Bugs Thread - kinda updated feb 2010

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Re: Bugs Thread - kinda updated feb 2010

Postby speed » Mon Sep 04, 2017 3:26 am

LaughingCoyote wrote:HunterAlpha saw the same NULITM tile as well in his client. So not just me.


I get NULITM for the silver potion, two of the avs in the addy coin shop, the balron av, endless darkness tiles, etc. Not sure if its just my computer messing stuff up.

Oh, and this is a treasure map lvl 6 for me.
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Re: Bugs Thread - kinda updated feb 2010

Postby HunterAlpha1 » Thu Sep 07, 2017 7:04 am

I just crafted a "destroy spirit sigil scroll" that weighs like 100k, bug?
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Thu Sep 07, 2017 3:26 pm

intentional but forgotten why it's so heavy
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Re: Bugs Thread - kinda updated feb 2010

Postby LaughingCoyote » Sat Oct 07, 2017 7:47 am

Not sure if its been reported already, but MPT gets "stuck" if the mob you use it on drops an item when it dies. Instead of stopping it continues for the full duration of the spell.
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Re: Bugs Thread - kinda updated feb 2010

Postby Comet » Fri Oct 13, 2017 6:26 am

I'm sad I only found this bug now, since it'll probably be patched in the coming druid update, but pressing F to fire lets you use ranged weapons in dragon form, and it uses claw attacks to calculate the attack speed, i.e. unarmed attack speed . I tried this with a felmyth blackrock vf musket and turned into a dragon toting a machine gun.

Followup bug: equip a cursed fighter weapon and go into berserker stance. Read a scroll of unweld. You stay in berserker stance. In addition to other shenanigans, you can combine this with the glitch above, giving you 25% faster unarmed attacks. Except your unarmed attacks are claw attacks, and your claw attacks are flaming musket balls.

Anyways, not that anyone would actually use this bug, but if you do, I recommend a diamond musket, since the damage calculation uses VYR's 35 AS. I would also potentially combine it with sleeping fist, since with muskets you build enough rage to use sleeping fist after every shot.

EDIT: Works in werewolf form too.
Last edited by Comet on Fri Oct 13, 2017 6:36 am, edited 1 time in total.
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Re: Bugs Thread - kinda updated feb 2010

Postby LaughingCoyote » Fri Oct 13, 2017 6:32 am

Comet wrote:I'm sad I only found this bug now, since it'll probably be patched in the coming druid update, but pressing F to fire lets you use ranged weapons in dragon form, and it uses claw attacks to calculate the attack speed, i.e. unarmed attack speed . I tried this with a felmyth blackrock vf musket and turned into a dragon toting a machine gun.

Followup bug: equip a cursed fighter weapon and go into berserker stance. Read a scroll of unweld. You stay in berserker stance. In addition to other shenanigans, you can combine this with the glitch above, giving you 25% faster unarmed attacks. Except your unarmed attacks are claw attacks, and your claw attacks are flaming musket balls.

Anyways, not that anyone would actually use this bug, but if you do, I recommend a diamond musket, since the damage calculation uses VYR's 35 AS. I would also potentially combine it with sleeping fist, since with muskets you build enough rage to use sleeping fist after every shot.


PLEASE POST A VIDEO OF THIS FOR POSTERITY :D
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eggmceye wrote:pretty cool having vigour put in the manual after 14 years X-D
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Re: Bugs Thread - kinda updated feb 2010

Postby LaughingCoyote » Fri Oct 13, 2017 7:04 am

Speaking of bugs, a 2x2 Shadowmage popped through a wall and killed me. Its on PD, so not going to cry *cries* but I'm pretty certain that's a bug.

P.S. In-client screenshot doesn't work when you are dead.
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Re: Bugs Thread - kinda updated feb 2010

Postby Rumper » Fri Oct 27, 2017 9:46 am

As a fervent monk user I play alot on monk, but there is something that has been bugging me for quite a while. It concerns basic attacking and ability use.
So the way I play EUO as a monk is:
1)seize the mob,
2)start bashing it till I get 20 rage (enough for sleeping fist)
3)use sleeping fist to put it to sleep
4)Start over from step 2 till the mob is dead.
As a monk hits quite fast I usually just hold ctlr and direction key then, I have mapped sleeping fist to F3 which can be called as ctlr+shift+direction key.
However when I do this I have to release all keys to start attacking normally again by holding down ctrl. If I don't it and just release the shift so I'm holding down ctrl and direction key. The game registers it as me using shift aswell and thus uses sleeping fist again if I have enough rage otherwise it will say "Not enough rage". We all know that I get the epic damage of 1 cause sleeping fist always deals 1 damage! However this just means I spent 20 rage for nothing.
I use a laptop and use numpad for moving if that matters.
Steps to recreate:
Find a high hp mob with very very very very low damage capability.
Start bashing it normally by holding down ctrl and a direction key till you get 40+ rage (enough rage to use an ability multiple times, this case sleeping fist needs 20 rage, so 40 for twice)
Use sleeping fist by briefly pressing shift key.
Release shift key if you didn't already, don't release ctrl + direction key.
You'll notice you are using sleeping fist once more and then stop attacking cause not enough rage.
I found a similar post in the past, but no answer because it wouldn't replicate. Just thought to bring this to your attention once more.
viewtopic.php?f=3&t=5243&hilit=shift
A suggestion would be auto use certain skills when rage bar is almost full (toggleable) but that's a pipedream far far away.
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Thu Nov 02, 2017 5:27 pm

speed wrote:
LaughingCoyote wrote:HunterAlpha saw the same NULITM tile as well in his client. So not just me.


I get NULITM for the silver potion, two of the avs in the addy coin shop, the balron av, endless darkness tiles, etc. Not sure if its just my computer messing stuff up.

Oh, and this is a treasure map lvl 6 for me.


this is just you I think, but curious to know if it went away or is it still buggy

laughing coyote's NUL ITEMS are the old barrel item that was deleted (but not from that map apparently)
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Thu Nov 02, 2017 6:48 pm

Xophias wrote:
Onyxt wrote:
Xophias wrote:Shields need looked into, Glass Shields are not reflecting as should be and a Large Shield +7 defense is not buffing your defense rating (Armor Class) as intended.

The def + on shields increases the block rate.


Ahh Okay, well glass shields aren't working properly to my knowledge then. o.o


they weren't they were trying to reflect 0 dmg
(this actually applied to silver shields too)
it's basically fixed now, could be better, but it will do
hope didn't break anything else
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Re: Bugs Thread - kinda updated feb 2010

Postby Paru » Tue Nov 28, 2017 3:40 am

decon dim shards gives Bright. I deconed peer gem or dull shards. Deconed the Dull to make Dim, which I also decon. Instead of fail or soul shards I got bright. This was on a LOTL char if it matters. Also confirmed its not just Lotl.
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Re: Bugs Thread - kinda updated feb 2010

Postby Rumper » Tue Nov 28, 2017 5:08 am

It's intended that way.
A possible reason to have a 2 way conversion from higher to lower tier and from lower to higher tier.
But idk the real reason
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Re: Bugs Thread - kinda updated feb 2010

Postby eggmceye » Tue Nov 28, 2017 7:00 am

it's a happy accident: never intended but a result of how crafting & decon works
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Re: Bugs Thread - kinda updated feb 2010

Postby Onyxt » Mon Dec 11, 2017 1:48 am

The current level 26 on Weekly PD doesnt have a boss. I've cleared out the room a couple times in hopes of it respawning, but its still a no show. Never seen this before, so its probably a rare occurrence.
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Re: Bugs Thread - kinda updated feb 2010

Postby Zilverlight » Sun Dec 31, 2017 1:07 pm

Are the phase portals at the end of a phase supposed to teleport you to the Shrine of Valor? I thought they typically bring you back to the original phase portal. Never seen this before so I wasn't sure if it was a bug or a change.
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Re: Bugs Thread - kinda updated feb 2010

Postby AlexisMagnus » Mon Jan 15, 2018 2:04 am

Hi All,

Found this one in Reg today, looks like a bug (if it's intentional I don't understand the reason):

I entered Mino Halls, decided to try Blood Mino, got my ass kicked by first mob and fled (typical). Mob didn't follow me to wilderness, but that's ok, I didn't miss the feature :D

Then I entered again and went into Heroic Mino - but portal sent me to Blood instance again, and now I can't access Heroic Mino. That was with SirNoobs. I logged off, tried to reproduce the opposite with other char (Carago), so entered Heroic Mino and now Blood Mino portal sends it to Heroic: Blood instance is now unaccessible for him. Logged in again with SirNoobs, problem persists, for him only Blood Mino instance is available.

Then I went to KTOS and Mountain Pass to test if it was a Mino Halls specific issue. It's not. It also happened in these places. I suspect issue will remain until next reboot? Anyway, sounds like a bug, so here's the report.

Regards

Alex.

-- edit: after a while logged off, it eventually resets. Not sure yet if it resets if I'm logged in too.
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Re: Bugs Thread - kinda updated feb 2010

Postby speed » Mon Jan 15, 2018 4:10 am

AlexisMagnus wrote:Then I entered again and went into Heroic Mino - but portal sent me to Blood instance again, and now I can't access Heroic Mino. That was with SirNoobs. I logged off, tried to reproduce the opposite with other char (Carago), so entered Heroic Mino and now Blood Mino portal sends it to Heroic: Blood instance is now unaccessible for him. Logged in again with SirNoobs, problem persists, for him only Blood Mino instance is available.


This has been around for a while, but I don't know if it's a bug or not. From what I can tell, stepping through the heroic portal for the first time sets the difficulty of the separate instance to heroic (at least for that character) until the map resets. If it was an intentional feature, my best guess would be that it was to either save server space, or that it was easier to code.

Also, heroic/epic/blood instance mobs should never follower players out of dungeons. Otherwise, players could lure blood lords to Nord.
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Re: Bugs Thread - kinda updated feb 2010

Postby LaughingCoyote » Thu Jan 18, 2018 9:25 am

Zilverlight wrote:Are the phase portals at the end of a phase supposed to teleport you to the Shrine of Valor? I thought they typically bring you back to the original phase portal. Never seen this before so I wasn't sure if it was a bug or a change.


Not a bug. If you enter a 2nd phase portal within a phase portal, it sends you there. I think possibly because the previous phase instance can expire?
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Re: Bugs Thread - kinda updated feb 2010

Postby Kynt » Sun Jan 21, 2018 7:15 am

Not sure if a bug but in the Weekly PD server, ship in a bottle can't be used in dungeons with water. Rafts can be used normally though.
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Re: Bugs Thread - kinda updated feb 2010

Postby Azalynn » Sun Jan 21, 2018 3:12 pm

Just seen Seph die on PD with reveal traps and cursed on to a trapped chest that was marked untrapped. Not sure what to say about it, yeah its PD but pretty lame death.
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