FAQ/QUESTIONS/OTHER STUFF

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Re: FAQ/QUESTIONS/OTHER STUFF

Postby newmagna » Thu Oct 05, 2017 2:51 am

So I tried a mage-fighter on PD just now and noticed that there's no delay when using and then a normal attack, then a spell... I was never really mindful of this stuff but I noticed the first time I tried it and was like "wha..." on my first run on the sewers with a great maul i killed the skeleton mage in like half a second.
maybe there are two different "buffers" for the two actions? is it intended to work like that?
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby eggmceye » Thu Oct 05, 2017 9:22 am

yeh, ctrl-dir attack and all spells (inc fighter abilities) have different cooldown timers

if you're into euo history:
Fighter abilities used to be classed as attacks (code-wise) until about 10 years ago when they became spells for the purposes of an engine fork. I was working on making a post-apocalyptic mod of EUO called EAO which had server-side lua scripting, and all the spells & items became scripted, not hard coded in c++ (you know, separating logic from content, etc). That got abandoned but the fork was merged back into vanilla euo that we have today. Interestingly, Escape from the vault, which was started a new mod of euo in like 2012, shares only ideas and maybe some tiles from the original EAO. The online EftV is more or less what EAO was meant to be.

Quite a few years later I realised ctrl+dir attack and special move (now a spell) had separate cooloff timers, and could be used together as fast as you mash the keys. If I discovered that earlier, say 10 yrs ago, when I was more into stricter classes, I might have 'fixed it' - but it was realised at a time when I was more into 'just have fun already' and 'who cares' about strictness and 'multiclass combinations are actually interesting,' so I left it in.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby newmagna » Thu Oct 05, 2017 10:31 am

eggmceye wrote:yeh, ctrl-dir attack and all spells (inc fighter abilities) have different cooldown timers

if you're into euo history:
Fighter abilities used to be classed as attacks (code-wise) until about 10 years ago when they became spells for the purposes of an engine fork. I was working on making a post-apocalyptic mod of EUO called EAO which had server-side lua scripting, and all the spells & items became scripted, not hard coded in c++ (you know, separating logic from content, etc). That got abandoned but the fork was merged back into vanilla euo that we have today. Interestingly, Escape from the vault, which was started a new mod of euo in like 2012, shares only ideas and maybe some tiles from the original EAO. The online EftV is more or less what EAO was meant to be.

Quite a few years later I realised ctrl+dir attack and special move (now a spell) had separate cooloff timers, and could be used together as fast as you mash the keys. If I discovered that earlier, say 10 yrs ago, when I was more into stricter classes, I might have 'fixed it' - but it was realised at a time when I was more into 'just have fun already' and 'who cares' about strictness and 'multiclass combinations are actually interesting,' so I left it in.

I am, as a matter of fact, interested in EUO history! I found some stuff on the manual that details how it was in the early years, even though there weren't any details per se.
Are special(rage) attacks and spells separate too? and the monk abilities?
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby eggmceye » Fri Oct 06, 2017 8:07 am

generally speaking, there are only 2 main cooldown timers: ctrl-dir attack and spells/abilities. so specials come under the latter.

(There are a couple of custom other cooldowns here and there (which use the buff system mostly).)
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Crimson » Fri Nov 03, 2017 6:39 am

I've been a longtime off and on member, was wondering how to log into my old account that has a variety of characters on all servers. Keeps saying not registered to account yet I can log into the armory and also find them in player search. Although, I can connect to the separate level 8 character on reg that happens to also show up in my armory. Can I just deactivate that one, or merge into my main old?

Thanks~
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby eggmceye » Fri Nov 03, 2017 7:00 am

email me please with your account name(s) and I'll help you out
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Rumper » Sun Nov 12, 2017 1:50 am

I'm looking for new hunting grounds. Anyone know a place where there are lots and lots of Epic Shadow warriors? Preferably without spellcasters as they hurt alot in EPIC. 2-3K+ damage a hit...
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Keighn » Mon Nov 13, 2017 9:05 am

Build a map i guess. The physical challenge. I always hoped for more levels in the Giant maze with special 2x2s. You think of a map with heroic and epic instance entrances, goes from normal mobs to leveled mobs to 2x2 mobs to levelled 2x2 mobs. Maybe have some specials that summon more physical mobs and explode into physical mobs. And lots of near to fully immune high mr mobs.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Keighn » Mon Nov 13, 2017 9:15 am

How hard would it be to rebuild an euo that is a turn-based party rpg like gold box, ultima 4-5, etc. Online gaming is cool fast and furious but i always wondered . Now with some exult for 6-7 you have some customization. Apple ii had some ultima 3 mods by a guy ( don't know how he didn't get sued since he sold them).
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Rumper » Mon Nov 13, 2017 9:21 am

Keighn wrote:How hard would it be to rebuild an euo that is a turn-based party rpg like gold box, ultima 4-5, etc. Online gaming is cool fast and furious but i always wondered . Now with some exult for 6-7 you have some customization. Apple ii had some ultima 3 mods by a guy ( don't know how he didn't get sued since he sold them).


EUO is actually turnbased, except that every turn takes like 10 ms or something.
Also there are lots and lots of turn-based rpgs out there, even a couple mmorpgs.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby eggmceye » Wed Nov 15, 2017 2:05 pm

Rumper wrote:
Keighn wrote:How hard would it be to rebuild an euo that is a turn-based party rpg like gold box, ultima 4-5, etc. Online gaming is cool fast and furious but i always wondered . Now with some exult for 6-7 you have some customization. Apple ii had some ultima 3 mods by a guy ( don't know how he didn't get sued since he sold them).


EUO is actually turnbased, except that every turn takes like 10 ms or something.
Also there are lots and lots of turn-based rpgs out there, even a couple mmorpgs.


actually it's the other way round!
euo is really is real time and was designed that way, but there is a hack I made for eftv, the 7d4l offline version, that made it appear turn based, but all that happens is that the server fakes 1s time-passed (or something like that) whenever the player moves or does an action, etc
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby eggmceye » Wed Nov 15, 2017 2:07 pm

I also thought about, many years ago, like 10 years ago or more, about a mod or version of euo that had turned based multiplayer combat like ultima 4/5 ... complete with separate zoomed in combat map. when a player or players were in combat, their screens zoom into combat but all everyone else sees is an icon on the main indicating a combat taking place here ...

with euo as it is now, it would be a real drag to have to do combat like that, but could be really interesting for a new game using euo's engine
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Rumper » Wed Nov 15, 2017 6:04 pm

eggmceye wrote:
Rumper wrote:
Keighn wrote:How hard would it be to rebuild an euo that is a turn-based party rpg like gold box, ultima 4-5, etc. Online gaming is cool fast and furious but i always wondered . Now with some exult for 6-7 you have some customization. Apple ii had some ultima 3 mods by a guy ( don't know how he didn't get sued since he sold them).


EUO is actually turnbased, except that every turn takes like 10 ms or something.
Also there are lots and lots of turn-based rpgs out there, even a couple mmorpgs.


actually it's the other way round!
euo is really is real time and was designed that way, but there is a hack I made for eftv, the 7d4l offline version, that made it appear turn based, but all that happens is that the server fakes 1s time-passed (or something like that) whenever the player moves or does an action, etc


So even eftv is not turn-based? O.O Revelations!
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby eggmceye » Thu Nov 16, 2017 3:49 am

yeh you can even turn it off and play it real time

in dat/common.cfg and look for turn_based=1 (delete line)
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Rumper » Sat Nov 25, 2017 9:35 am

Is it possible that monks have a certain amount of magic dodge? Because it happened a couple times an epic dragon used fireball on me which didn't do any damage. There wasn't even a hit registered on my last damaged by log.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby eggmceye » Sat Nov 25, 2017 11:17 am

dunno abt monks per se but dodge got changed such that it can dodge some magic, and I think VFs were part of that
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Keighn » Sat Nov 25, 2017 12:15 pm

Kewl beans!
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby eggmceye » Sat Nov 25, 2017 3:00 pm

I just checked my notes and it says 'fireballs can be dodged' so I would say only fireballs are dodge-able, as far as magic goes
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Rumper » Sun Nov 26, 2017 2:22 am

I want a crater when a fireball is dodged!!! xD
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Rumper » Wed Nov 29, 2017 9:41 am

I wonder who made the lycan cure quest line, especially the vintage wine part. I absolutely love it!
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