else.
ZUPS!!!!
- LaughingCoyote
- egg has really fucked this game up :(
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Re: Help Bring the Manual Up-To-Date!
Added level reqs for health scroll.Kracky wrote:I have a few suggested additions to the manual. I am not giving exact numbers or details just in case they are not what egg wants in the manual.
Inscriptions - Add to the scrolls of health the level requirements necessary to read/use them.
Enchanting and Polypiling - List the current use and general effects of the polypile wand.
- Wand of transference it states you must have a high enough enchant skill and charged shards in your inventory to do the switch. Maybe a general outline of how much skill/shards are necessary to make the switch as to let people know just how high they wil need to get theit enchant up to. Also it is implied , but should add text staing that both items need to be a mininmum of ( +1 or +2 ?) to be used in the switch.
Can't figure out how to edit/change the page name to remove Polypiling from the title. Anyone more savvy in Wiki do this or tell me how?
*Figured. Requires you to move the page and make a new one with the new title.
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
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Re: Help Bring the Manual Up-To-Date!
The shrines of vitality and sageicity give out +8 per level.
If you med at Vitality however you still get 1 or 2 (every other level) HP making your total hp gain for that level 9 0r 10.
If you med at Vitality however you still get 1 or 2 (every other level) HP making your total hp gain for that level 9 0r 10.
Re: Help Bring the Manual Up-To-Date!
If you want a manual account then post here. I retain the right to refuse you access. Don't bother posting sync.
Grodst: you already have an account but the email address may be old.
Rusty: I made you an account, the password should be in the mail, if not check spam box
Grodst: you already have an account but the email address may be old.
Rusty: I made you an account, the password should be in the mail, if not check spam box
Re: Help Bring the Manual Up-To-Date!
GUIDE TO WHAT TO PUT IN THE MANUAL (and what not!)
I think everything you need to know to play the game needs to be in there, but there must be room for discovery. This is not gamefaqs. There should be nothing on quests for example. There should be no spoilers whatsoever. How then do you know what a spoiler is?
Here's a good page http://swut.net/euo/manual/index.php/Travel
Here's an interesting page: http://swut.net/euo/manual/index.php/Item_Enchantments
What's good is that it explains enchants, and has all important level reqs. However it is a lot of work keeping it up to date and complete. But regarding completion, the fact that the artefact list is incomplete is to it's advantage - it adds some mystery.
Consider the alchemy page http://swut.net/euo/manual/index.php/Alchemy
This is a difficult example. People like Cat or marginally myself would prefer the ingredient lists not be on there. But they are not really that huge a secret. So I would tentatively vote to leave as is.
Consider the pages on townes, eg Chester Hill: http://swut.net/euo/manual/index.php/Chester_Hill
Frankly all these pages are pretty useless, and if there is nothing important to say about each town then I think it should be deleted.
Underworld - why does this page even exist?
Dungeons, eg lunacy! http://swut.net/euo/manual/index.php/Lunacy! - These should all be deleted, remove any links to, etc
If there is no substantial content already, and if there is nothing worth adding, then the page should be deleted. I think this applies to 99% of dungeons, towns pages.
Guild halls - delete
This is exactly my take on it.laz wrote:As a personal opinion, I dont think everything should be in the manual, and that "serpent warning" is one example. This is because, if it were my game, I would rather have players discover the world other than just go to a manual and read it up.
I think everything you need to know to play the game needs to be in there, but there must be room for discovery. This is not gamefaqs. There should be nothing on quests for example. There should be no spoilers whatsoever. How then do you know what a spoiler is?
Here's a good page http://swut.net/euo/manual/index.php/Travel
Here's an interesting page: http://swut.net/euo/manual/index.php/Item_Enchantments
What's good is that it explains enchants, and has all important level reqs. However it is a lot of work keeping it up to date and complete. But regarding completion, the fact that the artefact list is incomplete is to it's advantage - it adds some mystery.
Consider the alchemy page http://swut.net/euo/manual/index.php/Alchemy
This is a difficult example. People like Cat or marginally myself would prefer the ingredient lists not be on there. But they are not really that huge a secret. So I would tentatively vote to leave as is.
Consider the pages on townes, eg Chester Hill: http://swut.net/euo/manual/index.php/Chester_Hill
Frankly all these pages are pretty useless, and if there is nothing important to say about each town then I think it should be deleted.
Underworld - why does this page even exist?
Dungeons, eg lunacy! http://swut.net/euo/manual/index.php/Lunacy! - These should all be deleted, remove any links to, etc
If there is no substantial content already, and if there is nothing worth adding, then the page should be deleted. I think this applies to 99% of dungeons, towns pages.
Guild halls - delete
Re: Help Bring the Manual Up-To-Date!
here's a list of pages that are linked to / referenced but don't exist
http://swut.net/euo/manual/index.php/Sp ... antedPages
Instead of going and making those pages get rid of the links
http://swut.net/euo/manual/index.php/Sp ... antedPages
Instead of going and making those pages get rid of the links
- kusofthevalley
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Re: Help Bring the Manual Up-To-Date!
I'd like to be able to help out with the manual.
Ugrog, EleganceBlade, Zelephereth, Polyphemus, Richard, LordHighgate, Quentin, Valley, ad infinitum
Re: Help Bring the Manual Up-To-Date!
notes to self:
http://swut.net/euo/manual/index.php/Category:Townes
I hate the towne's pages - the best one is .. wait I don't like any of them. The NPC list is dumb, so is the shop list. Location is not required. Fun facts are stupid most of the time, that was my idea I think. Some of the intros are good.
You could probably make ONE manual page called townes and just use the intros from the individual pages, then delete the individual pages.
http://swut.net/euo/manual/index.php/Category:Townes
I hate the towne's pages - the best one is .. wait I don't like any of them. The NPC list is dumb, so is the shop list. Location is not required. Fun facts are stupid most of the time, that was my idea I think. Some of the intros are good.
You could probably make ONE manual page called townes and just use the intros from the individual pages, then delete the individual pages.
Re: Help Bring the Manual Up-To-Date!
http://swut.net/euo/manual/index.php/Places_of_interest
definitely cut and paste the intros from the individual pages into this one page, delete the individual pages
definitely cut and paste the intros from the individual pages into this one page, delete the individual pages
Re: Help Bring the Manual Up-To-Date!
Not sure what email was on that account for the wiki, but I can get in there fine.
Making Enchants the right way: one noob after another tossed into the lava.
Re: Help Bring the Manual Up-To-Date!
I merged all the individual towne pages into one. Same for dungeons and places of interest. All the stuff like locations and NCPS and fun facts have been deleted, good riddance.
Re: Help Bring the Manual Up-To-Date!
Guides now appear in their own section down the bottom, and all belong in the guides category http://swut.net/euo/manual/index.php/Category:Guides
I don't feel that those fighter, mage, thief guides, taming guides deserve to be part of the manual proper. They are walkthroughs, contain opinion and conjecture and are conversational in tone. I'm not saying they are bad. But when you go buy game from the shop the only guide you get as part of the manual is a quickstart guide, and all these other guides are superfluous because you're kind of meant to work it out for yourself. I didn't want to delete them however as I think they are valuable. Hence their separation.
If you feel like you are an expert on something then feel free to write a guide.
I don't feel that those fighter, mage, thief guides, taming guides deserve to be part of the manual proper. They are walkthroughs, contain opinion and conjecture and are conversational in tone. I'm not saying they are bad. But when you go buy game from the shop the only guide you get as part of the manual is a quickstart guide, and all these other guides are superfluous because you're kind of meant to work it out for yourself. I didn't want to delete them however as I think they are valuable. Hence their separation.
If you feel like you are an expert on something then feel free to write a guide.
- Mackey
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Re: Help Bring the Manual Up-To-Date!
Dear lord Egg, do you realise what you've done? Everyone who plays euo thinks they're an expert on everything laughing out loud like a mackeyeggmceye wrote:
If you feel like you are an expert on something then feel free to write a guide.
- Rusty76
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Re: Help Bring the Manual Up-To-Date!
I went through and fixed the level requirements on the Item Enhancements page. A few of them were off a bit.
Re: Help Bring the Manual Up-To-Date!
hi guys, my 2nd post now.. m still reading thru the manual and at the same time having some taste of the game (have to say, it is fun).. anyway, i noticed a possible mistake on the manual here which i would like to confirm.
Topic being Resurrection sickness. it is mentioned that:
Another question:
Is there ever a list made on type of good sold in each towns?.. I had some hard time looking for the spells of my choice and had to resort to asking other players for the location.. which i know can eb annoying if done too often..
Thanx.
Topic being Resurrection sickness. it is mentioned that:
However, I had meditated a few times inthe shrine with recent gained levels, and i had to meditate a few times. 1st time to cure and the other times to level up. So, the manual is wrong, rite?Note that if you have recently gained a level, the meditation will both cure resurrection sickness AND pass your level.
Another question:
Is there ever a list made on type of good sold in each towns?.. I had some hard time looking for the spells of my choice and had to resort to asking other players for the location.. which i know can eb annoying if done too often..
Thanx.
- kusofthevalley
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Re: Help Bring the Manual Up-To-Date!
True, and fixed. Thanks for pointing that out.wildboar wrote:However, I had meditated a few times inthe shrine with recent gained levels, and i had to meditate a few times. 1st time to cure and the other times to level up. So, the manual is wrong, rite?
Ugrog, EleganceBlade, Zelephereth, Polyphemus, Richard, LordHighgate, Quentin, Valley, ad infinitum
- Keighn
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Re: Help Bring the Manual Up-To-Date!
I'm not entirely sure on the conditions, but "heal" for pet doesn't work. I've yet to see a pet heal itself or me via this command. It certaintly doesn't prompt me that pet is healing itself.
ZUPS!!!!
Re: Help Bring the Manual Up-To-Date!
At first I thought you were trolling. Then I checked the manual and found a "heal" command for pets, but wasn't sure if I put it in! Then I had to check source. There is no heal.
Re: Help Bring the Manual Up-To-Date!
eggmceye wrote:At first I thought you were trolling. Then I checked the manual and found a "heal" command for pets, but wasn't sure if I put it in! Then I had to check source. There is no heal.
Thank You!
I've said that many times to folks, but they claim they set their pets on heal all the time. Was an argument back around Xmas time.
May be insane, just not on this issue.
Making Enchants the right way: one noob after another tossed into the lava.