misc updates thread
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- Keighn
- Stop posting already --;
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Re: misc updates thread
Wow! Thats pretty nifty. Talk about buying online. Euo just got even more unsee technology.
Re: misc updates thread
these are probably all crappy items but look at those bargain basement prices
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Re: misc updates thread
* buffed AS of all dragons and as/def of some blood mobs. Experimental: when dragons are adjacent to you they will only attack with melee
* Fighter specials improvements: Flurry, bloodbolt, cleave,thunderclap: You can now can use these with 50 rage but if you use them at lower rage, the effects aren't as great. Effects increase as rage tends to 100. Using these specials uses all of your available rage. Using them at 100 is same as before.
* thunderclap also paralyses the main target instead of confuses.
* werewolves' Bloodthirsty Maul rage requirement down to 50, but dmg multiple down from 3 to 2.5
* Novice and apprentice special move rage req down to 50, but only uses 50, and does not scale with rage like above.
* added as,def,mr to armoury
* virgil conversation tweaks
* can now dip jewelry into fountains
* updated AS & dmg for when attacking with non weapon, now it hurts
* Fighter specials improvements: Flurry, bloodbolt, cleave,thunderclap: You can now can use these with 50 rage but if you use them at lower rage, the effects aren't as great. Effects increase as rage tends to 100. Using these specials uses all of your available rage. Using them at 100 is same as before.
* thunderclap also paralyses the main target instead of confuses.
* werewolves' Bloodthirsty Maul rage requirement down to 50, but dmg multiple down from 3 to 2.5
* Novice and apprentice special move rage req down to 50, but only uses 50, and does not scale with rage like above.
* added as,def,mr to armoury
* virgil conversation tweaks
* can now dip jewelry into fountains
* updated AS & dmg for when attacking with non weapon, now it hurts
Re: misc updates thread
That is some nice update. Thanks. Is werewolves maul damage scaled by rage?
1 + 1 = 2
Re: misc updates thread
Not sure if this was intended, but the update makes dragons unable to heal in melee combat. That and the removal of white dragon cloning is nice and all, but it seems a little overpowered.
Otherwise great updates!
Otherwise great updates!
-Speed(COG) = [Grandmaster Stafffighter idk...]
Re: misc updates thread
ok so the healing thing not so good, but overpowered as in, dragons got nerfed or are too hard?
Re: misc updates thread
I haven't played the update yet, but on paper it's a big nerf to dragons. Magic monsters have always hurt more than physical damage monsters, even with high MR. I think if the dragon had 25% chance to cast instead of 0% at melee range, it would still make them formidable.eggmceye wrote:ok so the healing thing not so good, but overpowered as in, dragons got nerfed or are too hard?
IGN: 1
Re: misc updates thread
Sorry about my vagueness in the last post; I agree with 1—dragons have become a lot weaker. The increased AS/Def is not really noticeable either.
-Speed(COG) = [Grandmaster Stafffighter idk...]
Re: misc updates thread
ok I might undo that AI change .... the goal was to make fighting them with a fighter and requiring def more important.
OR:
i) scrap dragons healing at all - I've always kinda disliked it, and just put all their HP up by 1/2
ii) make them hit for more dmg: black,red and fire drags only hit 5d7 (so 7-35 with the median around 18 ...) but I wouldn't be surprised if their (unresisted) VF does like INT/12+7d7 which is closer to 90 - so yeh big damage reduction!
what should I do ?
OR:
i) scrap dragons healing at all - I've always kinda disliked it, and just put all their HP up by 1/2
ii) make them hit for more dmg: black,red and fire drags only hit 5d7 (so 7-35 with the median around 18 ...) but I wouldn't be surprised if their (unresisted) VF does like INT/12+7d7 which is closer to 90 - so yeh big damage reduction!
what should I do ?
- EmoMage
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Re: misc updates thread
dragon healing has always kinda pissed me off. I'd like to see the melee = spells. if their VF can hit you for let's say, 75, then a physical attack should hit for the same, which would definately bring defense back in the game. it's kinda gone except for when you're taming. The only thing i wouldn't how to get around is with MR, that VF might only hit you for 30, so should the melee stay at 75 or at least split it at 52.5?
as far as the melee only while standing next to them is kinda odd. i could be standing next to you with my knife for melee, but i still might shoot you anyway. i think maybe 33.3% chance for spells? Melee 66.7% of the time while adjacent to said beast.
I've have thoughts on this subject for quite some time. I could keep going, LAUGHING OUT LOUD LIKE A MORON.
as far as the melee only while standing next to them is kinda odd. i could be standing next to you with my knife for melee, but i still might shoot you anyway. i think maybe 33.3% chance for spells? Melee 66.7% of the time while adjacent to said beast.
I've have thoughts on this subject for quite some time. I could keep going, LAUGHING OUT LOUD LIKE A MORON.
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass
- LordMortiferus
- MACRO > me
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Re: misc updates thread
Dragon's Mani spell sure is irritating when you are not strong enough to kill them quickly. On the other hand the spell kinda forces you to concentrate on one target first to keep it from healing and combined with bleeding this can be considered a tactical aspect for the game, which is a plus in my book.
However, as far as I remember epic and heroic dragons do not really benefit from the healing spell, hence increasing the base HP would make them harder to kill.
(Mani gives a fixed amount of HP, which is negligible for epic and heroic dragons - correct?)
However, as far as I remember epic and heroic dragons do not really benefit from the healing spell, hence increasing the base HP would make them harder to kill.
(Mani gives a fixed amount of HP, which is negligible for epic and heroic dragons - correct?)
- EmoMage
- Girls only want boyfriends who have great skills.
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Re: misc updates thread
i thought mani got changed to 33%. whites, when they heal almost fully. reds, maybe 25%, and the rest are inbetween. This is going off of reg dragons, not hero, epic, or any other types out there.
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass
Re: misc updates thread
Remove magic damage reduction by high MR Back in old days battles with dragons were really challenging. With MR dmg reduction, it's just all about getting enough MR...eggmceye wrote:what should I do ?
It's always funny until someone gets hurt. Then it's just hilarious.
Heniek, Macros, Reptile [reg]
Undertow, Macros, Khelavaster, Reptile, Burn [PD]
Heniek, Macros, Reptile [reg]
Undertow, Macros, Khelavaster, Reptile, Burn [PD]
- Keighn
- Stop posting already --;
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- Joined: Sat Jun 26, 2004 10:13 am
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Re: misc updates thread
Oh, even with 5k hp & Mr there are some dragrons that can "own" you. Ya just gotta look for them.
ZUPS!!!!
Re: misc updates thread
the bloodthirsty maul dmg multiplier went from 3x to 2.5x, however you can use it at 50 rage. It does not scale.ritari wrote:That is some nice update. Thanks. Is werewolves maul damage scaled by rage?
Re: misc updates thread
well here it is:
* Tweaked dragon adj ai to cast occasionally. Oldschool basic drags lose their heal, their HP goes Up by about 1/3 and their melee dmg doubled. (shadow drag, blood wyv left untouched)
* Charge uses 0 rage if you charge 1+ squares and hit, and gives rage if charge 2 or more squares and hit. Still req 30 rage to start.
* plyr merch all now 24hr
* fixed bug with autopickup
if this makes drags too easy or too hard or too weird I'll just roll it back, I'm not attached to it
* Tweaked dragon adj ai to cast occasionally. Oldschool basic drags lose their heal, their HP goes Up by about 1/3 and their melee dmg doubled. (shadow drag, blood wyv left untouched)
* Charge uses 0 rage if you charge 1+ squares and hit, and gives rage if charge 2 or more squares and hit. Still req 30 rage to start.
* plyr merch all now 24hr
* fixed bug with autopickup
if this makes drags too easy or too hard or too weird I'll just roll it back, I'm not attached to it
- EmoMage
- Girls only want boyfriends who have great skills.
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- Joined: Tue Aug 06, 2013 10:10 am
Re: misc updates thread
i'ma go test that ish right noaw.
eggmceye wrote:ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.
the zombies are pulling the arrows out of their ass
Re: misc updates thread
* When training a weapon or skill you already have skill in similar (eg locks/traps, or longsowrds/poles), that training speed greatly increased up till existing skill% (That was already happening but its a lot faster now)
* Re the above, no longer applies to hexblades, ranged, unarmed, staves
* new fighter aoe melee attack 'Wallop' - basic AoE attack with standard weapon damage divided equally among targets.
* Weapon enchants such as vf, vam, etc, do stat dmg (based on your combined stats, not any in particular)
* shield bash knocks back and will give a small rage refund, enough to cast charge, if knockback successful
* Re the above, no longer applies to hexblades, ranged, unarmed, staves
* new fighter aoe melee attack 'Wallop' - basic AoE attack with standard weapon damage divided equally among targets.
* Weapon enchants such as vf, vam, etc, do stat dmg (based on your combined stats, not any in particular)
* shield bash knocks back and will give a small rage refund, enough to cast charge, if knockback successful
- Keighn
- Stop posting already --;
- Posts: 5509
- Joined: Sat Jun 26, 2004 10:13 am
- Location: Hey.... pssttt Back in Orgeon
Re: misc updates thread
Nice! I can see a captain ameri-orc named Froggy shield bash-charging around.
Ribbit!
Ribbit!