- Rat skull = bone dust
Great Stuff
Gold Alchemist
Swamp - Sucks your boot off
Appear as hydra when cosmic
Blind
Death vision
Death
Pestilence
Plague
Famine
War
Conquest
Darkness
Azoth
Greed
Sloth
Gluttony
Rogues:
Pick Pockets
Search chests
Steal Merchants
Climbing
Warriors:
Varying Armours
Throwing Weapons
Mages:
More Spells
Wands
Races:
Human
Draconian
Half Orc
Half Troll
Gnome
Undead?
Cactus man
Imp
Minotaur
Half Ogre
Half giant
Xvart or 1/2 goblin
Feats:
Combat
Dodge
Parry
Block(shield)
Skill:
Weapon
Armor
Woodcrafting
Blue Text(LUA)
Gray Text
*Red Text
Armour damage%
Armour Skill
Shield Damage
Fix Maces
+ stats
str - ogre
int -
Dex - elven
hp - dwarven
mana -?
Amplify I 10%
Amplify II 25%
Amplify III 50%
Amplify IV 75%
Amplify V 100%
Amplify VI 150%
Amplify VII 200%
Amplify VIII 250%
Amplify IX 300%
Amplify X 400%
EUO - Checkers
Chess
Betting Games
Panning for gold
*Backstab
Foils 70(Parry) 80(Riposte) 90(disarm)
Shortsword
Ranged (Point blank)
LongSwords (Flurry)
Axes(Cleave)
Maces (Thunderquake??)
Polearms 70 (2 Squares), 80(impale) 90(bloodbolt)
Whips
Unarmed (quivering Palm)
Items that should be avoided to deconstructs: NO!!!
hoe
hatchet
dagger
cleaver
tomahawk
spear
cap
gloves
leather helm
leather gloves
club
staff
crook
shillelagh
vampyre
darkweave/addy/ebony
blackrock weapons
Guildhall - Fix spelling
New Bricks
New Doors
Security Keys: 1 for each council member
mine - master key
security lvl 1, 2, 3(council)
Messhall
Pantry
entrance-barracks
smith, guard room, potions
armoury - treasury - enchant
gold smelting tong 50gp 1 gold ingot
you drink from the fountain ...
And you feel great! (+20% stats)
Oh wow! everything seems so cosmic!
The water gives you bad breath
tepid
the water is tasteless
TERRAIN
OBSTACLES
FEATURES
ITEMS
MONSTERS
SPAWNERS
Trap-Jaw ant (the ant that jump in natural history 12/06/01)
Skills:
0-29 ----
30-39 Neophyte
40-49 Novice
50-59 Apprentice
60-69 Journeyman
70-79 Expert
80-89 Adept
90-99 Master
100 Grand Master
ctaylor_maped@hotmail.com
practice dummy
targets
27,25 teleport Nx2, Ex1, SEx1, Ex1 ask little fella fer some seeds.
MAPED SHIT:
lvl - lvl_change (0)?
sgn - sign (1)
msg - Trig_message(2)
drk - Trig_dark (3)
tel - Trig_teleport (5)
trp - trig_trap (6)
bar - trig_barrier (9)
lck - trig_lock (0)
nlk - trig_lock - no pick (11)
snc - sanctuary (12)
lxy - level change xy (13)
prt - portal (14)
trd - trapdoor (15)
sta - start position on map (16)
tck - ticket (17)
pvp - no pvp area (18)
jai - Jail (19)
nob - no blink (20)
are - Arena (21)
tpa - town portal area (22)
plm - player merchant spot (23)
nmk - no mark (24)
hoo - hook (25)
shr - shrine 0, 1, 2, 3, 4, 5, 6, 7
bnd - bind spot (27)
flg - flag spawn (28)
ctf - ctf map (29)
rng - betting ring (30)
cln - clan hall (31)
stp - step script (32)
swi - switch script (33)
sec - secret door (search to reveal)
xit - exit (35)
Wand of Vibration (trillion Crystals)
bigby's Slapping Hand of Stupidity
Dragonscale armour
bone armour
Immune to lava, reduced VF damage, 2 or 1 S def
Dragged to deep sea
nixie swarm pissed off
pirates
water elemental - whirlpool
Air Elemental
Water Demon
hydra
use map - get bottle
gardening
sleeping
dump?
Sharpens his sword
readyy's his mace
cracks his knuckles
stares balefully
stands ready
Death Awaits
Your soul is mine
crush you I will
Feel the pain and suffering
nightvision
bartering
lead bullets
monster's on hooks
skull keps opens doors that can't be openened
/decline
bash maneuver can be used with any strength
Strength Dexterity Intelligence N/A
Smelting Tailoring Sorcery Fishing
Armourer Tinkering Magery Meditation
Smithing Wood Crafting (knife) Piety Tactics int or wis???
Mining Wood Crafting (saw) Divinity
Logging (woodsman axe) Healing Sanctity
Mace Foils Inscription
Axes Ranged Item Lore
Pole Arms Shortswords Alchemy
Long Swords Stealth Taming
Block Locks Cartography
Traps Enchanting
carpentry - int
brewing - int
metallurgy - dex
blacksmithing str
tint= damage - wooden
silver is soft
gold is very soft
ebony
silverleaf
oak
ash
yew
iron wood
warstaff 1d6 dmg
Cliffhanger Town
The Domain
The Monastery
Skull value 0 weight 0.1
zinc
Copper
Venomous
brass light & shiny
bronze stronger than iron
Wind Chime golem
mimic spiked fist "4"
Beet wins??
gnomes & goblins
creeping coins
tree/corn stalkmen
El Seed
Halflings
rakasta
hutaka
croc men
crab men
snake men
tree creature (leaves)
poison oak/ivy/sumac
maliki - corrupt & idiot
mimic, master
turtle men (non oriental)
sea turtle men
kappa (giant turtle men
coffin cat (vampire)
2 moth vacation???
L worker
g goblin
o grunt
veteran
elite
lord
guard
warrior
bruiser
Note: Ettin Veteran
Ogre Chieftain
ultima 4 63 32x32 chunks
Books X=works
library x
estorrath's Journal x
Necromancer 0
chronicles 0
Beyond good & evil x
Blood of the fallen X
The Emerging Underworld
SPAM = 50X50
SPT = 50X50
WOWZ = 60X50
BON = 50X50
MOO = 40X40
OLD IAG HALL = 31X25
BOB = 42X55
SOD = 50X50
MMNS = 41X41
IAG = 51X51
OLD SPT = 32X38 LVL 1 & 50X25 LVL 2
MIB = 50X54
The Faery Wod
A lifetime of Moments
The Fairy Woods
Stranger on a hill
Witchwood Prologue
Jetty on the Lake
The Mural
Sunny Morning
Valor - cowardice
Compassion - despise
Humility - pride
Sacrifice - Covetous
Honor - shame
Spirituality -
honesty - deceit
Justice -
Love - Hatred
Truth - Falsehood
Courage - Cowardice
Dungeons:
Deceit
Despise
Destard
Wrong
covetous
Shame
Hythloth
Bowman
Yeoman
Archer
Ranger
Scout
Sniper
Marksman
ballisticist
Bombardier
Mino - warrior/guard
gladiator
Mage??
DAMAGE FROM TERRAIN:
Mountain Climbing - Falling 10-19 dmg (from water) Death
Water Fall - can use raft on if placed on water. Square above to square below 9-32 dmg
Lava - 15-35 dmg
Drowing - 9-25 dmg
Deep water - 15-35 dmg
Cactus - 8-21 dmg
F-A-L-L-S!!!
Meditate on water??
food - weak affect stats
New maped options:
invisble (item) field 0 1
do Nothing spaces
assign Base music: 0 overland 1 town 2 dungeon 3-100 (empty (filled by in notepad)
Sound space (playes sound)
Trap - extra field - dmg
0 - dmg
1 - poison (xy time x strength)
2 - blind (xy time x stength)
3 - summon (creature x number)
4 - Spell (area(0 target, 1-9 radius) x int
spells: ort grav (spell lvl x (1)
disease
starving
vog
paralyze
confusion
clone creature
hex
harm
gp grav por
vam
inh
izh
ivpy
xmp
vf
ijo
vog
xc
pole go over fences
=========================================
Construction/Map Editors/Game Editors
Randomizer
pre Selective Events
pre select encounters (scripting - lua)
Randomizer for pre selective rooms like geomorphs
-- ---- ---------
| | | | | |
__ | | | |
---- | |
| |
| |
| |
---------
Expandable room dragging to grow or shrink a room similar to Adventure Construction Set
Choose wall design with a click that will make the entire interior walls the same type with a click (instead of placing wall tile down each time)
Drop down menus - select walls, floor, ceiling, room brightness, air content (visibility - fog etc)
Random Toughness (level editor)
Gray overlay
color overlay (both for D&D maps)
Mob lvl Range
Randomizer lvl/type/treasure
Random EUO
Select Continent Size
Small 20-60
Medium 50-100
large 10d10+10 x 10d10+10 or 100-150
Huge Up to 250x250
5d5x10 x 5d5x10
151-250
Random Type Trap
Random Terrain
Random City Buildings
Hut
Village
City
Ruins
Dungeon
Tower
Crypt
Cave
Mines
Monsters: 8 level types & randomness
None
Sparse
Some
Average
Dense
Horde
Direction & Room Sizes
Each dungeon T - 3 wall sets & 1-4 floors
hallway size x l
Room size # doors & if locked/trapped
Random secret rooms
random doors
Random World builder
2 bridge type
stone
arch
railway
railcarts & track
roller coaster
track arena for running
horse arena for horse racing
flying
balloons
tents(carnival) - events
compass
New mirrors
evil mirrors (make doppleganger copies of you)
dimensional mirrors
cracked/broken mirrors
Apartments
elevators
wagons
chariots
cannons
catapults
ballista
siege towers
boxing gloves
boxing overlay
brown horse
cow (holstein)
garden steps
lily-pads
deep lava
shallow -
normal -
sewer -
purple -
yellow
wide
shallow
stream()
^
/ \
|_|
small boat
forward/back to emulate rowing
Turn R/Left
Wind +/- movement speeds
N Wind N/NE/NW/W/E/SE/SW/S/Calm
Wind speed going with sail / sailing against
Calm winds +0/-0
Breeze +1/-0
Light Wind +2/-1
Medium Wind +3/-2
Heavy Wind +4/-3
Weak Gale(fierce wind) +5/-4
Strong Gale Force Wind +6/-5
online/offline play
Turn-based since on paper
- negative stats
- negative AP
Stats
------
each str = hp/weight allowance (maybe dmg bns)
unique in-game usage (life gate)
Gear usage
each dex = hp/possible move speed/swing speed
action points (AP)
Int = Mana, MR, Spell circle usage, item usage
Scrolls 1/2 easy to use as spells
Wands 1/4 easy to use
Skill Hide/move
Locks
Traps
Steal (Pick pockets)
Backstab
Skills trigger more at higher % (ie esp 200%)
Hide closer to target with higher % above 100%
skill <=100 must be at least 4 squares away
125% or > 3 squares away
150% or > 2 squares away
175% or > 1 square away
200% or > can be adjacent
*crawling PC pic
prone
swimming
climbing
flying
levitating
meditation (higher % means you can see more around you)
awareness skill to find invisible opponents
+++++++++++++++++++++++++++
Game outlines
Good
Battleground
Bad/evil
Start
journey
end
intro-incentive
mini goals
mini rewards
goal reward
Heroes
obstacles(lackey, traps, etc)
enemies
Main villain
gear
abilities
RPGs
name
sex
age
race
height/weight
appearance
racial abilities
class
abilities
+++++++++++++++++++++++++++
Gear:
Clothing/armour:
Head
Torso armours
Breast
Left/right poulderns
full torso
Legs/leggings
left/right greaves
full greaves
Boots
Shield
Rings
Neck ware
Belt
Cloak
Bracers
Cloth
Padded
Leather
Ringmail
Brigandine
Scale
Chain
Banded
Plate
Full Plate
Weapons:
Wands
staves
Mace
flail (morningstar - ugh not true to form but w/e)
hammer
sling
bows
guns
thrown
swords
axes
picks
uA
magic sockets
runed items
gemmed items (even crystals)
jeweled items
etched
Roads (overlay)
Indent - shallow & deep types
patches (1-2)
(3-4)
(5-6)
(dead end)
Black stone
large, small, hex
violet
blue
red
green
yellow
dirt1
dirt2
dirt3
cracked
paved or cobblestone
CLIFFS & Terrain:
Normal cliff
shallow chasm/cliff
deep chasm/cliff
Impassable
skills;
sextant reading - (cartography - map reading)
skill% Time map stays simple solids
01-10 1 day floor & walls
11-20 2 days entrances added
etc..
Cooking
Brewing
Masonry Skill
Roofing
Shroom Hunting
Crabbing
Tilling Soil
Rock Collecting
Panning for Gold nuggets/dust
Time Skill
time monster
overlay for mobs (easy, to gray methods) i suppose it is already implemented in euo via statues.
Dragon Shield
Silver Wings (special armour?)
Wands - Frost
Fire
Electricity
Poison
ETC.
Forest Camp
Old Farm
etc.
Rough/Broken lands
Frozen Trees
Icebergs
EUO1 - Clanhalls
EUO2 - Sosaria Mappy
EUO3 - Normal
EUO4 - Virtue Towns
EUO5 -
EUO6 - GFX project
Placement: (generally working with templates to place rivers, roads, towns, etc)
Primary Land Terrain
Secondary Land Terrain
Terteriary Land Terrain
Template for lands & worn roads/floors
3-D map exploration in maped
Terrain Types (forested mountain, hills, etc)
Spreadsheet combat for terrain (damage, AS, DEF, MR, Stealth Bonus, etc)
Maeondir tree chopping disturbs an ENT
Fishing brings up a crab (normal not a giant)
Mining brings out a rock golem or something
Sandalphon????
Venomous?
Scaben - ratmen
graves = empty gfx when dug
Death Skeleton (or decaying like dransik)
body parts
blood splatters
Runes
Gems
jewels
Recipes
Different wands of enchanting, transferrence, polypile
Alchemy box or horadric cube
Weapon dmg
skill x base weapon x tint + magic x strength + % stats????
Restoring purse of gold as per heroes of Might & magic
same for ore, lumber, etc
Ore Cart
lumber wagon
sulphur bag etc
1K in levels = 5k in stats more or less
Able to allot 80 points in the beginning of creation of character (75 for nonhumans)
Strength
Dexterity
Intelligence
constitution
Wisdom
Versatility
1 str = 1 hp
2 dex = 1 hp
3 int = 1 hp
1 con = 2 hp
1 wis = 2 or 3 mana
1 in = 2 mana
hole gfx
Pets/hireling Targeting to be attacked
EUO / commands:
/set spell (timer) 0(instant as fast as can be cast) 1 every second
ie. /xen mani 0 (casting it on the target as fast as possible enabling you to tab the crosshairs to others to alternate. Moving might be a pain in the ass though)
/xen mani off turns off the spell timer
preset message macros:
/set pc (0-9) for a total of 10 preset party chat macros [keep it short]
/clear pc (0-9) clears that macro.
/clear pc all clears all party chat macros.
/set gc (0-9) same but sets global chat macros
/clear gc (0-9)
/clear gc all clears all global chat macros
/set tc (0-9) sets trade macros.
/clear tc (0-9) or all clears those macros.
/set pm (0-9) [name] {followed by message} sets private chat macro to that person.
ie. suppose you have three quick you want set up to just 1 person.
/set pm 0 Firepox NO!!
/set pm 1 Firepox OK.
/set pm 2 Firepox WTF are you doing?!?!! >.<!
only 10 macro'd pms can be set up not 10 for each person.
/set pm 1 Rusty Hi wuzzup would replace the other set pm.
/clear pm (0-9) clears the pm quickly.
/clear pm all clears all pm macros.
/me 0-9 (action) for premacro'd actions.
While typing either commands or text + goes to beginning - goes to end of text.
/look (description of what you look like when someone looks at you)
book shows macro's
/macros (shows the entire list on both pages)
Books that open up dungeons or worlds
random book dungeon generator
Books that open up other books or chapters but must e read first before it opens them up (this would be a good way to get people to read and possibly figure out complex puzzles)
different guards
guards
orc guards
draconians
As pet levels up it looks more awesome or stronger
(perhaps glowing or twinkles or something)
wall fountain (almost done)
wall torch
burn mark
sewer grate
upper grate - to vents
pictures
scrolls
display case in wall
computer console
object destruction
telescreen (legacy of the ancients)
columns on walls
I or II or III etc.
Ideas thread 2013
Moderator: EUO Moderators
- Keighn
- Stop posting already --;
- Posts: 5509
- Joined: Sat Jun 26, 2004 10:13 am
- Location: Hey.... pssttt Back in Orgeon
Re: Ideas thread 2013
From one of my notepads: (do note that a lot is just old notes of mine from memory (done circa 2012 early when I had no internet)
ZUPS!!!!
- Keighn
- Stop posting already --;
- Posts: 5509
- Joined: Sat Jun 26, 2004 10:13 am
- Location: Hey.... pssttt Back in Orgeon
Re: Ideas thread 2013
Crap. One section in that folder was my EUO Offline Pencil and Paper game I didn't do much on. I can post those ideas.. but they don't follow euo too closely. And another was a game I wanted someone to publish called Wizard Ball but let's face it a spreadsheet ain't going to cut the mustard. Wizard Ball or Death Ball or w/e is a 3D-like dodgeball game (kinda like how you'd see Lara Croft).
-
- Girls only want boyfriends who have great skills.
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Re: Ideas thread 2013
Cash Shoppe item. 2x exp scroll, grants double exp from kills for an hour and the buff persists through death. $5 for one scroll.
Re: Ideas thread 2013
dont know if this is possible but maybe a witch doctor / barbarian or something , maybe even priest that has like spells that buff partys hp , manna ect?
Im a jerk i know it egg knows it , deal with it. Babycakes is my biffle
Re: Ideas thread 2013
Crystal ball that shows players/mobs in real time.
Crystal ball that 'sees' thru the eyes of another player.
Crystal ball that shows a remote location/view from another ball.
Crystal ball that 'sees' thru the eyes of another player.
Crystal ball that shows a remote location/view from another ball.
Djanno
- Keighn
- Stop posting already --;
- Posts: 5509
- Joined: Sat Jun 26, 2004 10:13 am
- Location: Hey.... pssttt Back in Orgeon
Re: Ideas thread 2013
Reminds me of the Dungeon! board game I played back in the 70s and 80s. There was a treasure caleld ESP medallion that let you look at the monster behind the door. There wasa crystal ball that let you see the monster and treasure.
Re: Ideas thread 2013
Aren't there a set of orbs like that inside sandy valley somewhere? Maybe just my imagination...been a long time since i explored that area.Djanno wrote:Crystal ball that shows a remote location
"When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!"
―Cave Johnson
―Cave Johnson
Re: Ideas thread 2013
If there are, I've never seen 'em. All crystal balls function like regular peergems wherever I've used them.MoonGoat wrote:Aren't there a set of orbs like that inside sandy valley somewhere? Maybe just my imagination...been a long time since i explored that area.Djanno wrote:Crystal ball that shows a remote location
And yeah, Keighn! I remember Dungeon! That was my precursor to D&D, probably circa 1979-80
Djanno
Re: Ideas thread 2013
Make sugar, salt, spices, flour etc. able to polypile with food, because polypiling food makes these ingredients.
"When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!"
―Cave Johnson
―Cave Johnson
Re: Ideas thread 2013
The 8x8 houses you can buy for gold should have a merchant token type requirement.
Trades: viewtopic.php?f=5&t=4035
Re: Ideas thread 2013
make gems polypie??
since change was made with finding gems that would be nice .... also make gems drops from deconstructing rings/neckles?
since change was made with finding gems that would be nice .... also make gems drops from deconstructing rings/neckles?
"we are elite, you are not!!"
-goblin elite
-goblin elite
- Keighn
- Stop posting already --;
- Posts: 5509
- Joined: Sat Jun 26, 2004 10:13 am
- Location: Hey.... pssttt Back in Orgeon
Re: Ideas thread 2013
I take lots of people dying while mining in "Treacherous Caves?"
I didn't see it in the updates pages or buyable pages but is there a "Greater Wand of Deconstruction?" Does something similar that a LOTL characters can do 2/3 items returned rather than 1/3. or Maybe it can decon magic items and create gems (like the old days).
Greater Polypile can create better quality gems (also like the old days) for new recipes.
I didn't see it in the updates pages or buyable pages but is there a "Greater Wand of Deconstruction?" Does something similar that a LOTL characters can do 2/3 items returned rather than 1/3. or Maybe it can decon magic items and create gems (like the old days).
Greater Polypile can create better quality gems (also like the old days) for new recipes.
Re: Ideas thread 2013
Would be a bit annoying IMHO. How about the game noticing a player logging in and deleting the house when he/she hasn't done it for 6 months? A problem could be bank-overflow then though (when the items are transferred from the house-chests to the bank).Severian wrote:The 8x8 houses you can buy for gold should have a merchant token type requirement.
Quite useful could be the ability to delete your (empty) gold-bought house yourself with a '/removehouse'-command or so.
- Flamesoffire
- Posting from my ass computer.
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- Location: Right here.
Re: Ideas thread 2013
Ability to set Mark (KPY) in The Graveyard, Since it's bindable like a town now and some vampires use it.
Defeating a sandwich, Only makes it tastier... - Vegeta.
Re: Ideas thread 2013
Bash on a chests that is unlocked should open it. Would be a nice addition to nonrogues that want to open chests using only one key.
"When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!"
―Cave Johnson
―Cave Johnson
- Keighn
- Stop posting already --;
- Posts: 5509
- Joined: Sat Jun 26, 2004 10:13 am
- Location: Hey.... pssttt Back in Orgeon
Re: Ideas thread 2013
Come on don't be lazy. And no one complain about non mage/rogues about opening up chests.. Skull key baby!
Edit----
A house finder on the Armoury in case we forget what town our house is. Perhaps give basic xc coordinates of center of house and map it is in.
Edit----
A house finder on the Armoury in case we forget what town our house is. Perhaps give basic xc coordinates of center of house and map it is in.
- Flamesoffire
- Posting from my ass computer.
- Posts: 660
- Joined: Thu Feb 24, 2005 6:05 am
- Location: Right here.
Re: Ideas thread 2013
Swap "S" options, The way it is with G. Be a bit better for non-rogue classes.
Also, Maybe vampyric drain that gives slight buffs from certain mobs. Blue dragon - Resist lightning 30% for 60 seconds, Green resist poison 50% for 60 seconds, Etc. Mean you in a sense are eating them. (Feel like this may of been suggested before and if it has sorry for wasting the time)
Also, Maybe vampyric drain that gives slight buffs from certain mobs. Blue dragon - Resist lightning 30% for 60 seconds, Green resist poison 50% for 60 seconds, Etc. Mean you in a sense are eating them. (Feel like this may of been suggested before and if it has sorry for wasting the time)
Defeating a sandwich, Only makes it tastier... - Vegeta.
Re: Ideas thread 2013
Be able to Mythic your mistletoe , making the summon more powerful.
Egg chopped off his arm to get rid of a rash, but its okay.. it'll grow back! He's a crab. Trist is my Fav TrollFace!!
- Keighn
- Stop posting already --;
- Posts: 5509
- Joined: Sat Jun 26, 2004 10:13 am
- Location: Hey.... pssttt Back in Orgeon
Re: Ideas thread 2013
What's Mistletoe do?
Anyways some thoughts of new armour tints:
Vulcanic +2% Fire Resistance per +
Arctic +2% Cold Resistance per +
Thunder +2% Electric Resistance per + (was thinking dynamic / galvanized / Insulated as well but that doesn't sound so fantasy like)
Venomous/Noxious +2 Poison Resistance per + (again the curative names sounded less fantastic)
Vampyric +2% Vampyric Resistance per +
Sovereign - +2% Paralysis Resistance per +
Genuine - +2% Clone Resistance per +
Mirror - +1% Chance to reflect spell per +
Anyways some thoughts of new armour tints:
Vulcanic +2% Fire Resistance per +
Arctic +2% Cold Resistance per +
Thunder +2% Electric Resistance per + (was thinking dynamic / galvanized / Insulated as well but that doesn't sound so fantasy like)
Venomous/Noxious +2 Poison Resistance per + (again the curative names sounded less fantastic)
Vampyric +2% Vampyric Resistance per +
Sovereign - +2% Paralysis Resistance per +
Genuine - +2% Clone Resistance per +
Mirror - +1% Chance to reflect spell per +
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Re: Ideas thread 2013
It'd be nice if dragonscale saws didn't break since blackrock is so rare and a pain to find...