FAQ/QUESTIONS/OTHER STUFF

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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Keighn » Wed Dec 19, 2018 9:42 am

I wasn’t quite that patient to check the last few, but eggs hint gives a good direction where to look. It’s not all that important unless you want to customize the game a little. I had already changed level limits, enabled tactics and unarmed combat (or was it already there). I even figured out how to reset the end boss. I hadn’t figured out how to reset maps to change but I did copy player data to a newb under another name making a duplicate character with new maps. I haven’t done much at all.
Last edited by Keighn on Fri Jan 04, 2019 8:09 am, edited 1 time in total.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby DUTCHMAN » Fri Jan 04, 2019 7:36 am

So I just started hammering out some necro for my DrRockzo. I had to summon 10 creatures to go from 0%-1%. that seems really slow. Is that how it is, or is this a bug?
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Mackey » Fri Jan 04, 2019 9:06 am

DUTCHMAN wrote:So I just started hammering out some necro for my DrRockzo. I had to summon 10 creatures to go from 0%-1%. that seems really slow. Is that how it is, or is this a bug?

The part that makes it really slow is the summon slot limitations when you first start out. We've been saying Dark Ritual should be the first circle spell and Summon Undead should be second circle since necromancers came out
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby DUTCHMAN » Fri Jan 04, 2019 10:16 am

i agree with that.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Keighn » Sat Jan 05, 2019 12:54 am

Well, with summon in circle 1 you can Uber multi class and utilize that summoning at 100% more than if it was at circle 2. You’d then have to decide what class % to limit more if it was at a higher circle.

Imho, the necro needs more spells and dark ritual and summoning should share circle 1.

I’m really in the camp that each circle for any spell user should have a minimum of 3 spells to choose from. Ideally:
1. Utility
2. Defensive
3. Combat

Not more than 2 of one type though and suggest 1 offensive max. Filling that in... well that’s going to take brainstorming. I mean do mages, priest, monks, druids fill that idea of 3 Magic’s a circle?
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby DUTCHMAN » Thu Jan 10, 2019 3:52 am

So I am not good with code. I recently just got Chedichs auxbox and wanted to change up the displayable ratios, the standard right now is STR/DEX. I just wanted to modify to show int/dex as a test to see if I can actually do coding things. I got the INT/DEX to appear in the auxbox options. but it does not actually work. can someone help me? Ill post the original code set and then ill post the modified code set. also im really looking to do the remining combos of stats, so finishing int dex, and starting/completing int str. THANK YOU!!!!!

Original:

ched_addon_register("STR/DEX", "Chedich", "2013-06-20", "ched_strdexratio_1", "auxbox_ched_strdex_ratio()")

function auxbox_ched_strdex_ratio()
local str = string.format("%.1f", (me:get_str()/(me:get_str()+me:get_dex()))*100)
local dex = 100-str
auxbox_prop_line("STR/DEX:", str.."%/"..dex.."%")
end


Modified:

ched_addon_register("INT/DEX", "Chedich", "2013-06-20", "ched_intdexratio_1", "auxbox_ched_intdex_ratio()")

function auxbox_ched_intdex_ratio()
local int = inting.format("%.1f", (me:get_int()/(me:get_int()+me:get_dex()))*100)
local dex = 100-int
auxbox_prop_line("INT/DEX:", int.."%/"..dex.."%")
end
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Tink » Thu Jan 10, 2019 9:16 am

You removed string.format and made it inting. String not strength related. Make it string see if that fixes your issue. I'm not claiming it will but a string is basically how you define a word to a computer if that makes sense.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby DUTCHMAN » Thu Jan 10, 2019 9:54 am

Im about to try it. THANKS TINK :-D

Update: it still does not work
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Chedich » Thu Jan 10, 2019 8:34 pm

Code: Select all
ched_addon_register("INT/DEX", "Dutchman", "2019-01-10", "dutchman_intdexratio_1", "auxbox_dutchman_intdex_ratio()")

function auxbox_dutchman_intdex_ratio()
  local int = string.format("%.1f", (me:get_intel()/(me:get_intel()+me:get_dex()))*100)
  local dex = 100-int
  auxbox_prop_line("INT/DEX:", int.."%/"..dex.."%")
 end


Try this. If I remember correctly the function is get_intel() for intelligence.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby DUTCHMAN » Fri Jan 11, 2019 5:23 am

Chedich I love you...LAUGHING OUT LOUD LIKE A MORON It worked thank you so much...


im trying to make INT STR ratio: i treid making ti and failed again...what am i missing

ched_addon_register("INT/STR", "Dutchman", "2019-01-10", "dutchman_intstrratio_1", "auxbox_dutchman_intstr_ratio()")

function auxbox_dutchman_intstr_ratio()
local int = string.format("%.1f", (me:get_intel()/(me:get_intel()+me:get_str()))*100)
local str = 100-str
auxbox_prop_line("INT/STR:", int.."%/"..STR.."%")
end
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Mackey » Fri Jan 11, 2019 6:29 am

--INT/STR auxbox script by Chedich
--Last edited 2019-01-10

ched_addon_register("INT/STR", "mackey", "2019-01-10", "mackey_intstrratio_1", "auxbox_mackey_intstr_ratio()")

function auxbox_mackey_intstr_ratio()
local int = string.format("%.1f", (me:get_intel()/(me:get_intel()+me:get_str()))*100)
local str = 100-int
auxbox_prop_line("INT/STR:", int.."%/"..str.."%")
end
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby eggmceye » Fri Jan 11, 2019 7:48 am

I will get off my ass and move these auxbox posts to here

viewforum.php?f=20
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Keighn » Mon Jan 28, 2019 6:23 am

This looks promising (and yes its on reg)


edit... ah that's a good map for old timers. Brings back the deadliness of old reapers when I first played. And nifty extra after.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby eggmceye » Mon Jan 28, 2019 2:34 pm

it's sort of a lame, half finished secret project
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Keighn » Mon Jan 28, 2019 2:57 pm

Well, it brought back good reaper death memories.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby CinisterD » Tue Jan 29, 2019 7:38 am

Do piles of items despawn as you are actively deconstructing them?

I lost a stack of about 1500 fire wards I was actively working on deconstructing.

Thats a TON of fire essences to lose :/
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Keighn » Tue Jan 29, 2019 12:36 pm

Did you do them in your house?
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Keighn » Tue Feb 05, 2019 11:08 am

Anyone having forum/armory/log in issues at this minute?
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Keighn » Mon Feb 18, 2019 6:53 am

I don't suppose anyone knows exactly how glass armor works. I know it reflects some damage back similar to how undead take damage from silver armor but the actually amount always seems unclear. In fact, if I recall if you had a high def I seem to recall the creatures would take very little damage to nil where if you have a low def they inflict a little more. I have the aux box on where I can see how much they inflict. Unless its a really low mob like a rat or a goblin it hardly seems effective aft all. Can someone enlighten me on silver and glass armors?
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby LaughingCoyote » Mon Feb 18, 2019 3:23 pm

Keighn wrote:I don't suppose anyone knows exactly how glass armor works. I know it reflects some damage back similar to how undead take damage from silver armor but the actually amount always seems unclear. In fact, if I recall if you had a high def I seem to recall the creatures would take very little damage to nil where if you have a low def they inflict a little more. I have the aux box on where I can see how much they inflict. Unless its a really low mob like a rat or a goblin it hardly seems effective aft all. Can someone enlighten me on silver and glass armors?


Sargeant?Sergeant? player SargeFr who is currently inactive figured it out. I have his notes on my home pc somewhere, but don't have access to it for a while. Its good for lower level mobs, but the damage reflected doesn't seem to scale well, so for high hp mobs its pretty much useless.

From what I can remember.
1) Each glass item you wear (excluding shields + jewellery) increases % chance of damage being reflected. Its something like 5% per item.
2) Damage is reflected based on damage taken - so if you want to maximize damage reflected high def glass or high mr glass is probably counterproductive. Glass reflects half the damage that silver does.
3) Glass shields only reflect damage if they block.
4) Glass armor procs monk stances - so if you have snake or yeti it can inflict poison or slow on mobs. This seems to be the best use for it really, but glass UA armor doesn't drop.
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