misc updates thread
Moderator: EUO Moderators
chgs
* summoned creatures (eg demons, guards) no longer summon (eg multiply)
* 1 in 7 repair scroll drops are improved, rest are regular
* huge crab may spawn randomly on continent at sunrise
bugs
* split slimes gain correct alignment
* fixed crash with huge crab
* zombie cow is now undead cls (so can be turned)
* cursed bandages: must be both pvp to work and now flags as crim (5 min)
* summoned creatures (eg demons, guards) no longer summon (eg multiply)
* 1 in 7 repair scroll drops are improved, rest are regular
* huge crab may spawn randomly on continent at sunrise
bugs
* split slimes gain correct alignment
* fixed crash with huge crab
* zombie cow is now undead cls (so can be turned)
* cursed bandages: must be both pvp to work and now flags as crim (5 min)
hahahaaaaStinger wrote:Is this a bug? when I clone the giant crab the clone is small.
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clones & vog different issues
vog could be treated as a bug - which I should, at least study it. I know why roughly it is happening. It could be left in as a feature. I wonder what else is wrong wtih it? IVPY probably does 4x dmg to it too. Why shouldn't ivpy and vog do extra dmg? It's important to understand why things are going not as expected.
clones: just a matter of the clone not being marked as large. I'll probably fix that BUT make cloning of large fail.
ALso I think the 1/3 chance of the crab spawning every sunrise is a bit much but will do until I think of other crappy megabosses to place here and there.
vog could be treated as a bug - which I should, at least study it. I know why roughly it is happening. It could be left in as a feature. I wonder what else is wrong wtih it? IVPY probably does 4x dmg to it too. Why shouldn't ivpy and vog do extra dmg? It's important to understand why things are going not as expected.
clones: just a matter of the clone not being marked as large. I'll probably fix that BUT make cloning of large fail.
ALso I think the 1/3 chance of the crab spawning every sunrise is a bit much but will do until I think of other crappy megabosses to place here and there.
- Rusty76
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I down seem to be able to hit the huge crab at all with my bow unless I'm standing directly next to it. I dunno if this is a bug or intentional.
Also, Kendal told me that the huge crab just dissapeared while still having half health. Do they only hang around for a certian amount of time?
I thought it might be cool if 2x2 portals would appear on the land randomly like the huge crab does and take players to a secret area or something. Gotta make the area where you cant mark or even use a town portal there, that way only the players that find the portal get to explore it.
Also, Kendal told me that the huge crab just dissapeared while still having half health. Do they only hang around for a certian amount of time?
I thought it might be cool if 2x2 portals would appear on the land randomly like the huge crab does and take players to a secret area or something. Gotta make the area where you cant mark or even use a town portal there, that way only the players that find the portal get to explore it.