misc updates thread

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eggmceye
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Re: misc updates thread

Post by eggmceye » Sun Jun 18, 2017 5:37 pm

* When training a weapon or skill you already have skill in similar (eg locks/traps, or longsowrds/poles), that training speed greatly increased up till existing skill% (That was already happening but its a lot faster now)
* Re the above, no longer applies to hexblades, ranged, unarmed, staves
* new fighter aoe melee attack 'Wallop' - basic AoE attack with standard weapon damage divided equally among targets.
* Weapon enchants such as vf, vam, etc, do stat dmg (based on your combined stats, not any in particular)
* shield bash knocks back and will give a small rage refund, enough to cast charge, if knockback successful

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Re: misc updates thread

Post by Keighn » Thu Jun 22, 2017 10:57 pm

Nice! I can see a captain ameri-orc named Froggy shield bash-charging around.

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Re: misc updates thread

Post by eggmceye » Sat Jul 01, 2017 3:26 pm

* weekly: fixed vampire conversion, re-enabled vamp statues spawning. Added descriptions to the vamp abilities.
* weekly: fixed corpses not dropping more often as intended, petrification wand has chance to not break.
* Wands in dead trees more common.
* weekly ladders bosses get truesight.
* fixed weekly water spawners
* spew spider has 4 different sprays as its only abilities

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Re: misc updates thread

Post by Rumper » Wed Jul 05, 2017 5:50 pm

Awesome!

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Re: misc updates thread

Post by eggmceye » Wed Jul 05, 2017 9:00 pm

yeh vamp is cool and there is an unintended buff where the batform works in dungeon (it's a mount) so it's pretty fast and you're flying all the time

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Re: misc updates thread

Post by eggmceye » Sat Sep 30, 2017 2:44 pm

a new EUO machinima


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Re: misc updates thread

Post by MoonGoat » Sun Oct 01, 2017 6:38 am

Nice! Where can I find part 1?
"When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!"
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Re: misc updates thread

Post by Djanno » Sun Oct 01, 2017 9:06 am

Cool! I haven't read that one in a long time and it's pretty sweet seeing the vid.
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Re: misc updates thread

Post by eggmceye » Mon Oct 02, 2017 7:18 am

MoonGoat wrote:Nice! Where can I find part 1?
doubt there will be a video made for that, part2 is more amusing

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Re: misc updates thread

Post by MoonGoat » Tue Oct 03, 2017 1:40 am

eggmceye wrote:
MoonGoat wrote:Nice! Where can I find part 1?
doubt there will be a video made for that, part2 is more amusing
Ok, cool video anyways
"When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!"
―Cave Johnson

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Re: misc updates thread

Post by Rumper » Sat Nov 11, 2017 6:10 pm

I've noticed the monks aspects don't do stat-based damage, will this change?
Also quests on armoury don't show total completed.

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Re: misc updates thread

Post by LaughingCoyote » Thu Dec 21, 2017 12:17 pm

OMG. Tint merchant on reg. How do we get "diamond coins"?
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Re: misc updates thread

Post by eggmceye » Sat Jan 06, 2018 8:51 pm

moa 1.3.28
mostly druids, however, the following changes are not druid related:

* polymorph no long unequips weapon & shield
* x key now unpolymorphs (unmount unchanged)
* statbox now shows theoretical damage: format is xdy +bonus +statdmg (but none of this includes the scaling up/down due to weapon speed)

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Re: misc updates thread

Post by Comet » Mon Jan 08, 2018 1:49 pm

Awesome change, I can use VYR in combat now :) . Though having AS set to 35 hurts.

I noticed a bug in the first couple minutes of playing: all weapons seem to hit at the same speed when in Dragon Form (VYR), and rage gain uses the original weapon speed. Hilarious/broken with a great maul or musket.

EDIT: Pretty awesome with dual wield machetes too.

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Re: misc updates thread

Post by eggmceye » Mon Jan 08, 2018 2:06 pm

hmm yeh poly attack speed is fixed, so I guess having a slow wep equipped and then polymorphing is an interesting oversight

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Re: misc updates thread

Post by Heikki » Tue Jan 16, 2018 4:03 am

eggmceye wrote:moa 1.3.28
* statbox now shows theoretical damage: format is xdy +bonus +statdmg (but none of this includes the scaling up/down due to weapon speed)
I would like to see "Theoretical DPS" because this is the thing that matters. Even better if it counts average damage for weapon enchants like VOG and VAM. Will this be hard to implement?

Also about DPS counter:
I love it exits but not sure how it counts damage now.... Maybe it should: Reset when player enters new map and count (damage/"time spend on map"). Also "time spend on map" should stop if player stars to IDLE like second or more. (I bet this will be hard to make.. but would be pro)
Anyways it may work eight way.. I just don't get it.
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Re: misc updates thread

Post by Azalynn » Tue Jan 16, 2018 4:57 am

Heikki wrote:
eggmceye wrote:moa 1.3.28
* statbox now shows theoretical damage: format is xdy +bonus +statdmg (but none of this includes the scaling up/down due to weapon speed)
I would like to see "Theoretical DPS" because this is the thing that matters. Even better if it counts average damage for weapon enchants like VOG and VAM. Will this be hard to implement?

Also about DPS counter:
I love it exits but not sure how it counts damage now.... Maybe it should: Reset when player enters new map and count (damage/"time spend on map"). Also "time spend on map" should stop if player stars to IDLE like second or more. (I bet this will be hard to make.. but would be pro)
Anyways it may work eight way.. I just don't get it.
I will forever be into dps meters and being able to see dps in every game i will ever play. It would make weapon testing so much easier.
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Re: misc updates thread

Post by eggmceye » Tue Jan 16, 2018 6:52 am

yeh ofc dps is the thing you need, however, it's pretty tricky to get right
the current one examines damage reported back from the server to the client but I woudln't be surprised if it was missing some

a better way might be if the server counts dps for every player and just reports the dps figure back to each client ... I'll think about it because this is the spergy stuff I like working on rather than classes and maps

and the raft: I'll do a map audit and see what's viable for allowing rafts/floating/flying in dungeons

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Re: misc updates thread

Post by Heikki » Tue Jan 16, 2018 6:01 pm

eggmceye wrote:yeh ofc dps is the thing you need, however, it's pretty tricky to get right
the current one examines damage reported back from the server to the client but I woudln't be surprised if it was missing some

a better way might be if the server counts dps for every player and just reports the dps figure back to each client ... I'll think about it because this is the spergy stuff I like working on rather than classes and maps

and the raft: I'll do a map audit and see what's viable for allowing rafts/floating/flying in dungeons
Yeh... But "Theoretical DPS" might need only client side coding? As:
Heikki wrote:I would like to see "Theoretical DPS" because this is the thing that matters. Even better if it counts average damage for weapon enchants like VOG and VAM. Will this be hard to implement?
I think this would be enough for most ppl.

But. If it is tricky. Make something important / interesting :) This is just spergy stuff for number hoards.. Can live without :)
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Re: misc updates thread

Post by LordMortiferus » Wed Jan 17, 2018 3:02 am

I wrote an Auxbox script once (Chedich most likey helped me out with it) that calculated theoretical dps and other stuff based on your stats and gear. Sadly I never finished it and it is probably outdated by now.
comparison.png
To be precise, it calculated your stats based on your gear compared to other weapons or armour highlighted in your inventory or merchant.

Update: Link to the auxbox script.
P.S.: I cannot believe I haven't played for 3 to 4 years now....
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