Ideas thread 2014

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Re: Ideas thread 2014

Postby Dudle » Sat Sep 20, 2014 4:40 pm

I kinda want KToS to have heroic and epic versions :skull: ...now that its restored :pimp: I find it a great map to jump right into :flame: dragons! Seems nobody likes to party :( since they realized they can get khakis :bandit: from polypiling milk :cheese: ...so I need this to happen soon :aus: ...
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"Hmm hmm hmm, when you do things right, people wont be sure you've done anything at all." Probably a computerized space probe that collided with 'God' 'Futurama'
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Re: Ideas thread 2014

Postby Eclips » Sun Sep 21, 2014 12:26 am

There already are both. To the right of the entrance. One by a large tree and one in the house past it.
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Re: Ideas thread 2014

Postby Djanno » Sun Sep 21, 2014 5:36 am

Eclips wrote:There already are both. To the right of the entrance. One by a large tree and one in the house past it.


KToS = Kodiak's Test of Strength, you're talking about ToLS.
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Re: Ideas thread 2014

Postby Dudle » Tue Sep 23, 2014 5:52 pm

I miss :( the days of unlimited party members :headbang: ...just had one big party :jam: :band: , I used to inv everyone who logged on :cool2: ...but I dont think there was bonus xp at that time :pi: ...there were also events on the main continent :pumpkin: - wish there were events on Maeondir :yoshi: , cant imagine an event on Apocalyptic Sosaria :skull: !

So yeah bigger parties :cow: and Random Events :geek: on Continent maps (other than kracken :whistle: and giant crab :fp: ), like town invasions :psychotic: ! After a town is cleared :flame: - have a quest NPC :dancecow: to help rebuild the town through gathering/kill quests :nightshade: . It would be a nice touch :lesson: once in awhile to rebuild a destroyed town :twisted: .
"I know that you knew that I know, but did you know I knew that you knew I know?" Cassanova Frankenstein 'Mystery Men'

"Buddah, Zeus, God...one of you guys do something!" & " Help Satan! You owe me!" - Professor Farnsworth 'Futurama'

"Hmm hmm hmm, when you do things right, people wont be sure you've done anything at all." Probably a computerized space probe that collided with 'God' 'Futurama'
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Re: Ideas thread 2014

Postby Zeffrit » Thu Sep 25, 2014 9:48 pm

Considering there's already a graphic for all items, there are some ways you could improve the visual gameplay in euo. The only use in the item icons is for when an item is laying on the ground. Perhaps when you go to work on the UI you could change the inventory/equipment/bank/shop screens to display items in a grid/tile based style that shows the item icon and a little number representing quantity at the top left or right. I think this would be a great addition rather then looking at a list of names and numbers.

Some extra features:

Hover mouse over an item to see a tooltip with various information about the item (name/value/requirements/stats/etc..)
Rearrange items with drag and drop mechanic with the mouse.
Drag an item out of the inventory to drop it on the ground.
A context menu that is displayed when you right-click an item with the mouse (Could give you options such as equip/drop or sell when the shop is open.)
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Re: Ideas thread 2014

Postby 1[WoWz] » Fri Sep 26, 2014 4:14 am

So one of the things I like to do is to come up with new equipment and artifact ideas. I've shared these with Egg but I wanted to post them here too.

New base equipment ideas

item, area, weight, grade, defense, price
Obi, belt, 0.5, unarmoured, 0, 30
Sash, belt, 0.5, unarmoured, 0, 30
Leather Belt, belt, 1.0, light, 1.0, 55
Heavy Belt, belt, 2.0, heavy, 2.0, 205

Glass Curaiss, torso, 1.5, medium, 3.5, 700,
Glass Greaves, legs, 1.0, medium, 2.5, 400
Glass Helm, head, 0.5, medium, 2.0, 200
Glass Gauntlets, hands, 0.5, medium, 2.0, 175
Glass Boots, feet, 0.5, medium, 2.0, 250
Glass Shield, shield, 2.0, medium, 1.5, 200

Musket, weapon, 4.0 weight, ranged, 3d6 damage. 3.6 speed, 2000 gold


Lesser artifacts/silver coin items

Ring of Deadly Strikes: +1 Def / +2 AS/DMG
Ring of Night Sight: +1 Def / +2 NV
Ring of Magical Energy: +1 Def /+6 Vigour

Boots of Fortification (Swamp Boots): +1 Def / +1 MR

Frayed Rope Belt (Obi) +8 int, +6 vigour
Apprentice Waistband (Sash) +8 int, +1 MR
Aged Hide Belt (Leather Belt) +8 dex, +2 AS/DMG
Iron Codpiece (Heavy Belt) +8 str, +2 Def


Artifact ideas

Belt of Utmost Brilliance (Obi) (+20% magic damage)
Belt of Indomitable Will (Sash) (-20% magic damage received)
Belt of Peerless Vigor (Leather Belt) (+20% physical damage)
Belt of Fortified Constitution (Heavy Belt) (-20% physical damage received)

Magmaforged Mail, Def +3, MR +10 (Glass Curaiss)
Magmaforged Greaves, Def +4, Dex +15 (Glass Greaves)
Magmaforged Helm, Def +3, MR +6 (Glass Helm)
Magmaforged Gauntlets, Def +4, Str +15 (Glass Gauntlets)
Magmaforged Boots, Def +4, Dex +15 (Glass Boots)
Shield of the Fighter, Def +15 (Glass Shield)
Shield of the Priest, MR +20 (Glass Shield)

The Judge, +7 AS/DMG, VF enchant (Musket)
Manstopper, +8 AS/DMG, random slow effect procs or Ice Wind (Musket)


Artifact sigil ideas

Mind of the Elder Dragon +9 AS/DMG / +5 MR / +6 Vigour
Body of the Great Golem +9 AS/DMG / +5 MR / +2 Defense
Spirit of the Ancient Hydra +9 AS/DMG / +5 MR / +2 NV

Assassin's Body +10 AS/DMG / +25 Dex
Paladin's Mind +10 MR / +25 Int
Knight's Spirit +10 Def / +25 Str
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Re: Ideas thread 2014

Postby Tink » Fri Sep 26, 2014 6:54 am

Boots of fortification being swamp boots sounds kind of silly.

"The judge" should be a mace! :D
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Re: Ideas thread 2014

Postby 1[WoWz] » Fri Sep 26, 2014 7:52 am

Tink wrote:Boots of fortification being swamp boots sounds kind of silly.

"The judge" should be a mace! :D


Haha maybe a little silly; although when it comes to "magic" items anything is possible. X-D

I'm sure there are much better names for most of the stuff, it was mainly the stats that I wanted to put together.
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Re: Ideas thread 2014

Postby Celerion » Sat Sep 27, 2014 6:48 am

Logging on again after a few months to get the additional 50 levels, I just wondered, where all these cursed items come from in general.
Maybe it would be fun to have some NPC somewhere just sitting there and cursing stuff all the time. If you talk to him, he throws lots of (verbal) curses at you too.
The idea just made me smile. :)
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Re: Ideas thread 2014

Postby eggmceye » Sun Sep 28, 2014 4:09 pm

milking seems to be a bit of a joke
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Re: Ideas thread 2014

Postby Djanno » Mon Sep 29, 2014 8:55 am

eggmceye wrote:milking seems to be a bit of a joke


It's an udder shame.
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Re: Ideas thread 2014

Postby eggmceye » Mon Sep 29, 2014 8:58 am

w00t
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Re: Ideas thread 2014

Postby CinisterD » Tue Sep 30, 2014 7:49 am

eggmceye wrote:milking seems to be a bit of a joke


I'm not so sure it's necessarily milking that's the problem.

Worst case scenario you change milking. People will start just collecting water and doing the same thing.

You change milk AND water, people will start polypiling potions they don't use.

This all comes back to Khaki potions. People have been asking for some time.

We need some sort of recipe to craft them, even if it Is an advanced recipe.

IMO we either need a khaki recipe, or to scrap polypiling.
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Re: Ideas thread 2014

Postby Onyxt » Tue Sep 30, 2014 8:13 am

CinisterD wrote:
eggmceye wrote:milking seems to be a bit of a joke


I'm not so sure it's necessarily milking that's the problem.

Worst case scenario you change milking. People will start just collecting water and doing the same thing.

You change milk AND water, people will start polypiling potions they don't use.

This all comes back to Khaki potions. People have been asking for some time.

We need some sort of recipe to craft them, even if it Is an advanced recipe.

IMO we either need a khaki recipe, or to scrap polypiling.

Or just up the rate of khaki drops from monsters and chests. I almost never find them.
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Re: Ideas thread 2014

Postby eggmceye » Tue Sep 30, 2014 8:45 am

I'm not that upset about it - just seems a bit absurd ... and maybe can make a change that benefits everyone and doesn't piss everyone off ...
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Re: Ideas thread 2014

Postby Mackey » Tue Sep 30, 2014 11:08 pm

Game really needs to be more inviting to new player and/or to keep them coming back. Seen a lot of newbies play for a few days then quit, so here's a couple ideas.

XP bonus/greater XP gain for players under a certain level.

Daily reward for logging in, maybe grows if you log in consecutive days.

One or two more Generic "Kill X amount of Y" and/or "Bring me X amount of Y" quests in each town. (If you want someone to write quest dialogue, I've never been much of a programmer or designer, but I'm a fairly decent writer. Just let me know, I'd love to contribute something more than money to this game)

"Travel to X town" quest upon town completion.

Option to make map fullscreen.

Toggle-able markers on map for quest locations.

Clickable links to manual and forums on sidebar. (And clickable links to BUY STUFF/addy coins/xp happy hour)

I really think if you improve the early game and hold newbies hands just a bit more, they'll feel things out better.
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Re: Ideas thread 2014

Postby EmoMage » Fri Oct 03, 2014 12:20 pm

I do like the idea of when you're searching for something, to make the map full screen while in game and not having to go to forums or your directory. f12, o, m for full screen map with mouse capabilities to move it around to look? searching for shrines as a newbie blows, but if ya gots a maps for a quick ref, "INT SHRINE" "DEX/STR SHRINE" "SHRINE OF LEVEL YOU THE FUCK UP" something. I hated as a new kid on the block as a newbie mage, mind you, to have to level dex because I didn't know how to get to the int shrine.

#dat_map_doe
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Re: Ideas thread 2014

Postby Gildur » Sun Oct 05, 2014 1:26 am

Would it be hard to implement item stats in merchant search? or inventory view for that matter, often you see stuff others have found and you wonder what it actually does, and as it is you're at a loss until you stumble upon the item yourself...
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Re: Ideas thread 2014

Postby Dudle » Sun Oct 05, 2014 5:50 am

Well I like
Mackey wrote:One or two more Generic "Kill X amount of Y" and/or "Bring me X amount of Y" quests in each town.
except an NPC who tells you to talk to some random NPC in a random town for your daily quest,
and
EmoMage wrote:m for full screen map with mouse capabilities
but m is usually assigned for meditate - so some other key...possibly a way to keep track of quest locations.

The idea of stats popping up for looked at items sounds nice too.
Last edited by Dudle on Tue Oct 07, 2014 1:14 am, edited 1 time in total.
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Re: Ideas thread 2014

Postby EmoMage » Sun Oct 05, 2014 1:24 pm

gildur didn't say that about maps, i did. :mad:

tanks. :)
Last edited by EmoMage on Sun Oct 12, 2014 12:50 pm, edited 1 time in total.
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ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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