Bugs Thread - kinda updated feb 2010

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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Wed Aug 23, 2017 9:51 am

1[WoWz] wrote:Not sure if intended, but IJO doesn't scale against heroic and epic mobs. I believe damage is calculated based on enemy int, but IJO damage (tested with enchants) is the same against a normal, heroic, and epic monster of the same type.


that spell is based off of your intel, period. if you was a mage using that IJO weapon, you'd hit a metric shit ton harder. i don't believe that's a bug, but would be nice for the ideas thread. it probably should hit harder based off of DEX(for rogue weapons) and/or based off of STR(for fighter weapons). don't know if it's possible to split the benefits per weapon type like that, but nonetheless.
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Re: Bugs Thread - kinda updated feb 2010

Postby Onyxt » Wed Aug 23, 2017 10:38 am

EmoMage wrote:
1[WoWz] wrote:Not sure if intended, but IJO doesn't scale against heroic and epic mobs. I believe damage is calculated based on enemy int, but IJO damage (tested with enchants) is the same against a normal, heroic, and epic monster of the same type.


that spell is based off of your intel, period. if you was a mage using that IJO weapon, you'd hit a metric shit ton harder. i don't believe that's a bug, but would be nice for the ideas thread. it probably should hit harder based off of DEX(for rogue weapons) and/or based off of STR(for fighter weapons). don't know if it's possible to split the benefits per weapon type like that, but nonetheless.

Just tried an IJO weapon with Spawn to test your theory, and you're wrong. IJO on Seph did 244 to a Shadow Dragon, IJO on Spawn did 244 to a Shadow dragon.
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Re: Bugs Thread - kinda updated feb 2010

Postby Omnidescent » Fri Aug 25, 2017 10:08 am

Dunno if this was intended or not, but, I've just seen a 2x2 guard in Kurnigsburg.
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Re: Bugs Thread - kinda updated feb 2010

Postby Keighn » Sat Aug 26, 2017 9:00 am

It happens. Any mob can be 2x2. Besides.. NO BIGOTRY VS GIANTS!!!
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Wed Aug 30, 2017 3:14 pm

Onyxt wrote:When you look at a crystal ball and it depletes you can pick up the depleted crystal ball as an item.

fixed
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Re: Bugs Thread - kinda updated feb 2010

Postby speed » Mon Sep 04, 2017 3:26 am

LaughingCoyote wrote:HunterAlpha saw the same NULITM tile as well in his client. So not just me.


I get NULITM for the silver potion, two of the avs in the addy coin shop, the balron av, endless darkness tiles, etc. Not sure if its just my computer messing stuff up.

Oh, and this is a treasure map lvl 6 for me.
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Re: Bugs Thread - kinda updated feb 2010

Postby HunterAlpha1 » Thu Sep 07, 2017 7:04 am

I just crafted a "destroy spirit sigil scroll" that weighs like 100k, bug?
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Thu Sep 07, 2017 3:26 pm

intentional but forgotten why it's so heavy
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Re: Bugs Thread - kinda updated feb 2010

Postby LaughingCoyote » Sat Oct 07, 2017 7:47 am

Not sure if its been reported already, but MPT gets "stuck" if the mob you use it on drops an item when it dies. Instead of stopping it continues for the full duration of the spell.
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Re: Bugs Thread - kinda updated feb 2010

Postby Comet » Fri Oct 13, 2017 6:26 am

I'm sad I only found this bug now, since it'll probably be patched in the coming druid update, but pressing F to fire lets you use ranged weapons in dragon form, and it uses claw attacks to calculate the attack speed, i.e. unarmed attack speed . I tried this with a felmyth blackrock vf musket and turned into a dragon toting a machine gun.

Followup bug: equip a cursed fighter weapon and go into berserker stance. Read a scroll of unweld. You stay in berserker stance. In addition to other shenanigans, you can combine this with the glitch above, giving you 25% faster unarmed attacks. Except your unarmed attacks are claw attacks, and your claw attacks are flaming musket balls.

Anyways, not that anyone would actually use this bug, but if you do, I recommend a diamond musket, since the damage calculation uses VYR's 35 AS. I would also potentially combine it with sleeping fist, since with muskets you build enough rage to use sleeping fist after every shot.

EDIT: Works in werewolf form too.
Last edited by Comet on Fri Oct 13, 2017 6:36 am, edited 1 time in total.
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Re: Bugs Thread - kinda updated feb 2010

Postby LaughingCoyote » Fri Oct 13, 2017 6:32 am

Comet wrote:I'm sad I only found this bug now, since it'll probably be patched in the coming druid update, but pressing F to fire lets you use ranged weapons in dragon form, and it uses claw attacks to calculate the attack speed, i.e. unarmed attack speed . I tried this with a felmyth blackrock vf musket and turned into a dragon toting a machine gun.

Followup bug: equip a cursed fighter weapon and go into berserker stance. Read a scroll of unweld. You stay in berserker stance. In addition to other shenanigans, you can combine this with the glitch above, giving you 25% faster unarmed attacks. Except your unarmed attacks are claw attacks, and your claw attacks are flaming musket balls.

Anyways, not that anyone would actually use this bug, but if you do, I recommend a diamond musket, since the damage calculation uses VYR's 35 AS. I would also potentially combine it with sleeping fist, since with muskets you build enough rage to use sleeping fist after every shot.


PLEASE POST A VIDEO OF THIS FOR POSTERITY :D
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Re: Bugs Thread - kinda updated feb 2010

Postby LaughingCoyote » Fri Oct 13, 2017 7:04 am

Speaking of bugs, a 2x2 Shadowmage popped through a wall and killed me. Its on PD, so not going to cry *cries* but I'm pretty certain that's a bug.

P.S. In-client screenshot doesn't work when you are dead.
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Re: Bugs Thread - kinda updated feb 2010

Postby Rumper » Fri Oct 27, 2017 9:46 am

As a fervent monk user I play alot on monk, but there is something that has been bugging me for quite a while. It concerns basic attacking and ability use.
So the way I play EUO as a monk is:
1)seize the mob,
2)start bashing it till I get 20 rage (enough for sleeping fist)
3)use sleeping fist to put it to sleep
4)Start over from step 2 till the mob is dead.
As a monk hits quite fast I usually just hold ctlr and direction key then, I have mapped sleeping fist to F3 which can be called as ctlr+shift+direction key.
However when I do this I have to release all keys to start attacking normally again by holding down ctrl. If I don't it and just release the shift so I'm holding down ctrl and direction key. The game registers it as me using shift aswell and thus uses sleeping fist again if I have enough rage otherwise it will say "Not enough rage". We all know that I get the epic damage of 1 cause sleeping fist always deals 1 damage! However this just means I spent 20 rage for nothing.
I use a laptop and use numpad for moving if that matters.
Steps to recreate:
Find a high hp mob with very very very very low damage capability.
Start bashing it normally by holding down ctrl and a direction key till you get 40+ rage (enough rage to use an ability multiple times, this case sleeping fist needs 20 rage, so 40 for twice)
Use sleeping fist by briefly pressing shift key.
Release shift key if you didn't already, don't release ctrl + direction key.
You'll notice you are using sleeping fist once more and then stop attacking cause not enough rage.
I found a similar post in the past, but no answer because it wouldn't replicate. Just thought to bring this to your attention once more.
viewtopic.php?f=3&t=5243&hilit=shift
A suggestion would be auto use certain skills when rage bar is almost full (toggleable) but that's a pipedream far far away.
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Thu Nov 02, 2017 5:27 pm

speed wrote:
LaughingCoyote wrote:HunterAlpha saw the same NULITM tile as well in his client. So not just me.


I get NULITM for the silver potion, two of the avs in the addy coin shop, the balron av, endless darkness tiles, etc. Not sure if its just my computer messing stuff up.

Oh, and this is a treasure map lvl 6 for me.


this is just you I think, but curious to know if it went away or is it still buggy

laughing coyote's NUL ITEMS are the old barrel item that was deleted (but not from that map apparently)
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Thu Nov 02, 2017 6:48 pm

Xophias wrote:
Onyxt wrote:
Xophias wrote:Shields need looked into, Glass Shields are not reflecting as should be and a Large Shield +7 defense is not buffing your defense rating (Armor Class) as intended.

The def + on shields increases the block rate.


Ahh Okay, well glass shields aren't working properly to my knowledge then. o.o


they weren't they were trying to reflect 0 dmg
(this actually applied to silver shields too)
it's basically fixed now, could be better, but it will do
hope didn't break anything else
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Re: Bugs Thread - kinda updated feb 2010

Postby Paru » Tue Nov 28, 2017 3:40 am

decon dim shards gives Bright. I deconed peer gem or dull shards. Deconed the Dull to make Dim, which I also decon. Instead of fail or soul shards I got bright. This was on a LOTL char if it matters. Also confirmed its not just Lotl.
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Re: Bugs Thread - kinda updated feb 2010

Postby Rumper » Tue Nov 28, 2017 5:08 am

It's intended that way.
A possible reason to have a 2 way conversion from higher to lower tier and from lower to higher tier.
But idk the real reason
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Tue Nov 28, 2017 7:00 am

it's a happy accident: never intended but a result of how crafting & decon works
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Re: Bugs Thread - kinda updated feb 2010

Postby Onyxt » Mon Dec 11, 2017 1:48 am

The current level 26 on Weekly PD doesnt have a boss. I've cleared out the room a couple times in hopes of it respawning, but its still a no show. Never seen this before, so its probably a rare occurrence.
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Re: Bugs Thread - kinda updated feb 2010

Postby Zilverlight » Sun Dec 31, 2017 1:07 pm

Are the phase portals at the end of a phase supposed to teleport you to the Shrine of Valor? I thought they typically bring you back to the original phase portal. Never seen this before so I wasn't sure if it was a bug or a change.
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