Balrog, the EUO collectible card game

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Re: EUO the card game

Postby eggmceye » Thu Aug 02, 2018 8:30 pm

no (not yet)
would you prefer they chose where the monster landed? or that the mobs could be pushed around?

if flame strike (3x3 dmg) means that keeping your mobs separated is best, be cool then if there was a spell that affected a group of nearby mobs in a positive manner
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Re: EUO the card game

Postby Tink » Thu Aug 02, 2018 8:40 pm

My comment was more poking fun at how similar the damage was between ingame fire strike and the card.

Grid effect is cool, a group heal (DRUID??) card would be cool.

When is euoA going to be a part of the main client? Hopefully I can finish up the new version of my card make this week. Then work on a deck builder.

BalrogCardSeller.com :LAUGHING OUT LOUD LIKE A MORON:
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Re: EUO the card game

Postby eggmceye » Sat Aug 04, 2018 9:11 pm

another alpha update
pls get the latest http://euotopia.com/files/euoA.zip

* the main thing is you can right click on cards in your hand to play them
* only red player can reset
* big card img now shown in auxbox when viewing cards in inv
* lots of little fixes
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Re: EUO the card game

Postby eggmceye » Thu Aug 09, 2018 9:41 pm

new cards
(sorry for the lack of art/default art)

newcards.PNG
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Re: Balrog, the EUO collectible card game

Postby dirtyking » Sat Aug 25, 2018 3:25 pm

Sounds like necromancer should get a spell to cast on monsters that makes them into cards
n then you could put it on weapons too n maybe a new scroll too then
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Re: Balrog, the EUO collectible card game

Postby eggmceye » Sat Oct 06, 2018 8:18 pm

Balrog is now live on all servers (ex weekly)
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Re: Balrog, the EUO collectible card game

Postby Mr.Crowley » Wed Oct 10, 2018 5:48 am

A lot of players enjoy collecting items that aren't available and can't be found anymore. What about adding a feature where if you ban a certain card for being OP, the card simply becomes an item that can be put in a house. It would no longer be reproduced and would be unable to use in the card game.
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Re: Balrog, the EUO collectible card game

Postby eggmceye » Wed Oct 10, 2018 8:29 am

Yeh if a card got banned it wouldn't get wiped.
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Re: Balrog, the EUO collectible card game

Postby LaughingCoyote » Thu Nov 29, 2018 9:18 pm

Should be able to craft cards into other cards - or decon them for crystal coins so you can buy more of the rare ones from the card merchant.
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Re: Balrog, the EUO collectible card game

Postby CinisterD » Thu Jan 03, 2019 1:20 am

Is there a way we can shorten the field? The switch and playmats are a few spaces in, and I find I often summon stuff I have to walk over to see (outside my vision range).

If we cut the first few rows off (making the first row, the row with the switch), that would likely solve it.
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Re: Balrog, the EUO collectible card game

Postby eggmceye » Tue Feb 19, 2019 6:22 pm

just added 9 trap cards

traps.png


they are sorcery cards, and when you play them only the player playing the trap knows what it is. A trap item is laid on your side of the field. Then when specified event triggers, the specified effect occurs, get it? I forgot to see if shatter destroys them, but I would guess not because shatter code strictly targets artifacts.
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Re: Balrog, the EUO collectible card game

Postby Keighn » Mon Apr 15, 2019 2:42 am

How many cards have no art attached?

What does the back of the card look like?
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