Bugs Thread - kinda updated feb 2010

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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Sat Apr 14, 2018 4:34 pm

Comet wrote:Is cleave broken? It says on the manual it's supposed to bleed mobs down 25%, but usually the bleed just lasts 1-2 seconds and that's it.


I had another look at these semantics
it's 5% per sec, max 5 sec - will be less sec if your rage was <100 ... so not guaranteed to be 25% of health total
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Re: Bugs Thread - kinda updated feb 2010

Postby Kynt » Sat Apr 14, 2018 10:20 pm

eggmceye wrote:well aren't you going to fix it :fp: :flame: LAUGHING OUT LOUD LIKE A MORON

B...But why does it even happen?! Not an issue in the test server :?

EDIT: just did a run, apparently it only affects mobs with the coloring hex code (1xxxyyy, xxx color code, yyy mob code). Hybrids and glowing mobs are fine.
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Re: Bugs Thread - kinda updated feb 2010

Postby LordMortiferus » Sat Apr 14, 2018 11:54 pm

mobs with 0x10CCMMM do not have any animation. If you use 0xCCMMM instead it works.
(we should document the mob and item codes properly on the manual someday)

Edit: just noticed that the goblin 0x200 has a tint glitch on one frame.
Edit2: how about 0xFCCCMMM with F = some unused number to set a mob aflame?
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Re: Bugs Thread - kinda updated feb 2010

Postby Kynt » Sun Apr 15, 2018 3:06 am

Oh.. no idea why I was using the 0x1... code for dyes. Should be good now, sent egg the fix.
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Re: Bugs Thread - kinda updated feb 2010

Postby LordMortiferus » Sun Apr 15, 2018 4:21 pm

the particle effect of flaming weapons/shields does not scale on 2x2 monsters :cry:
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Fri Apr 20, 2018 11:21 am

eggmceye wrote:there are a lot of boss monsters that don't drop - quit complaining about them!
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Re: Bugs Thread - kinda updated feb 2010

Postby Keighn » Sat Apr 21, 2018 12:42 am

On weekly they all do so playing there is always an option for equal monster loot rights as appointed by the District Macrodaemon in Monster Looting Equal Rights Charter. Even then bunnies and cows were covered.
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Re: Bugs Thread - kinda updated feb 2010

Postby DUTCHMAN » Mon Apr 23, 2018 3:45 am

There is a bug in heroic/epic TOLS. It seems like when you go to the Dopefish one you enter the castle area, you cannot enter the sewers after wards. If you were to go into the sewers first then the castle, then everything is alright.
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Re: Bugs Thread - kinda updated feb 2010

Postby LordMortiferus » Mon Apr 23, 2018 5:24 am

DUTCHMAN wrote:There is a bug in heroic/epic TOLS. It seems like when you go to the Dopefish one you enter the castle area, you cannot enter the sewers after wards. If you were to go into the sewers first then the castle, then everything is alright.

Hi Dutchman,
if you are using the raft "underwater" to travel from the dopefish to the sewers (same level) - that should not be possible.
If you are above ground and use the raft to enter the sewers from the harbour you will be blocked, which is intentional. When you are in the sewers (below ground and use the raft getting into the harbour you will be teleported above ground. I added this because rafting broke the "3D" perspective I had in mind for this area.
If any of the above is not what you meant, please elaborate your problem in more detail.
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Re: Bugs Thread - kinda updated feb 2010

Postby Balmung » Mon Apr 23, 2018 5:28 am

You've got some duplicate avatars in the cash shoppe. One is even a starting human avatar.

The brown cleric avatar also appears twice on btiles 23.
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Re: Bugs Thread - kinda updated feb 2010

Postby LordMortiferus » Mon Apr 23, 2018 5:40 am

Balmung wrote:The brown cleric avatar also appears twice on btiles 23.

Years ago avatar sprites were drawn with fixed weapons in hand. There was one brown cleric with a magic wand and one brown cleric with a staff. However, after the weapons were removed from the avatar sprites both brown clerics remained in the btile for reasons. One was a starting avatar while the other, you see in the cash shoppe, was probably not.
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Re: Bugs Thread - kinda updated feb 2010

Postby DUTCHMAN » Thu Apr 26, 2018 8:22 am

eggmceye wrote:
eggmceye wrote:there are a lot of boss monsters that don't drop - quit complaining about them!



LAUGHING OUT LOUD LIKE A MORON ok I wasnt sure if it was intentional or just an oversight.
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Re: Bugs Thread - kinda updated feb 2010

Postby DUTCHMAN » Thu Apr 26, 2018 8:24 am

LordMortiferus wrote:
DUTCHMAN wrote:There is a bug in heroic/epic TOLS. It seems like when you go to the Dopefish one you enter the castle area, you cannot enter the sewers after wards. If you were to go into the sewers first then the castle, then everything is alright.

Hi Dutchman,
if you are using the raft "underwater" to travel from the dopefish to the sewers (same level) - that should not be possible.
If you are above ground and use the raft to enter the sewers from the harbour you will be blocked, which is intentional. When you are in the sewers (below ground and use the raft getting into the harbour you will be teleported above ground. I added this because rafting broke the "3D" perspective I had in mind for this area.
If any of the above is not what you meant, please elaborate your problem in more detail.


Got ya, was not sure if this has been reported or not.

Willow (eclips), I, and some others were doing a run through and we went to the castle and got to the Dope fish then could not get into the sewers or go to the titan, was not sure if it was intentional or not. Thank you for clearing it up for me :-)
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Re: Bugs Thread - kinda updated feb 2010

Postby Eclips » Thu Apr 26, 2018 10:53 am

I think it was an actual bug. We tried several ladders and ways of changing levels and none worked.
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Re: Bugs Thread - kinda updated feb 2010

Postby LordMortiferus » Thu Apr 26, 2018 11:30 pm

Eclips wrote:I think it was an actual bug. We tried several ladders and ways of changing levels and none worked.

I will have a closer look at this on the weekend.
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Re: Bugs Thread - kinda updated feb 2010

Postby Sarge » Sun Apr 29, 2018 8:05 am

Small but very significant problem here:

You can't get your own gold coins from your corpse when you play LoTL.
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Sun Apr 29, 2018 9:05 am

there was a reason posted about this (i think from egg) but i can't remember what it was. it is supposed to be that way, tho. it isn't a bug.
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Bugs Thread - kinda updated feb 2010

Postby Keighn » Sun Apr 29, 2018 10:22 am

Lotl was originally of only. It is ALL servers now right?
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Re: Bugs Thread - kinda updated feb 2010

Postby Onyxt » Sun Apr 29, 2018 10:25 am

Keighn wrote:Lotl was originally of only. It is ALL servers now right?

Yeah everyone starts as lotl, but theres a prompt for new players telling them they can turn it off.
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Re: Bugs Thread - kinda updated feb 2010

Postby Sarge » Sun Apr 29, 2018 10:27 am

Keighn wrote:Lotl was originally of only. It is ALL servers now right?


I know it is reg too if that helps.
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