Ideas Thread 2018

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SanJorge
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Re: Ideas Thread 2017 / 2018

Post by SanJorge » Sun Dec 30, 2018 3:29 am

How about a skill that can be gained with max lvl and 90% + quests done?
You can get at from a spirit that apears at humanity shrine, it will give you a quest like kill 2x2 heroic balron or hybrid epic dragon if its done you raise +1.

lets call that skill cultivation:
- starting at 10% cultivation give 0,1% str,dex,int gain.
- at 20% you can select your element (fire,cold,electrical,blood) your get 5% resistance and 5% extra damage with that.
- at 50% all your class skill can go to 120%
- at 80% your regenarion is doubled, meditation is 2x effective , monks can see while meditation.
- at 100% specials dont consume rage, magic rank +1 (for summons for example) and 25% more magic damage.

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Keighn
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Re: Ideas Thread 2017 / 2018

Post by Keighn » Sun Dec 30, 2018 8:02 am

Aion gave little titles for some quests completed. These had perks while equipped. Btw, aion morphed new hands and all my alts have names now that look like odd parts nomenclature for machinery. Really fucked up game now. I won’t visit it again as it’s uber ruined.

That said, I’ve wondered what wow, mmorpg popular title mechanics would look like in euo. Those games were generally chaining your abilities in an effective order while waiting for cooldown.
ZUPS!!!!

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Re: Ideas Thread 2017 / 2018

Post by eggmceye » Sun Dec 30, 2018 10:49 am

LaughingCoyote wrote:Update mage and sorcery skill progression. Druid lvls up to 25 in 10 seconds, mage takes a million years of afk repeat casting.
this is a gross misrepresentation and basically just a bad post
actually, you are right: druids level druidry way too fast - will fix

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Keighn
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Re: Ideas Thread 2017 / 2018

Post by Keighn » Sun Dec 30, 2018 11:09 am

I’m looking good for millions of years old.
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SanJorge
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Re: Ideas Thread 2017 / 2018

Post by SanJorge » Mon Dec 31, 2018 4:26 am

Give casters double mr penetration per int , but give a 75% chance to fail on melee with ranged spells andd for monster casters too ( they will prefer stay ranged). So fighters and rogue can go def or block or dodge or huge HP or try crazy good mr gear (you will need a lot of mr), much more options than before.

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