Not entirely sure this is a bad thing. Makes folks WAY more careful. Maybe not even dropping from pvp unless crim would work...let's see about coding that.Zilverlight wrote:Gold drop would be kind of nice, but also have a kind of good thing out of it...say, only criminals drop gold when they die. The newbies who have been tricked into typing /pvp1 will suddenly become the target of about 25 players. Then again, that would also kind of ruin the killing sprees. Having everyone drop gold when they die no matter if they're criminal or not would be horrible. Dang... you've got me thinking on this one. Give me a day.
PS: I know I'm very self-contradictory
Things in EUO that have changed for the worse, part 2
Moderator: EUO Moderators
Making Enchants the right way: one noob after another tossed into the lava.
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Yeah, only while criminal would be nice. But then it's unbalanced as people wouldn't even go criminal unless it was someone like Sand, Kratos, Sharingan, or those many people who can kill everyone and don't have to worry about dying. There should be a limit. You lose half the gold you are carrying if you die while not criminal, and all the gold you are carrying if you die while criminal. Seems fair. What's your thought?
Desmond (AKA: Rurik)
Don't want to have to GM the whinefest of "he killed me and took my gold WAAAAAAAAAAAHHHHHHHHHH" So I'd have to say that the old rules of not dropping pvp would be best.Zilverlight wrote:Yeah, only while criminal would be nice. But then it's unbalanced as people wouldn't even go criminal unless it was someone like Sand, Kratos, Sharingan, or those many people who can kill everyone and don't have to worry about dying. There should be a limit. You lose half the gold you are carrying if you die while not criminal, and all the gold you are carrying if you die while criminal. Seems fair. What's your thought?
Making Enchants the right way: one noob after another tossed into the lava.
Haha definately agreed.Artemis wrote:Don't want to have to GM the whinefest of "he killed me and took my gold WAAAAAAAAAAAHHHHHHHHHH" So I'd have to say that the old rules of not dropping pvp would be best.
Wouldn't want everybody to whine when I got rich off of them :p.
"I should make a gold suit of armor for my pimp"
DrBiggie: wtfs up Raiden?!
Raiden: you high?
DrBiggie: wtfs up Raiden?!
Raiden: you high?
What sucks in euo... rouges nerf... i think rouges are weaken class in the game. why? fighters have big def and big AS also its specials are overpower like sword spec and cleaver (for pvp) , mages have XC, VOG and mana burn, they can also heal and rouges? only good thig is two wepons and hide in the shadows, back stab sucks.... i thing the chance for hiting BS should be higher (and sth add to BS like stun or sth... this is only idea ) also ranged wepon sucks once because of ammo second because of atk speed/atk power simply it is weak...
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-goblin elite
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I think Backstab is mostly fine the way it is. I seem to get a good shot at backstab even on high level monsters, and even if I miss I usually can run, hide and try again. I would be better if stealth was level vs. level instead of level vs. skill so that it scaled past 100th level for pvp, but I know that you didn't design the game to played past 100th level anyway, so that's understandable (although it would be nice if pets could reach that level though, give you more reason to keep lower level pets at least).
Ranged is also fine if it's meant only to be a support ability and not your primary attack mode. Shortswords do more damage due to the speed, but also requires you get adjacent to an opponent, which is where a rogue doesn't want to be. So I think the better speeds/damage on rogue melee weapons is the payoff of getting close to opponents, which I wouldn't do if bows did the same amount of damage as a melee weapon. As it now, I use both shortswords and bows depending on the situation, which is how it should be.
If rogues have a serious weakness compared to other classes, it's that they don't have the ability to deal with magic very well. Fighters have the hp to absorb magic attacks easily, and mages have insanely high MR. Rogues get neither, and have a much harder of dealing with non-physical attacks because of it.
Ranged is also fine if it's meant only to be a support ability and not your primary attack mode. Shortswords do more damage due to the speed, but also requires you get adjacent to an opponent, which is where a rogue doesn't want to be. So I think the better speeds/damage on rogue melee weapons is the payoff of getting close to opponents, which I wouldn't do if bows did the same amount of damage as a melee weapon. As it now, I use both shortswords and bows depending on the situation, which is how it should be.
If rogues have a serious weakness compared to other classes, it's that they don't have the ability to deal with magic very well. Fighters have the hp to absorb magic attacks easily, and mages have insanely high MR. Rogues get neither, and have a much harder of dealing with non-physical attacks because of it.
what the hell's yer problem, rogues rock my socks. no class's perfect so suck it up and quit complaining. also to get a 'good' rogue you need to level em higher then other classes and you need to learn how to use yer skills.
-edit- also on yer thing about rogues not being able to have good absorbing hp and MR just wear some MR items even though it takes away from +dex, boo hoo it takes away from +str/+int on mages and fighters too. and for god sake get some str and dont be all dex, thats how you get more hp/load str...
-edit- also on yer thing about rogues not being able to have good absorbing hp and MR just wear some MR items even though it takes away from +dex, boo hoo it takes away from +str/+int on mages and fighters too. and for god sake get some str and dont be all dex, thats how you get more hp/load str...
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Lies! He's like one of those clown shaped inflatable punching bags that you beat down and it eagerly pops right back up, practically begging to be hit again. I don't know what everyone else's problem is, but I'm glad to have you back Spiderkeys.Skullybones wrote:spiderkeys coming back was probably the worst non-technical change in euo.
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I really can't afford to wear +dex items at my level as my defense is just enough to ting minos at this point. Mages don't really need MR gear all that much, and fighters have a couple of more slots available to them since they don't need nightvision, plus tactics gives them bonus on defense and attack Strength, plus as I mentioned they have hp to just plain absorb most magical attacks. I actually do carry a couple of MR items on me, but often forget to switch them out. When I do switch them out I often forget to put it back so I get beat up by melee units that normally couldn't harm me.kibman wrote: -edit- also on yer thing about rogues not being able to have good absorbing hp and MR just wear some MR items even though it takes away from +dex, boo hoo it takes away from +str/+int on mages and fighters too. and for god sake get some str and dont be all dex, thats how you get more hp/load str...
As for increasing strength, it's probably not a good idea to do so past the ratio needed to maximize attack strength for bows and shortswords, as that's needed to get past armor. Rogues don't get a bonus to AS as fighters do and they don't have real magic to get past defenses as mages do.
Anyway, I'm not really complaining about rogues, I do like them or I wouldn't play one. I also have no problem with classes having weaknesses, as long as they all do to some degree which I believe they do. I was just pointing out SINer where I believe the rogues weakness really lies in the game, although I suppose any increase in power in one area could be used to compensate for weaknesses in other areas.
BTW, by saying that you have to get a rogue to a higher level to be 'good' is pretty much tacitly admitting that rogues aren't quite as strong as the other classes. If all classes were nearly equal, they should be equally good at the same level most of the time. Not that it matters that much to me, just saying it's not a very convincing argument about a rogues power saying that they have to level more to be good.
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Yes, I'd like to hear about some of the Eilite Level players and how their MR affects damage from say grav por, vas flam, ort grav, and what have you.
As kib points out, rogues are awesome. Only they can truly open chests safely. Stealth is excellent and backstab works far better than I could ever hope from a game. The whining about Ranged is just hogwash. I love to position myself just right and start sniping high range mobs of liches, daemons, undead lords and some of the lower dragons. Dual shortblades action rocks as well.
I only wish rogues could steal from merchants (some of their gold and perhaps supplies); NPC merchants only. Climbing over some of the barriers would be pretty cool too (i.e. fences, rocks, tables)
As kib points out, rogues are awesome. Only they can truly open chests safely. Stealth is excellent and backstab works far better than I could ever hope from a game. The whining about Ranged is just hogwash. I love to position myself just right and start sniping high range mobs of liches, daemons, undead lords and some of the lower dragons. Dual shortblades action rocks as well.
I only wish rogues could steal from merchants (some of their gold and perhaps supplies); NPC merchants only. Climbing over some of the barriers would be pretty cool too (i.e. fences, rocks, tables)
ZUPS!!!!
ehhh but rouges sucks in PVP they have no chance with fighters (high def) and also mages... (grate magick damage) so what for u use backstab with fighters??? if backstab dont work when fighter wear plate or what for is ranged with playing mages where mage can u xj and hit u whith VOG for high amount of demage, also one thing about PvE i agree tahat rouges have good att speed but they have realy weak def... my rouge is on 106 lvl so i know how to play and i think that running without anything but rings and neckles isnt so good even fighitng with minos.... they hit u for normal demage... for example u need at least 45 def to "resist" demage from mino to 1... with rouges it isnt posible, because of low hp... and a fighter on the same lvl dont realy care about hp beacause he has at least twice or higher more hp than rouge, mage on that lvl have marvelous demage from VOG and he can also heal himself when he is in danger.... ok u can use pots etc but first u must make them and carry in ur backpack witch for examle refined pots are preety mutch heavy( maybe their weight sould be reduced? ) and thats another prob, fighters have grate load because of their strenght, and mages need load only for blue pots( they are simply low height) and they dont use yellows. dont think i not like rouges or sth i love rouges but when im on 106 lvl and i play with some fighter or mage on my lvl i see difference with time needed to clear dungeon, fighters and mages are simply better with hunt than rouges... thats why i miss old times when rouges can stell weapon from other players etc... that was simply grate also plaing rouge in pvp was more fun...( hmm maybe rouges shoul have sth like pick pocket or sth from monsters when u are hide in the shadows?? )
sry for my english i hope u understand me good
sry for my english i hope u understand me good
"we are elite, you are not!!"
-goblin elite
-goblin elite
About enchanting and lvl cap...
For the enchanting, it could be kept soulbound. BUT the training should be pretty easier: something like other crafting skills, having the right ingredients in in and using ench wand would bring you the option for things you could enchant. This would courage other players to get 100 ench too, hopefully atleast.
lvl cap:
You could say, eg. max lvl 500, and the 500 would require as much as xp as the highest player has now / something.
For the enchanting, it could be kept soulbound. BUT the training should be pretty easier: something like other crafting skills, having the right ingredients in in and using ench wand would bring you the option for things you could enchant. This would courage other players to get 100 ench too, hopefully atleast.
lvl cap:
You could say, eg. max lvl 500, and the 500 would require as much as xp as the highest player has now / something.
This reminds me of a game called Darkstone... You age in Darkstone too, and you'll eventually die (at age 100?). There are some unique items (aka. artifacts) which will grant you eternal youth. I've heart horrible stories of people taking off the item for a while and dieing instantly (because the age returns when you take off the item).eggmceye wrote:oh yeh characters should PD of old age IMHO
No, I don't wear a watch. As my Dad used to say, "I'm not into time, man."