Bugs Thread - kinda updated feb 2010

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Re: Bugs Thread - kinda updated feb 2010

Postby CIAassassin » Sun May 12, 2013 5:32 am

pop a tp up at the phase entrance of the second portal, finish the second phase then go to your tp and finish the first phase, then finish the map you are on.
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Re: Bugs Thread - kinda updated feb 2010

Postby xShawtyx » Sun May 12, 2013 6:52 am

Easier if you don't kill the other phase beast and lure it to the end of the phase you're already in ( Making a tp at the end of the first phase)
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Re: Bugs Thread - kinda updated feb 2010

Postby CIAassassin » Sun May 12, 2013 7:29 am

xShawtyx wrote:Easier if you don't kill the other phase beast and lure it to the end of the phase you're already in ( Making a tp at the end of the first phase)


it's exactly the same thing... and harder if you are a rogue because you wont be able to have free roam to hide for a BS... :fp:
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Re: Bugs Thread - kinda updated feb 2010

Postby Bugbo » Thu May 16, 2013 12:48 am

Sometimes when I get disconnected and try to log back in the games will tell me that I'm already logged in and boot me back to the starting screen. Rather than not allowing you to log in at all it should reconnect if the player is already logged in.
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Re: Bugs Thread - kinda updated feb 2010

Postby Chedich » Sun May 19, 2013 9:43 pm

Cooldown bar is initiated even though you're not hitting a target.

Also if you kill a named monster and another monster immediately summons, the summon gains the named monsters name. Not sure if it's 100% reproducible, but has happened several times for me.
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Re: Bugs Thread - kinda updated feb 2010

Postby CIAassassin » Mon Jun 10, 2013 5:19 am

had a locked chest on door in CoS was trying to pick the door instead of the chest.

if you log quickly between characters it transfer the load of one char to the other. Corrected by pulling items from a chest.
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Re: Bugs Thread - kinda updated feb 2010

Postby qwerty » Sat Jul 13, 2013 2:30 pm

When a 2x2 monster is on the other side of a secret door, I cant attack it and can't get through the door.
- Try to go through door: "Blocked"
- Try to look: "You see a xxxxx"
- Try to attack: [nothing happens]
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Re: Bugs Thread - kinda updated feb 2010

Postby Djanno » Sun Jul 14, 2013 5:28 am

qwerty wrote:When a 2x2 monster is on the other side of a secret door, I cant attack it and can't get through the door.
- Try to go through door: "Blocked"
- Try to look: "You see a xxxxx"
- Try to attack: [nothing happens]


I wonder if you could teleport in?
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Re: Bugs Thread - kinda updated feb 2010

Postby Keighn » Sun Jul 14, 2013 7:00 am

Depends on the map as some don't allow cyans or ip or monkey-port. Battleroar to make it move might work. I'd suggest using a white potion to see what is beyond the door wall and figure out a plan of action. Mimir would always whisper in my ears that there has to be a better way. Then he'd blab about things will be better as they couldn't possibly get any worse etc etc.
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Re: Bugs Thread - kinda updated feb 2010

Postby Bugbo » Sun Jul 14, 2013 10:29 am

Maybe blast it with a ranged weapon or spells?
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Re: Bugs Thread - kinda updated feb 2010

Postby kusofthevalley » Sun Jul 14, 2013 1:58 pm

Isn't this the "monster wont fit in the space" problem? I had something very similar with a 2x2 red dragon in the shed on the roof of Minotaur Halls. It appeared stuck in the wall from a distance, but every time I moved near it, it disappeared. Couldn't use ranged on it either.
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Re: Bugs Thread - kinda updated feb 2010

Postby Loughf » Sun Jul 14, 2013 11:31 pm

qwerty wrote:When a 2x2 monster is on the other side of a secret door, I cant attack it and can't get through the door.
- Try to go through door: "Blocked"
- Try to look: "You see a xxxxx"
- Try to attack: [nothing happens]


That's because there is a creature there, you'll have to wait till it moves. All 2x2 creatures move, they won't stay in the same spot like a normal spawn does. Therefore, you'll have to wait a couple minutes and keep trying until it gets out of your way so you can demolish it.

You can't attack it unless you see the top left square. The top left square is the "DM" where the other 3 squares are more of his....GM's, if you will. If you can't see the "king" you can't attack him. Notice when 2x2 drops it's item, that's the only square it drops. If it's playing peek-a-boo through a door, you can't hit it unless you can see the "DM" squares. Once you see that tile, however, you can attack it from any angle, any side, or anything else you can think of, but not till then.

edit: I've mentioned this to egg before via in-game chat, I believe it's more of a feature not a bug. (unless he wants to change that?)
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Re: Bugs Thread - kinda updated feb 2010

Postby CIAassassin » Wed Jul 17, 2013 5:55 am

cant buy when LotL but have to buy ticket from harris.
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Re: Bugs Thread - kinda updated feb 2010

Postby Mackey » Thu Jul 25, 2013 12:33 pm

Killed Zerinyth three times on Spike (Reg) and never received the "quest complete" message. Have the quest active, possibly a bug?
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Re: Bugs Thread - kinda updated feb 2010

Postby Flamesoffire » Tue Jul 30, 2013 4:43 pm

2 small things.

1. Vampyric bite. When used on a 2x2, If you use it before you hit it (So it has no name) It works. But once it has a name it doesnt work anymore. Im guessing its not supposed to work at all on 2x2's? Dont know. Still though. Dont think it's supposed to work one second then not the next.

2. When choking, Enchanted weapons dont work. Just spams "You can't use an ability when choking!" fixed soon
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NG Stats Raising

Postby Keighn » Sat Aug 10, 2013 4:30 am

I really don't know if this is a bug or a feature or something that was never really addressed.

With the limited amount of skill points (even including non class skills) getting your stats up to max is a pain when your skill get 100%. You have to /trimskill it back down for the stats to raise again.

Is there a fix to this in the future or will we have to just keep /trimming skills?
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Re: Bugs Thread - kinda updated feb 2010

Postby CinisterD » Mon Aug 26, 2013 12:27 pm

I just noticed auto tinted arties don't show the tint.

I cant be positive about the obsidian charm, but the felblade definitely doesn't show vamp.
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Fri Aug 30, 2013 11:34 pm

I know this has been posted before.. but..

Devlin has a Faulinei Felblade (vampyric) and it shows the Vampyric tint. (the sword shows red).

While, DUTCHMAN has the same weapon, Faulinei Felblade (vampyric), and the armoury doesn't show the red Vampyric tint.

I know that this has been an ongoing buggy thing for a while, and doesn't really matter because it doesn't effect gameplay, but was just curious as to why one shows the Vampyric tint, and the other doesn't?
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Re: Bugs Thread - kinda updated feb 2010

Postby Devlin » Tue Oct 15, 2013 8:27 am

You can go out of bounds in The Underworld with a drake mount.
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Tue Oct 15, 2013 9:06 am

instead of fixing that I would try and make underworld better for exploring like that
(that map is about 10 years old now)
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