Bugs Thread - kinda updated feb 2010

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Re: Bugs Thread - kinda updated feb 2010

Postby Balmung » Mon May 28, 2018 5:46 am

ITT egg repents for questionable "features" by having everyone report them as bugs.
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Mon May 28, 2018 7:50 am

lorde wrote:The daily boss was a phoenix egg, and you can't find those


Congrats on yr first post being a bug/questionable feature post :aus:
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Re: Bugs Thread - kinda updated feb 2010

Postby Mackey » Tue May 29, 2018 12:32 am

Wand of demythification destroys supermyth (fel/dun/bal) when used
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Tue May 29, 2018 12:40 am

unfortunately, it's always done that. :(
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Tue May 29, 2018 12:41 am

Azalynn wrote:Maybe no so much a bug but Grim Reapers KXC doesnt scale with level. You might see more use out of it if it scaled like the other enchants.


i dunno why. but i thought grim had kxq. like, as you're fighting something, it could clone you like it was stealing your soul. LAUGHING OUT LOUD LIKE A MORON
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Bugs Thread - kinda updated feb 2010

Postby Keighn » Tue May 29, 2018 2:51 am

Being a DEATH weapon from the Reaper of death it really should’ve XC. Give KXC to something else. In fact I bet K was accidentally put in originally. Summon daemon makes absolutely no sense.
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Re: Bugs Thread - kinda updated feb 2010

Postby Balmung » Tue May 29, 2018 5:51 am

Keighn wrote:Being a DEATH weapon from the Reaper of death it really should’ve XC. Give KXC to something else. In fact I bet K was accidentally put in originally. Summon daemon makes absolutely no sense.


some artifacts could use updating
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Sat Jun 02, 2018 12:09 pm

i found a few bugs

bugs.jpg
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eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Bugs Thread - kinda updated feb 2010

Postby dirtyking » Sat Jun 02, 2018 12:34 pm

Can anyone help explain this bug to me, and how to install the game on this computer?
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Re: Bugs Thread - kinda updated feb 2010

Postby Onyxt » Sun Jun 03, 2018 5:38 am

So sell prices are vastly lower than what they were before the previous patch. A padded shirt+7 def is only worth like 20 gold coins? I'm pretty sure that would have sold for 2000ish gold before.
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Mon Jun 04, 2018 10:07 am

dk, that looks like windows xp, it installs in C/games. try installing into C/program files and see if that fixes it.
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Tue Jun 05, 2018 4:09 am

uhh.

???
Untitled.png


this is weekly. i don't think that's right.
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eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Bugs Thread - kinda updated feb 2010

Postby Onyxt » Tue Jun 05, 2018 5:18 am

EmoMage wrote:uhh.

???
Untitled.png


this is weekly. i don't think that's right.

The other beholder items dont show the +mana +hp +regen either. The effects do work though, I get hp from my mark of the beholder on spawn.
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Wed Jun 06, 2018 3:21 pm

In Ikea, where you can buy flooring. there's a tile label'd as "Brown #1" when you look at it, but when you go to purchase it, it's labeled as "orange #1".
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Thu Jun 14, 2018 9:21 am

Onyxt wrote:So sell prices are vastly lower than what they were before the previous patch. A padded shirt+7 def is only worth like 20 gold coins? I'm pretty sure that would have sold for 2000ish gold before.


I think the prices are just significantly crappier now
I'm fixing the the gold glut, just really slowly
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Re: Bugs Thread - kinda updated feb 2010

Postby Heniek » Mon Jun 18, 2018 4:45 am

After one of latest updates, my enchanted weapons on PD have messed up displays in weapon details (description in inventory is correct). For example adamantium tomahawk AEP is now adamantium tomahawk AN, copper tomahawk XJ is now copper tomahawk In Wis. It's just display bug though, in combat they work as they are supposed to.
It's always funny until someone gets hurt. Then it's just hilarious.

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Re: Bugs Thread - kinda updated feb 2010

Postby LaughingCoyote » Mon Jun 18, 2018 4:21 pm

Minor typo in the arty generator name list. "Yong,'s Dread"
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Re: Bugs Thread - kinda updated feb 2010

Postby jaska » Sun Jul 01, 2018 1:15 am

I believe that >hamstringing on my Sabre of Brutality on Nyrkki on weekly does not work, tried hitting LCs character with pvp on and it never hamstrung.
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Re: Bugs Thread - kinda updated feb 2010

Postby Comet » Mon Jul 02, 2018 4:11 pm

I was helping a player complete several stone quests, and we noticed that some of the old quests/dialogue is broken.

Blue Stone:
First clue sends you to Izumi. Gertrude is supposed to tell you where Sharina goes next, but for some reason now he just says "I cannot help you with that", making it impossible to do the quest without already knowing the ending.
When asking Merik about Shar, he instead tells you "I don't know of any Sharina!" And proceeds to offer you the Xile quest. This would have been the correct dialogue if you hadn't yet done the Xile quest, but you've killed Xile by now. As a result he never tells you what Shar is up to and it's another confusing dead end. Most players would not know to go to the Ethereal dimension and talk to Xanophear at this point.
Minor typo: Talking to Jay in Strangiato after completing the quest gives the response "Wow I never would have thought she would have died!" with an extra space after wow
Orange Stone:
This is the first time I've seen this bug happen. The player I was helping gave to three different beggars and then asked for the stone. Shentis refused. Annoyingly, we had to wait for all three beggars to reset to try again. We then tried mentioning all the keywords to Shentis (to hopefully reordain the quest), gave to one beggar, and asked for the stone. Shentis refused. I then suggested he relog, reordain, give to the remaining two beggars, and ask for the stone, but it still failed. As is the quest seems pretty glitchy and unintuitive, and you have to wait a long time for beggars to accept money again if you mess up.

Bonus: Last I checked back in August 2017, Talking to Old Henry asking to 'retrieve' his fishing rod would instead activate Foveaux's dialogue and start the Foveaux's ring quest. I'm assuming this is if you try to retrieve Old Henry's fishing rod after killing Foveaux and doing that mon ferrato quest, but I'm not 100% sure.
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Wed Jul 04, 2018 10:19 am

Comet wrote:Blue Stone:
First clue sends you to Izumi. Gertrude is supposed to tell you where Sharina goes next, but for some reason now he just says "I cannot help you with that", making it impossible to do the quest without already knowing the ending.


it's never sent you to izumi before. farnham sends you straight to the library to talk to Nestor. which then leads you on to going to the wizards tower to kill the devil in the top room. then you go back to farnham and the blue stone is yours. it's not impossible.
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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