Bugs Thread - kinda updated feb 2010

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Keighn
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Re: Bugs Thread - kinda updated feb 2010

Post by Keighn » Sun Aug 25, 2019 10:36 am

I got one from a fiery fox and a nightmare as well. Its not a deal breaker since I know about polypile.

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Re: Bugs Thread - kinda updated feb 2010

Post by Ranko » Wed Sep 11, 2019 3:15 pm

Stoneform bug (draconian monk in drake form)

Description: If a draconian monk in drake form casts Stoneform, they can move around (fly) without breaking stoneform. They stay in the grayed-out meditation view, and cannot see monsters.

1. If you eXit drake form and then move, you will exit stoneform normally.

2. Upon being hit by a monster, you will exit stoneform and land. However, the flying drake avatar stays, despite no longer being in the air.

3. Buffs on character when bug was discovered: Aspect of the Hydra, +25 dex from pancakes.
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"Oh, the usual."
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Keighn
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Re: Bugs Thread - kinda updated feb 2010

Post by Keighn » Thu Sep 12, 2019 1:01 am

Had to be the pancakes..... they can give you gas.
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Re: Bugs Thread - kinda updated feb 2010

Post by Ranko » Thu Sep 12, 2019 6:57 am

Keighn wrote:Had to be the pancakes..... they can give you gas.
Are draconians lactose-intolerant? If so, then it might be all that milk and butter. :LAUGHING OUT LOUD LIKE A MORON:
"What do you think is going on?"
"Some horrible Wagnerian thing, full of blood, thunder, and death for us all."
"Oh, the usual."
"Exactly."
-- Roger Zelazny, Cutting A Cord (paraphrased)

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Re: Bugs Thread - kinda updated feb 2010

Post by Devin » Sat Sep 14, 2019 1:49 pm

I'm a new player, so I may just not understand how to play, but I've seen two bugs

The first is sometimes a monster will be able to follow & attack me, but when I try to hit it it says nothing's there. The only option is going all the way back to town and letting the guards kill it. I haven't found any other solution.

The other bug is more serious, and affected my friend (Alana in game) too. We were about halfway from the resort to Seftonvale, just before the bridge between continents. There is a column of tiles on which we both see the error message

level sync error++ (fov)

Then you can't move. Sometimes quitting & restarting lets you move, but other times it leaves you stuck. I'm able to teleport out as a monk but Alana is stuck there permanently which means she can't really play. I also can't see her on the map FWIW

Any ideas? About how to get out or about why it's happening.

I'll try to update this post with a screenshot if it helps.

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Re: Bugs Thread - kinda updated feb 2010

Post by eggmceye » Sat Sep 14, 2019 2:59 pm

lvl sync error means you just have to relog because the network connection has crapped itself. The first error again sounds like network related.

I've sent Alana back to Nordhaven

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Re: Bugs Thread - kinda updated feb 2010

Post by Devin » Sat Sep 14, 2019 11:37 pm

OK thanks. If it happens the same way I'll just log off and try again the next day

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Re: Bugs Thread - kinda updated feb 2010

Post by Keighn » Wed Sep 18, 2019 11:58 am

Lowlist has some items that just should not be on the scavenger hunt list imho.

1. Rare Cards (not going to spend 3 crystal coins per card just to do scav hunt) DITCH EM!
2. Wands of petrification, polymorph, transference again, rare enough.. DITCH EM!

Not sure on what else since grap hooks and sextants do drop. But those 1 & 2 are annoying.

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Re: Bugs Thread - kinda updated feb 2010

Post by Keighn » Tue Sep 24, 2019 3:18 am

Here's a cutie. When you start to talk to someone hit the M key for map really fast. The map comes up and you can talk. When done talking you can move around with the MAP up. Problem is that you see lots of red dots for your positions. Now this could become a neat feature or the bug could be fixed or ignored if it isn't all that important. I'd screenie but its easy to replicate.
Image

I could make etch a sketch like art..
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Re: Bugs Thread - kinda updated feb 2010

Post by Keighn » Sat Oct 19, 2019 10:51 pm

Agile, Tanking, Beserk Stances say this message when using a Priest weapon:

Image

Either the priest weapon part in the message needs to be dropped or priests get allowed to use stances would fix this. (hopefully the latter)
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Re: Bugs Thread - kinda updated feb 2010

Post by Shino » Thu Nov 14, 2019 5:13 pm

a) non humans start at 125% cap and can use versatility to spend 38 levels at versatility to get to 200% cap
b) humans start at 150% and can use versatility to get 200% cap - so humans get a head start and only req spend exactly 25 levels to get to 200% - humans get 13 more levels to spend on stats

now PD players get only 50% more class cap when remorting. non humans still stuck at 175% and humans go from 150 to 200

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Re: Bugs Thread - kinda updated feb 2010

Post by eggmceye » Sun Nov 17, 2019 10:51 am

not sure why this is a bug, given that humans & nonhumans are not equal, and that also the remort system on pd kinda stinks anyway

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Re: Bugs Thread - kinda updated feb 2010

Post by Keighn » Sat Nov 30, 2019 1:33 pm

The following maps do NOT give you radioactive cookies on the apocalypse maps:

Shrine of X X X X
X X X X's test of Strength
Valley of Despair
Dungeon of Despair
Igneous Badlands
Lava Sanctum

I could be wrong on a few but for the most part I'm pretty sure there are cookies that aren't dropping.
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Re: Bugs Thread - kinda updated feb 2010

Post by Keighn » Wed Dec 25, 2019 11:12 am

I've been informed Santa Claws doesn't give an ear. I'll have to kill him again to confirm that (or look at pd/ng heph I guess.

Confirmed. No ear.

Kind to think about it, I think there are some other mobs that aren't giving ears but I'd have to check them all and record it. Which gives me another idea for the idea thread.
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Re: Bugs Thread - kinda updated feb 2010

Post by LaughingCoyote » Sun Jan 19, 2020 11:14 am

Not sure if this is new, but HoB cooldown resets every time a spell effect occurs during the cooldown - not just every time a new spell is cast. Can extend cooldown by 10 seconds or more. :(
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Re: Bugs Thread - kinda updated feb 2010

Post by Balmung » Mon Jan 27, 2020 1:05 pm

Found this badboy today.
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Re: Bugs Thread - kinda updated feb 2010

Post by Keighn » Tue Jan 28, 2020 6:50 am

That card came up as Scavenger quest x5 a few days ago on one of the servers. LowQuest has some oddities like Cards that would cost 3 Crystal coins each to buy, Wands of Transferrence, GWots, and Wands of petrification. That just seems like high end loot for low scav hunt imho.
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Re: Bugs Thread - kinda updated feb 2010

Post by Balmung » Fri Feb 21, 2020 4:05 am

Seems like the meondir shrine counters on the armoury are busted. Just seems like they don't reset/account for stat respecs.

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Re: Bugs Thread - kinda updated feb 2010

Post by Onyxt » Sun Mar 01, 2020 2:56 am

So whilst playing on my PD lotl character I found a bug with the monk invisibility spell. It instant kills you now when the meditating NPC you leave behind despawns. I tried it out on reg a few times and it happens every time.
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Re: Bugs Thread - kinda updated feb 2010

Post by eggmceye » Tue Mar 03, 2020 12:40 pm

wait that is not a bug, that is how it is meant to work

you have to get your spirit back to your body before the time runs out otherwise the spiritless body dies LAUGHING OUT LOUD LIKE A MORON

checkout the OP in the original monks thread
viewtopic.php?f=18&t=4082&hilit=monks

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