Bugs Thread - kinda updated feb 2010

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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Tue Mar 07, 2017 8:45 am

I'm not sure I'd want to fix that - good being able to rage quit
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Re: Bugs Thread - kinda updated feb 2010

Postby Keighn » Wed Mar 08, 2017 3:07 am

No biggie. I'll just modify how I use my function keys. I get a similar situation when playing my mage and suddenly it wants to bind a spell when say I'm trying to pick something up. Its me pressing keys way too fast in an odd combination. Now that I know how I did it I can take steps to prevent doing it.
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Re: Bugs Thread - kinda updated feb 2010

Postby Rumper » Wed Mar 08, 2017 6:14 am

Still might be worth to check out sticky keys.
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Re: Bugs Thread - kinda updated feb 2010

Postby Keighn » Wed Mar 08, 2017 11:28 am

I disabled all that stuff ages ago, along with screen orientation. Its just hitting a certain combo too soon as I tend to have a lil bit of lag.
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Re: Bugs Thread - kinda updated feb 2010

Postby Keighn » Sun Mar 26, 2017 8:00 am

The Master Wizard at the top of the tower seems to have some sort of error or ability I don't know. I was up there on HULK and he summoned a rondel and a sword. Then as I was attacking him.. I was getting hit hundreds of times.. for low damage but it added up. No key response or anything. Permed HULK but you might want to check him out and see if that error can be duplicated or if it is a genuine ability.

I recall something like that happening before with the Master Wizard (top of Sylvengard tower). Oh well. Was NOT a lag issue.

Was in tanking mode, regeneration... shit i was regenning faster than they could hurt then it was like... trillions of hits. Wasn't even near them. Which really doesn't make sense. Ah, well... I'll remake him. Lost some gear but not like a remort lvl 250 takes any time. Just seems that encounter has a serious error. Maybe he summoned a 3rd possessed thing or the sword flurried causing a mega - flurry loop of death.

Image
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Re: Bugs Thread - kinda updated feb 2010

Postby Keighn » Sun Mar 26, 2017 4:13 pm

A machine gun of flurry death that just wouldn't stop. No biggie cept the items and then.. mostly mundane shit even the +5 MR.. VF meh.. even if addy and barbed. +30sh str.. meh.. Just annoying but the levels.. Piece of cake.
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Thu May 25, 2017 8:34 pm

i think what happens is this:

sword hits
1/3 chance of flurry
flurry calls hit func which calls more flurrys
possibility of long loop because flurrys are invoking more flurrys :fp:

I wonder why this is a thing now? this is 10 yo code, but also, I thought maybe mobs had a rage req too? but not here ...
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Thu May 25, 2017 9:03 pm

Keighn wrote:Clanhall bug:
If you search on a barrel you don't have permission to pick up that food. I don't know if it stays hooked there or not. And yes I'm a clan member. A picture is unnecessary.


do you remember which hall/barrel it was? more likely it was to do with a hook than being a hall perse
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Thu May 25, 2017 9:35 pm

Comet wrote:Just registered my account because I found a bug with shield bash. When you equip a glass weapon and a shield, your shield bash special attack will instakill mobs but the glass weapon won't break in the process.


great bug post, fix soon
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Re: Bugs Thread - kinda updated feb 2010

Postby Keighn » Fri May 26, 2017 4:26 am

I wish I remembered. I'm betting it was my own in MIB hall since I have an alt member there. Its in my food locker area where I put descriptions on just about everything. It could be the hook and description is causing the error. Not a huge deal as long as the food decays but if it doesn't I see items stacking there if others search the barrels (kind of like the old hook bugs where people died and items stacked back in the days.
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Fri May 26, 2017 8:40 pm

EmoMage wrote:on PD (haven't checked for reg, but probably the same), when you kill a boss on the Maeondir continent, the trainer doesn't appear. I killed 4, with no trainer. Then i walked into Lost Jungle and the first boss popped up a trainer, same skill level.


they don't spawn on continents by design (can't remember why tho)
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Re: Bugs Thread - kinda updated feb 2010

Postby Keighn » Fri May 26, 2017 10:57 pm

Probably freaked the cows out. Withered old green dude who looks like he escaped from Stonekeep (forget his name). He should appear in a flash, bitch slap the player and say "NOT HERE DUDE! DUNGEONS ONLY!" ... Poof.
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Sun May 28, 2017 1:34 am

eggmceye wrote:they don't spawn on continents by design (can't remember why tho)


i didn't think about it being on the continent. that makes sense.
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Thu Jun 01, 2017 10:42 am

i died on a LoTL character on PD with a res stone, when i went back, it wouldn't let me pick up my gold.

i used /lotl 0 and grabbed my gold, but i'm just sayin..
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Thu Jun 01, 2017 11:32 am

hmm unsure if that's a bug
the gold dropped is not marked as yours so you can't pick it up (since LOTL can't pick up unowned stuff)
if it was marked as yours then no body else could get it
so I would pref just leave it as is I think
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Fri Jun 02, 2017 7:14 am

well then..
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Bugs Thread - kinda updated feb 2010

Postby 1[WoWz] » Fri Jun 02, 2017 7:20 am

EmoMage wrote:i died on a LoTL character on PD with a res stone, when i went back, it wouldn't let me pick up my gold.

i used /lotl 0 and grabbed my gold, but i'm just sayin..


If you made a new character and used the same character name it might let you? Not sure tbh.
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Fri Jun 02, 2017 7:35 am

it wasn't that.

i found a res stone
i died
on the SAME character, i went back to get my gold.

i didn't remake him. i can understand making a new character, i would have never posted about that.
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Fri Jun 02, 2017 8:42 am

nah it's as I explained: the gold is not marked as owned, so LOTL can't pick it up
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Fri Jun 02, 2017 10:46 am

the more you know. LAUGHING OUT LOUD LIKE A MORON
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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