Bugs Thread - kinda updated feb 2010

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Keighn
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Re: Bugs Thread - kinda updated feb 2010

Post by Keighn » Sun Aug 25, 2019 10:36 am

I got one from a fiery fox and a nightmare as well. Its not a deal breaker since I know about polypile.

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Ranko
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Re: Bugs Thread - kinda updated feb 2010

Post by Ranko » Wed Sep 11, 2019 3:15 pm

Stoneform bug (draconian monk in drake form)

Description: If a draconian monk in drake form casts Stoneform, they can move around (fly) without breaking stoneform. They stay in the grayed-out meditation view, and cannot see monsters.

1. If you eXit drake form and then move, you will exit stoneform normally.

2. Upon being hit by a monster, you will exit stoneform and land. However, the flying drake avatar stays, despite no longer being in the air.

3. Buffs on character when bug was discovered: Aspect of the Hydra, +25 dex from pancakes.
"What do you think is going on?"
"Some horrible Wagnerian thing, full of blood, thunder, and death for us all."
"Oh, the usual."
"Exactly."
-- Roger Zelazny, Cutting A Cord (paraphrased)

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Keighn
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Re: Bugs Thread - kinda updated feb 2010

Post by Keighn » Thu Sep 12, 2019 1:01 am

Had to be the pancakes..... they can give you gas.
ZUPS!!!!

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Ranko
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Re: Bugs Thread - kinda updated feb 2010

Post by Ranko » Thu Sep 12, 2019 6:57 am

Keighn wrote:Had to be the pancakes..... they can give you gas.
Are draconians lactose-intolerant? If so, then it might be all that milk and butter. :LAUGHING OUT LOUD LIKE A MORON:
"What do you think is going on?"
"Some horrible Wagnerian thing, full of blood, thunder, and death for us all."
"Oh, the usual."
"Exactly."
-- Roger Zelazny, Cutting A Cord (paraphrased)

Devin
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Re: Bugs Thread - kinda updated feb 2010

Post by Devin » Sat Sep 14, 2019 1:49 pm

I'm a new player, so I may just not understand how to play, but I've seen two bugs

The first is sometimes a monster will be able to follow & attack me, but when I try to hit it it says nothing's there. The only option is going all the way back to town and letting the guards kill it. I haven't found any other solution.

The other bug is more serious, and affected my friend (Alana in game) too. We were about halfway from the resort to Seftonvale, just before the bridge between continents. There is a column of tiles on which we both see the error message

level sync error++ (fov)

Then you can't move. Sometimes quitting & restarting lets you move, but other times it leaves you stuck. I'm able to teleport out as a monk but Alana is stuck there permanently which means she can't really play. I also can't see her on the map FWIW

Any ideas? About how to get out or about why it's happening.

I'll try to update this post with a screenshot if it helps.

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Re: Bugs Thread - kinda updated feb 2010

Post by eggmceye » Sat Sep 14, 2019 2:59 pm

lvl sync error means you just have to relog because the network connection has crapped itself. The first error again sounds like network related.

I've sent Alana back to Nordhaven

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Re: Bugs Thread - kinda updated feb 2010

Post by Devin » Sat Sep 14, 2019 11:37 pm

OK thanks. If it happens the same way I'll just log off and try again the next day

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Keighn
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Re: Bugs Thread - kinda updated feb 2010

Post by Keighn » Wed Sep 18, 2019 11:58 am

Lowlist has some items that just should not be on the scavenger hunt list imho.

1. Rare Cards (not going to spend 3 crystal coins per card just to do scav hunt) DITCH EM!
2. Wands of petrification, polymorph, transference again, rare enough.. DITCH EM!

Not sure on what else since grap hooks and sextants do drop. But those 1 & 2 are annoying.

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Keighn
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Re: Bugs Thread - kinda updated feb 2010

Post by Keighn » Tue Sep 24, 2019 3:18 am

Here's a cutie. When you start to talk to someone hit the M key for map really fast. The map comes up and you can talk. When done talking you can move around with the MAP up. Problem is that you see lots of red dots for your positions. Now this could become a neat feature or the bug could be fixed or ignored if it isn't all that important. I'd screenie but its easy to replicate.
Image

I could make etch a sketch like art..
ZUPS!!!!

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Keighn
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Re: Bugs Thread - kinda updated feb 2010

Post by Keighn » Sat Oct 19, 2019 10:51 pm

Agile, Tanking, Beserk Stances say this message when using a Priest weapon:

Image

Either the priest weapon part in the message needs to be dropped or priests get allowed to use stances would fix this. (hopefully the latter)
ZUPS!!!!

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Re: Bugs Thread - kinda updated feb 2010

Post by Shino » Thu Nov 14, 2019 5:13 pm

a) non humans start at 125% cap and can use versatility to spend 38 levels at versatility to get to 200% cap
b) humans start at 150% and can use versatility to get 200% cap - so humans get a head start and only req spend exactly 25 levels to get to 200% - humans get 13 more levels to spend on stats

now PD players get only 50% more class cap when remorting. non humans still stuck at 175% and humans go from 150 to 200

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