FAQ/QUESTIONS/OTHER STUFF

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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Sarge » Sun Apr 15, 2018 4:53 pm

@Egg

Why do base items and tinted items have the same value?

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This makes no sense.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Rumper » Sun Apr 15, 2018 4:59 pm

Sarge wrote:@Egg

Why do base items and tinted items have the same value?

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This makes no sense.


Vampyric doesn't add to weapon stats.

Adamantium adds +25% to damage.
So in the first case it's normal.
In the second case.
1+25%= 1.25 rounded down to 1.
5+25%= 6.25 rounded down to 6.

I don't see the problem...
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Sarge » Sun Apr 15, 2018 5:07 pm

You're kidding or ?

Vampyric adds life leech to the weapon, vastly increasing its value.

Adamantium adds base damage, increasing its value.

Each tint offers something that makes it better than vanilla, thus increasing its value.

I have no idea why you're talking about damage and explaining rounding while I'm asking about value.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby LaughingCoyote » Sun Apr 15, 2018 8:16 pm

Sarge wrote:You're kidding or ?

Vampyric adds life leech to the weapon, vastly increasing its value.

Adamantium adds base damage, increasing its value.

Each tint offers something that makes it better than vanilla, thus increasing its value.

I have no idea why you're talking about damage and explaining rounding while I'm asking about value.


The default values are pretty meaningless - dont sell tinted items to npc merchants if you feel like its not what they are worth. Make a merchant in Bartertown and sell it to other players.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Sarge » Mon Apr 16, 2018 1:10 am

LaughingCoyote wrote:
Sarge wrote:You're kidding or ?

Vampyric adds life leech to the weapon, vastly increasing its value.

Adamantium adds base damage, increasing its value.

Each tint offers something that makes it better than vanilla, thus increasing its value.

I have no idea why you're talking about damage and explaining rounding while I'm asking about value.


The default values are pretty meaningless - dont sell tinted items to npc merchants if you feel like its not what they are worth. Make a merchant in Bartertown and sell it to other players.


This is exactly what I am trying to do, but I need to get an idea of the value of an item somehow and since the economy is pretty much dead, there really are very few ways to establish value.

Honestly though, even then it should not be an excuse for such a 'mistake'.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Rumper » Mon Apr 16, 2018 4:23 am

Sarge wrote:You're kidding or ?

Vampyric adds life leech to the weapon, vastly increasing its value.

Adamantium adds base damage, increasing its value.

Each tint offers something that makes it better than vanilla, thus increasing its value.

I have no idea why you're talking about damage and explaining rounding while I'm asking about value.



Ooops as economy is so dead, I didn't even consider you were talkings about money....
I thought you were asking about values, as in parameters of the stats of the item. :)
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Tink » Mon Apr 16, 2018 4:26 am

REEEEEE
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby eggmceye » Mon Apr 16, 2018 9:28 am

The tint has a value ... but dunno why it is not showing here. Might only kick in when there is some magic on the item ..?
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Sarge » Mon Apr 16, 2018 9:44 am

eggmceye wrote:The tint has a value ... but dunno why it is not showing here. Might only kick in when there is some magic on the item ..?


It seems that may very well be the case.

Something's odd with 'of leeching' weapon values too. From what I can see the 'of leeching' weapons are all +3. A blackrock long sword +3 has a value of ~20k gp but a blackrock long sword of leeching +3, which is better for all intent and purpose, has a value of only 1550 gp.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Eclips » Mon Apr 16, 2018 10:03 am

Leeching +3 has more AS than a +3 weapon. Is it 7? Something like that. If you look at the weapon in your inventory it says. The +3 is the leech effect
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Sarge » Mon Apr 16, 2018 10:27 am

Eclips wrote:Leeching +3 has more AS than a +3 weapon. Is it 7? Something like that. If you look at the weapon in your inventory it says. The +3 is the leech effect


So the leeching weapon should be worth even more and currently it's worth less than a tenth of a +3.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Keighn » Mon Apr 16, 2018 2:30 pm

Leeching = +3 weapon
Leeching +1 = +4 weapon
Leeching +2 = +5 weapon
Leeching +3 = +6 weapon

I know I know ... no leeching up to a +10 weapon.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby eggmceye » Thu Apr 19, 2018 1:59 pm

so I had a look and 1) tints only increase a value if there is a + on it ... 2) leeching counts more as a material in this way, so you might get a good price on a leeching item if tinted ... but the leeching pricing looks stupid anyway. whole thing needs a rewrite.
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Sarge » Fri Apr 20, 2018 6:50 am

eggmceye wrote:so I had a look and 1) tints only increase a value if there is a + on it ... 2) leeching counts more as a material in this way, so you might get a good price on a leeching item if tinted ... but the leeching pricing looks stupid anyway. whole thing needs a rewrite.

Thanks for taking the time man.

If you're going to re-do the values it might be worth it getting input from the seasoned players on their feelings on how much more valuable one tint is over another as I believe it to be quite significant as there is a relationship between NPC merchants and player merchant prices.

I hope that doesn't make it sound like I'm insinuating that you don't know the practical values of each tint in relation to each other, but I can't imagine you re-doing it again if perhaps you valued silver the same as vampyric and addled as much as adamantium as examples, so I'm speaking up now. :)
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Re: FAQ/QUESTIONS/OTHER STUFF

Postby Keighn » Sat Apr 21, 2018 12:48 am

As a hoarder and marketer. I keep items in storage bins and when in need materials; I convert to raw elements for crafting. Keeping a hearty amount of high ingot making weapons and Armour for dipping is a good way to go. Generally I like claymores. Pack em, dip em as you go or bounce between heavily fountain laden maps.

Deconstruct to ingots and make rondel or something to sell. I used to have a spread shit on the whole loot to coin model via crafting now gone
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