Bugs Thread - kinda updated feb 2010

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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Tue Jun 05, 2018 4:09 am

uhh.

???
Untitled.png


this is weekly. i don't think that's right.
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eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Bugs Thread - kinda updated feb 2010

Postby Onyxt » Tue Jun 05, 2018 5:18 am

EmoMage wrote:uhh.

???
Untitled.png


this is weekly. i don't think that's right.

The other beholder items dont show the +mana +hp +regen either. The effects do work though, I get hp from my mark of the beholder on spawn.
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Wed Jun 06, 2018 3:21 pm

In Ikea, where you can buy flooring. there's a tile label'd as "Brown #1" when you look at it, but when you go to purchase it, it's labeled as "orange #1".
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Thu Jun 14, 2018 9:21 am

Onyxt wrote:So sell prices are vastly lower than what they were before the previous patch. A padded shirt+7 def is only worth like 20 gold coins? I'm pretty sure that would have sold for 2000ish gold before.


I think the prices are just significantly crappier now
I'm fixing the the gold glut, just really slowly
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Re: Bugs Thread - kinda updated feb 2010

Postby Heniek » Mon Jun 18, 2018 4:45 am

After one of latest updates, my enchanted weapons on PD have messed up displays in weapon details (description in inventory is correct). For example adamantium tomahawk AEP is now adamantium tomahawk AN, copper tomahawk XJ is now copper tomahawk In Wis. It's just display bug though, in combat they work as they are supposed to.
It's always funny until someone gets hurt. Then it's just hilarious.

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Re: Bugs Thread - kinda updated feb 2010

Postby LaughingCoyote » Mon Jun 18, 2018 4:21 pm

Minor typo in the arty generator name list. "Yong,'s Dread"
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Re: Bugs Thread - kinda updated feb 2010

Postby jaska » Sun Jul 01, 2018 1:15 am

I believe that >hamstringing on my Sabre of Brutality on Nyrkki on weekly does not work, tried hitting LCs character with pvp on and it never hamstrung.
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Re: Bugs Thread - kinda updated feb 2010

Postby Comet » Mon Jul 02, 2018 4:11 pm

I was helping a player complete several stone quests, and we noticed that some of the old quests/dialogue is broken.

Blue Stone:
First clue sends you to Izumi. Gertrude is supposed to tell you where Sharina goes next, but for some reason now he just says "I cannot help you with that", making it impossible to do the quest without already knowing the ending.
When asking Merik about Shar, he instead tells you "I don't know of any Sharina!" And proceeds to offer you the Xile quest. This would have been the correct dialogue if you hadn't yet done the Xile quest, but you've killed Xile by now. As a result he never tells you what Shar is up to and it's another confusing dead end. Most players would not know to go to the Ethereal dimension and talk to Xanophear at this point.
Minor typo: Talking to Jay in Strangiato after completing the quest gives the response "Wow I never would have thought she would have died!" with an extra space after wow
Orange Stone:
This is the first time I've seen this bug happen. The player I was helping gave to three different beggars and then asked for the stone. Shentis refused. Annoyingly, we had to wait for all three beggars to reset to try again. We then tried mentioning all the keywords to Shentis (to hopefully reordain the quest), gave to one beggar, and asked for the stone. Shentis refused. I then suggested he relog, reordain, give to the remaining two beggars, and ask for the stone, but it still failed. As is the quest seems pretty glitchy and unintuitive, and you have to wait a long time for beggars to accept money again if you mess up.

Bonus: Last I checked back in August 2017, Talking to Old Henry asking to 'retrieve' his fishing rod would instead activate Foveaux's dialogue and start the Foveaux's ring quest. I'm assuming this is if you try to retrieve Old Henry's fishing rod after killing Foveaux and doing that mon ferrato quest, but I'm not 100% sure.
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Re: Bugs Thread - kinda updated feb 2010

Postby EmoMage » Wed Jul 04, 2018 10:19 am

Comet wrote:Blue Stone:
First clue sends you to Izumi. Gertrude is supposed to tell you where Sharina goes next, but for some reason now he just says "I cannot help you with that", making it impossible to do the quest without already knowing the ending.


it's never sent you to izumi before. farnham sends you straight to the library to talk to Nestor. which then leads you on to going to the wizards tower to kill the devil in the top room. then you go back to farnham and the blue stone is yours. it's not impossible.
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Bugs Thread - kinda updated feb 2010

Postby LaughingCoyote » Wed Jul 04, 2018 11:30 am

Fishing doesnt work in Weekly PD, neither on the island or in the dungeons.
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eggmceye wrote:pretty cool having vigour put in the manual after 14 years X-D
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Re: Bugs Thread - kinda updated feb 2010

Postby jaska » Thu Jul 05, 2018 1:15 am

LaughingCoyote wrote:Fishing doesnt work in Weekly PD, neither on the island or in the dungeons.


Doesn't work in the ironfist dojo either.

Also the ship in a bottle you sometimes find cannot be used in nevanevaland or dungeon.
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Re: Bugs Thread - kinda updated feb 2010

Postby Kynt » Sat Jul 07, 2018 9:56 am

Minor nitpick - proccing the OG enchant (straight lightning) against a mob in the edge of the map makes the lightning go to the (I assume) 0 x 0 tile, top left of the map. Happens when the lightning effect goes over the map's edge. It probably works correctly, just the effect messes up. t'looks hilarious :P
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Re: Bugs Thread - kinda updated feb 2010

Postby Solvent » Sun Jul 15, 2018 12:37 pm

Tinted mythic essences do not seem to work at all. Both LaughingCoyote and I were attempting to mythic a weapon of mine with the material, and it appeared as "You have items in your pile that should not be there". The regular untinted essence worked fine.
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Re: Bugs Thread - kinda updated feb 2010

Postby Comet » Thu Aug 02, 2018 9:46 am

Spawned devils/gazers from the Beholder occasionally teleport near an unsuspecting player, usually after a kill (I think). Then they fly to the top left corner of the map. Luckily I was on Reg when it happened today.
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Re: Bugs Thread - kinda updated feb 2010

Postby Comet » Wed Aug 08, 2018 10:14 am

Often the bleeding effect from cleave only lasts for 1 or 2 seconds and then goes away, hardly enough time for it to do any significant damage. Is this a bug, or was cleave nerfed? As is it's the weakest of the fighter specials by far.
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Re: Bugs Thread - kinda updated feb 2010

Postby dirtyking » Thu Aug 16, 2018 7:03 pm

I think I found an error, I was trying to test something on alpha n uploaded theNeckcutterIII but in the sign in it only goes so far in characters I can’t spellThe Whole name and log in, please look into this , thank you
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Re: Bugs Thread - kinda updated feb 2010

Postby Chedich » Thu Aug 16, 2018 11:36 pm

Comet wrote:Often the bleeding effect from cleave only lasts for 1 or 2 seconds and then goes away, hardly enough time for it to do any significant damage. Is this a bug, or was cleave nerfed? As is it's the weakest of the fighter specials by far.


Are you using 100 rage? Otherwise it will scale down in time by the amount of rage you've used.
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Re: Bugs Thread - kinda updated feb 2010

Postby Keighn » Fri Aug 17, 2018 1:24 am

I miss an update about rage and specials? Can someone explain?
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Re: Bugs Thread - kinda updated feb 2010

Postby Chedich » Fri Aug 17, 2018 2:11 am

eggmceye wrote:...
* Fighter specials improvements: Flurry, bloodbolt, cleave,thunderclap: You can now can use these with 50 rage but if you use them at lower rage, the effects aren't as great. Effects increase as rage tends to 100. Using these specials uses all of your available rage. Using them at 100 is same as before.
* werewolves' Bloodthirsty Maul rage requirement down to 50, but dmg multiple down from 3 to 2.5
* Novice and apprentice special move rage req down to 50, but only uses 50, and does not scale with rage like above.
...


Scissored from the misc updates thread.
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Re: Bugs Thread - kinda updated feb 2010

Postby Comet » Fri Aug 17, 2018 10:20 am

Ah, I checked cleave with 100 rage and it lasts 5 seconds like before. Thanks for letting me know! I didn't realize effects other than damage were also reduced.
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