Capture the Flag
Moderator: EUO Moderators
Capture the Flag
Now anyone can play CTF and w/o the drama of organising a team.
Head to izumi, head down the ladder immediately west of the entrance, then go up either the red stairs to join the red team or the blue stairs to join the blue team.
Just one crappy map at the moment until I work out map rotation (or whatever). Scores won't get reset either (unless reset by hand by me), so they will just accumulate.
There is no auto team balance so you'll have to keep teams balanced yourself.
CTF for dummies
The red team has to capture the blue flag and return it to their base and vice versa. You get a point for capturing the other team's flag. You only get the point when your flag is in your base however.
To get the other team's flag: go to it and press 'g' or 'h'.
To take it to your base, just run over your flag - no need to actually 'd'rop the captured flag.
If you kill someone on the other team who has your flag, then they will drop the flag where they died. You can then get it ('g') to return it to your base (you don't have to carry it back, just 'g'et it and it will teleport back. An enemy team member could pick the flag up again and continue on with it.
The person carrying the flag looks like the flag - so they stand out. Everyone else is either a red or blue troll.
Mage healing is disabled. Pots ok.
No teleport, eating, picking up items or dropping. If you get encumbered you will need a reset. If you get hungry you will have to leave the map, eat, then come back.
CTF will be up after restart (about 5-10 mins after this post). ENTRACE IS IN IZUMI!
Head to izumi, head down the ladder immediately west of the entrance, then go up either the red stairs to join the red team or the blue stairs to join the blue team.
Just one crappy map at the moment until I work out map rotation (or whatever). Scores won't get reset either (unless reset by hand by me), so they will just accumulate.
There is no auto team balance so you'll have to keep teams balanced yourself.
CTF for dummies
The red team has to capture the blue flag and return it to their base and vice versa. You get a point for capturing the other team's flag. You only get the point when your flag is in your base however.
To get the other team's flag: go to it and press 'g' or 'h'.
To take it to your base, just run over your flag - no need to actually 'd'rop the captured flag.
If you kill someone on the other team who has your flag, then they will drop the flag where they died. You can then get it ('g') to return it to your base (you don't have to carry it back, just 'g'et it and it will teleport back. An enemy team member could pick the flag up again and continue on with it.
The person carrying the flag looks like the flag - so they stand out. Everyone else is either a red or blue troll.
Mage healing is disabled. Pots ok.
No teleport, eating, picking up items or dropping. If you get encumbered you will need a reset. If you get hungry you will have to leave the map, eat, then come back.
CTF will be up after restart (about 5-10 mins after this post). ENTRACE IS IN IZUMI!
CTF is really fun, I enjoyed playing it, but in my opinion few changes would make it even better:
- summons are overpowered, and I think they should be removed
- remove possibility to grab a flag if someone(defender) is standing on it. This leads to weird situation, when all you need to do is just run toward enemy base, ignore defenders, grab flag and run back to your base. Even no fighting is needed.
- some minor penalty for death, like resing after certain amount of time(like 5 seconds or so), or spawning far away from your flag, so it would take a while to get back there. Same thing as I mentioned in previous point, now it's a bit pointless to fight with base defense, because even if you'll kill someone, he will respawn with full health next to a flag.
- I would also like to see yellow potions beign disabled, but I know it probably wont happen
Just some my ideas.
- summons are overpowered, and I think they should be removed
- remove possibility to grab a flag if someone(defender) is standing on it. This leads to weird situation, when all you need to do is just run toward enemy base, ignore defenders, grab flag and run back to your base. Even no fighting is needed.
- some minor penalty for death, like resing after certain amount of time(like 5 seconds or so), or spawning far away from your flag, so it would take a while to get back there. Same thing as I mentioned in previous point, now it's a bit pointless to fight with base defense, because even if you'll kill someone, he will respawn with full health next to a flag.
- I would also like to see yellow potions beign disabled, but I know it probably wont happen
Just some my ideas.
It's always funny until someone gets hurt. Then it's just hilarious.
Heniek, Macros, Reptile [reg]
Undertow, Macros, Khelavaster, Reptile, Burn [PD]
Heniek, Macros, Reptile [reg]
Undertow, Macros, Khelavaster, Reptile, Burn [PD]
Really fun.
But it would be cool to see people respawn a bit fourther away from there flag, so when they respwan they might be able to chase who ever has the flag while there runing out and away from your base.
Also it be cool to see healing words around your base so you or your teamates can heal up while guarding the flag, but the healing words should be placed out away from the flag.
Like Heiniek suggested, player should have a 5 second death penalty, and it be cool to see traps around a team base like trap squares, so one a player walks on them they might get, demaged a little, or they could get perylized, or poisoned, but the traps have no effect on the mambers of that team.
Vary fun and it be cool to see more team games, and death matchs .
But it would be cool to see people respawn a bit fourther away from there flag, so when they respwan they might be able to chase who ever has the flag while there runing out and away from your base.
Also it be cool to see healing words around your base so you or your teamates can heal up while guarding the flag, but the healing words should be placed out away from the flag.
Like Heiniek suggested, player should have a 5 second death penalty, and it be cool to see traps around a team base like trap squares, so one a player walks on them they might get, demaged a little, or they could get perylized, or poisoned, but the traps have no effect on the mambers of that team.
Vary fun and it be cool to see more team games, and death matchs .
The delay on ressing sounds good.
Healing wards would be way overpowered. Point is to use your character's strengths, not how many toys he owns.
Summons are annoying. Used em as a mage, and fought against guys using them on me. Fighters can used ranged, too so they can and should carry ammo and bows/slings.
Great to see the excitement of CTF.
Healing wards would be way overpowered. Point is to use your character's strengths, not how many toys he owns.
Summons are annoying. Used em as a mage, and fought against guys using them on me. Fighters can used ranged, too so they can and should carry ammo and bows/slings.
Great to see the excitement of CTF.
Making Enchants the right way: one noob after another tossed into the lava.
- The Oracle
- on lolpatrol
- Posts: 271
- Joined: Tue Sep 20, 2005 9:46 am
-
- Girls only want boyfriends who have great skills.
- Posts: 704
- Joined: Mon Sep 05, 2005 11:14 am
-Memory Erased-
Last edited by Zilverlight on Sat May 10, 2008 3:18 am, edited 1 time in total.
Desmond (AKA: Rurik)
- stealthknight
- Here for the lesbians.
- Posts: 451
- Joined: Fri Dec 17, 2004 3:15 am
- Contact: