Bugs Thread - kinda updated feb 2010

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Re: Bugs Thread - kinda updated feb 2010

Postby Eclips » Thu Jan 17, 2019 3:45 pm

Repeat cast doesn't seem to work while using druid polymorphs.
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Re: Bugs Thread - kinda updated feb 2010

Postby Mackey » Fri Jan 18, 2019 6:56 am

If you play enough monsters in Balrog, you can accidentally spawn one on the opposing player side. Not talking about random slime spawns, either, this was a Skeletal Dragon. I attacked and killed it with my mobs to test.

Edit: Kept going and it happened again
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Fri Jan 18, 2019 7:38 am

how isn't that a feature? LAUGHING OUT LOUD LIKE A MORON
balrog rules
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Re: Bugs Thread - kinda updated feb 2010

Postby CinisterD » Fri Jan 18, 2019 11:11 am

eggmceye wrote:how isn't that a feature? LAUGHING OUT LOUD LIKE A MORON
balrog rules


+1
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Re: Bugs Thread - kinda updated feb 2010

Postby CinisterD » Fri Jan 18, 2019 11:29 am

LaughingCoyote wrote:Can't deconstruct bone gnarled staffs to recover/recycle crafting materials.


This is terribly annoying. I'd love to see this fixed.
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Re: Bugs Thread - kinda updated feb 2010

Postby AlexisMagnus » Mon Jan 21, 2019 9:07 am

Hi,

Farming problem: got this hops plant in my house (Reg, Izumi inn 1st floor, 9'35"), and cannot remove it with a hoe: I get the message "Try using the hoe on grass on your plot of land". Workaround is letting it die, but using a hoe should work, right?
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Mon Jan 21, 2019 8:58 pm

yes, hoe should work.

it's not being recognised as a valid crop I don't think - might start working after server reboot which should be within next day or so ...
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Re: Bugs Thread - kinda updated feb 2010

Postby Eclips » Tue Jan 22, 2019 10:02 pm

When the bard aura for 10% damage gets queued, its name shows up with a lot of numbers at the end.

Bardstone in Braemere says nothing in response to asking about learning music.
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Re: Bugs Thread - kinda updated feb 2010

Postby CinisterD » Wed Jan 23, 2019 12:27 am

I made a balmythic lute and it wouldn't work for my spells. Only totally plain lutes seem to work.

I also seem to be stuck at 89.6-ish Musicianship, and my circle 7 is at 99% casting rate. I didn't have any stealth, so I cast my way up from 0, and am stuck less than .4 away from using the circle 8 spell at 90 music.
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Re: Bugs Thread - kinda updated feb 2010

Postby Mackey » Wed Jan 23, 2019 8:06 am

CinisterD wrote:I made a balmythic lute and it wouldn't work for my spells. Only totally plain lutes seem to work.

Same, even simply dipping prevents the game from recognizing the lute when it comes to spellcasting. Auras seem to work
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Re: Bugs Thread - kinda updated feb 2010

Postby Tink » Wed Jan 23, 2019 9:31 am

:roll:
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Wed Jan 23, 2019 11:31 am

Tink wrote::roll:

who's that for
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Re: Bugs Thread - kinda updated feb 2010

Postby CinisterD » Wed Jan 23, 2019 11:44 am

:aus:
Last edited by CinisterD on Wed Jan 23, 2019 2:27 pm, edited 1 time in total.
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Re: Bugs Thread - kinda updated feb 2010

Postby Tink » Wed Jan 23, 2019 11:51 am

;)
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Wed Jan 23, 2019 12:37 pm

not the answers I was looking for
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Wed Jan 23, 2019 7:52 pm

fixed the lute not working when tinted and the bump thing
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Re: Bugs Thread - kinda updated feb 2010

Postby Shino » Fri Jan 25, 2019 5:57 am

the ladder above nord bank dissappeared :o

there goes entrance to my house! :D
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Re: Bugs Thread - kinda updated feb 2010

Postby LordMortiferus » Sat Jan 26, 2019 6:27 pm

Maybe an exotic bug or a feature I guess:
Mobs behind a barrier-fea that does block the field of vision like a wall tile can still target and attack the player with spells and vice versa.
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Re: Bugs Thread - kinda updated feb 2010

Postby Keighn » Mon Jan 28, 2019 4:48 am

Seems the item pic is missing in inventory description.
lute gfx.png


Seems another gfx glitch for the Balrog Cards? I guess: (found one in newbie isle chest)
card.png


bah! its my 32x32 old custom tiles. I'll have to update them. That's why no card or lute pic. The 16x16s work fine.
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ZUPS!!!!
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Re: Bugs Thread - kinda updated feb 2010

Postby Eclips » Thu Jan 31, 2019 11:16 pm

Fear and Confusion is bugged. Right now about 50% of the mobs that end up feared, won't move attack or anything until another mob or player hits them, and then they start to run. This didn't happen during the initial release that I noticed anyway.

Additionally, the server often sends back frequent messages about the mob running away and then returning to fight and running away and so on for the duration.
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