Ideas thread 2013

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Keighn
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Location: Hey.... pssttt Back in Orgeon

Re: Ideas thread 2013

Post by Keighn »

From one of my notepads: (do note that a lot is just old notes of mine from memory (done circa 2012 early when I had no internet)
  • Rat skull = bone dust
    Great Stuff
    Gold Alchemist
    Swamp - Sucks your boot off
    Appear as hydra when cosmic
    Blind
    Death vision
    Death
    Pestilence
    Plague
    Famine
    War
    Conquest
    Darkness
    Azoth
    Greed
    Sloth
    Gluttony

    Rogues:
    Pick Pockets
    Search chests
    Steal Merchants
    Climbing

    Warriors:
    Varying Armours
    Throwing Weapons

    Mages:
    More Spells
    Wands

    Races:
    Human
    Draconian
    Half Orc
    Half Troll
    Gnome
    Undead?
    Cactus man
    Imp
    Minotaur
    Half Ogre
    Half giant
    Xvart or 1/2 goblin

    Feats:
    Combat
    Dodge
    Parry
    Block(shield)
    Skill:
    Weapon
    Armor
    Woodcrafting

    Blue Text(LUA)
    Gray Text
    *Red Text

    Armour damage%
    Armour Skill
    Shield Damage
    Fix Maces
    + stats
    str - ogre
    int -
    Dex - elven
    hp - dwarven
    mana -?

    Amplify I 10%
    Amplify II 25%
    Amplify III 50%
    Amplify IV 75%
    Amplify V 100%
    Amplify VI 150%
    Amplify VII 200%
    Amplify VIII 250%
    Amplify IX 300%
    Amplify X 400%

    EUO - Checkers
    Chess
    Betting Games
    Panning for gold

    *Backstab
    Foils 70(Parry) 80(Riposte) 90(disarm)
    Shortsword
    Ranged (Point blank)
    LongSwords (Flurry)
    Axes(Cleave)
    Maces (Thunderquake??)
    Polearms 70 (2 Squares), 80(impale) 90(bloodbolt)
    Whips
    Unarmed (quivering Palm)

    Items that should be avoided to deconstructs: NO!!!
    hoe
    hatchet
    dagger
    cleaver
    tomahawk
    spear
    cap
    gloves
    leather helm
    leather gloves
    club
    staff
    crook
    shillelagh
    vampyre
    darkweave/addy/ebony
    blackrock weapons

    Guildhall - Fix spelling
    New Bricks
    New Doors
    Security Keys: 1 for each council member
    mine - master key
    security lvl 1, 2, 3(council)
    Messhall
    Pantry
    entrance-barracks
    smith, guard room, potions
    armoury - treasury - enchant
    gold smelting tong 50gp 1 gold ingot

    you drink from the fountain ...
    And you feel great! (+20% stats)
    Oh wow! everything seems so cosmic!
    The water gives you bad breath
    tepid
    the water is tasteless

    TERRAIN
    OBSTACLES
    FEATURES
    ITEMS
    MONSTERS
    SPAWNERS

    Trap-Jaw ant (the ant that jump in natural history 12/06/01)

    Skills:
    0-29 ----
    30-39 Neophyte
    40-49 Novice
    50-59 Apprentice
    60-69 Journeyman
    70-79 Expert
    80-89 Adept
    90-99 Master
    100 Grand Master

    ctaylor_maped@hotmail.com

    practice dummy
    targets

    27,25 teleport Nx2, Ex1, SEx1, Ex1 ask little fella fer some seeds.

    MAPED SHIT:
    lvl - lvl_change (0)?
    sgn - sign (1)
    msg - Trig_message(2)
    drk - Trig_dark (3)
    tel - Trig_teleport (5)
    trp - trig_trap (6)
    bar - trig_barrier (9)
    lck - trig_lock (0)
    nlk - trig_lock - no pick (11)
    snc - sanctuary (12)
    lxy - level change xy (13)
    prt - portal (14)
    trd - trapdoor (15)
    sta - start position on map (16)
    tck - ticket (17)
    pvp - no pvp area (18)
    jai - Jail (19)
    nob - no blink (20)
    are - Arena (21)
    tpa - town portal area (22)
    plm - player merchant spot (23)
    nmk - no mark (24)
    hoo - hook (25)
    shr - shrine 0, 1, 2, 3, 4, 5, 6, 7
    bnd - bind spot (27)
    flg - flag spawn (28)
    ctf - ctf map (29)
    rng - betting ring (30)
    cln - clan hall (31)
    stp - step script (32)
    swi - switch script (33)
    sec - secret door (search to reveal)
    xit - exit (35)


    Wand of Vibration (trillion Crystals)

    bigby's Slapping Hand of Stupidity

    Dragonscale armour
    bone armour
    Immune to lava, reduced VF damage, 2 or 1 S def

    Dragged to deep sea
    nixie swarm pissed off
    pirates
    water elemental - whirlpool
    Air Elemental
    Water Demon
    hydra

    use map - get bottle
    gardening
    sleeping
    dump?

    Sharpens his sword
    readyy's his mace
    cracks his knuckles
    stares balefully
    stands ready

    Death Awaits
    Your soul is mine
    crush you I will
    Feel the pain and suffering

    nightvision
    bartering
    lead bullets

    monster's on hooks
    skull keps opens doors that can't be openened
    /decline
    bash maneuver can be used with any strength

    Strength Dexterity Intelligence N/A
    Smelting Tailoring Sorcery Fishing
    Armourer Tinkering Magery Meditation
    Smithing Wood Crafting (knife) Piety Tactics int or wis???
    Mining Wood Crafting (saw) Divinity
    Logging (woodsman axe) Healing Sanctity
    Mace Foils Inscription
    Axes Ranged Item Lore
    Pole Arms Shortswords Alchemy
    Long Swords Stealth Taming
    Block Locks Cartography
    Traps Enchanting

    carpentry - int
    brewing - int
    metallurgy - dex
    blacksmithing str

    tint= damage - wooden
    silver is soft
    gold is very soft
    ebony
    silverleaf
    oak
    ash
    yew
    iron wood
    warstaff 1d6 dmg

    Cliffhanger Town
    The Domain
    The Monastery

    Skull value 0 weight 0.1

    zinc
    Copper
    Venomous
    brass light & shiny
    bronze stronger than iron

    Wind Chime golem
    mimic spiked fist "4"

    Beet wins??
    gnomes & goblins
    creeping coins
    tree/corn stalkmen
    El Seed
    Halflings
    rakasta
    hutaka
    croc men
    crab men
    snake men
    tree creature (leaves)
    poison oak/ivy/sumac
    maliki - corrupt & idiot
    mimic, master
    turtle men (non oriental)
    sea turtle men
    kappa (giant turtle men
    coffin cat (vampire)
    2 moth vacation???

    L worker
    g goblin
    o grunt
    veteran
    elite
    lord
    guard
    warrior
    bruiser

    Note: Ettin Veteran
    Ogre Chieftain

    ultima 4 63 32x32 chunks


    Books X=works
    library x
    estorrath's Journal x
    Necromancer 0
    chronicles 0
    Beyond good & evil x
    Blood of the fallen X
    The Emerging Underworld

    SPAM = 50X50
    SPT = 50X50
    WOWZ = 60X50
    BON = 50X50
    MOO = 40X40
    OLD IAG HALL = 31X25
    BOB = 42X55
    SOD = 50X50
    MMNS = 41X41
    IAG = 51X51
    OLD SPT = 32X38 LVL 1 & 50X25 LVL 2
    MIB = 50X54

    The Faery Wod
    A lifetime of Moments
    The Fairy Woods
    Stranger on a hill

    Witchwood Prologue
    Jetty on the Lake
    The Mural
    Sunny Morning

    Valor - cowardice
    Compassion - despise
    Humility - pride
    Sacrifice - Covetous
    Honor - shame
    Spirituality -
    honesty - deceit
    Justice -

    Love - Hatred
    Truth - Falsehood
    Courage - Cowardice

    Dungeons:
    Deceit
    Despise
    Destard
    Wrong
    covetous
    Shame
    Hythloth

    Bowman
    Yeoman
    Archer
    Ranger
    Scout
    Sniper
    Marksman
    ballisticist
    Bombardier

    Mino - warrior/guard
    gladiator
    Mage??

    DAMAGE FROM TERRAIN:
    Mountain Climbing - Falling 10-19 dmg (from water) Death
    Water Fall - can use raft on if placed on water. Square above to square below 9-32 dmg
    Lava - 15-35 dmg
    Drowing - 9-25 dmg
    Deep water - 15-35 dmg
    Cactus - 8-21 dmg

    F-A-L-L-S!!!
    Meditate on water??

    food - weak affect stats

    New maped options:
    invisble (item) field 0 1
    do Nothing spaces
    assign Base music: 0 overland 1 town 2 dungeon 3-100 (empty (filled by in notepad)
    Sound space (playes sound)
    Trap - extra field - dmg
    0 - dmg
    1 - poison (xy time x strength)
    2 - blind (xy time x stength)
    3 - summon (creature x number)
    4 - Spell (area(0 target, 1-9 radius) x int
    spells: ort grav (spell lvl x (1)
    disease
    starving
    vog
    paralyze
    confusion
    clone creature
    hex
    harm
    gp grav por
    vam
    inh
    izh
    ivpy
    xmp
    vf
    ijo
    vog
    xc

    pole go over fences
    =========================================
    Construction/Map Editors/Game Editors

    Randomizer
    pre Selective Events
    pre select encounters (scripting - lua)
    Randomizer for pre selective rooms like geomorphs

    -- ---- ---------
    | | | | | |
    __ | | | |
    ---- | |
    | |
    | |
    | |
    ---------

    Expandable room dragging to grow or shrink a room similar to Adventure Construction Set

    Choose wall design with a click that will make the entire interior walls the same type with a click (instead of placing wall tile down each time)

    Drop down menus - select walls, floor, ceiling, room brightness, air content (visibility - fog etc)

    Random Toughness (level editor)

    Gray overlay
    color overlay (both for D&D maps)

    Mob lvl Range

    Randomizer lvl/type/treasure

    Random EUO

    Select Continent Size
    Small 20-60
    Medium 50-100
    large 10d10+10 x 10d10+10 or 100-150
    Huge Up to 250x250
    5d5x10 x 5d5x10
    151-250

    Random Type Trap
    Random Terrain

    Random City Buildings
    Hut
    Village
    City
    Ruins
    Dungeon
    Tower
    Crypt
    Cave
    Mines

    Monsters: 8 level types & randomness
    None
    Sparse
    Some
    Average
    Dense
    Horde

    Direction & Room Sizes
    Each dungeon T - 3 wall sets & 1-4 floors

    hallway size x l
    Room size # doors & if locked/trapped


    Random secret rooms
    random doors

    Random World builder
    2 bridge type
    stone
    arch
    railway
    railcarts & track
    roller coaster
    track arena for running
    horse arena for horse racing
    flying
    balloons
    tents(carnival) - events
    compass
    New mirrors
    evil mirrors (make doppleganger copies of you)
    dimensional mirrors
    cracked/broken mirrors

    Apartments
    elevators
    wagons
    chariots
    cannons
    catapults
    ballista
    siege towers
    boxing gloves
    boxing overlay

    brown horse
    cow (holstein)

    garden steps
    lily-pads

    deep lava
    shallow -
    normal -
    sewer -
    purple -
    yellow

    wide
    shallow
    stream()
    ^
    / \
    |_|
    small boat

    forward/back to emulate rowing
    Turn R/Left

    Wind +/- movement speeds

    N Wind N/NE/NW/W/E/SE/SW/S/Calm
    Wind speed going with sail / sailing against
    Calm winds +0/-0
    Breeze +1/-0
    Light Wind +2/-1
    Medium Wind +3/-2
    Heavy Wind +4/-3
    Weak Gale(fierce wind) +5/-4
    Strong Gale Force Wind +6/-5

    online/offline play

    Turn-based since on paper
    - negative stats
    - negative AP
    Stats
    ------
    each str = hp/weight allowance (maybe dmg bns)
    unique in-game usage (life gate)
    Gear usage

    each dex = hp/possible move speed/swing speed
    action points (AP)

    Int = Mana, MR, Spell circle usage, item usage

    Scrolls 1/2 easy to use as spells
    Wands 1/4 easy to use

    Skill Hide/move
    Locks
    Traps
    Steal (Pick pockets)
    Backstab
    Skills trigger more at higher % (ie esp 200%)
    Hide closer to target with higher % above 100%
    skill <=100 must be at least 4 squares away
    125% or > 3 squares away
    150% or > 2 squares away
    175% or > 1 square away
    200% or > can be adjacent

    *crawling PC pic
    prone
    swimming
    climbing
    flying
    levitating
    meditation (higher % means you can see more around you)
    awareness skill to find invisible opponents

    +++++++++++++++++++++++++++
    Game outlines
    Good
    Battleground
    Bad/evil

    Start
    journey
    end

    intro-incentive
    mini goals
    mini rewards
    goal reward

    Heroes
    obstacles(lackey, traps, etc)
    enemies
    Main villain

    gear
    abilities

    RPGs
    name
    sex
    age
    race
    height/weight
    appearance
    racial abilities
    class
    abilities
    +++++++++++++++++++++++++++

    Gear:
    Clothing/armour:
    Head
    Torso armours
    Breast
    Left/right poulderns
    full torso
    Legs/leggings
    left/right greaves
    full greaves
    Boots
    Shield
    Rings
    Neck ware
    Belt
    Cloak
    Bracers
    Cloth
    Padded
    Leather
    Ringmail
    Brigandine
    Scale
    Chain
    Banded
    Plate
    Full Plate

    Weapons:
    Wands
    staves
    Mace
    flail (morningstar - ugh not true to form but w/e)
    hammer
    sling
    bows
    guns
    thrown
    swords
    axes
    picks
    uA

    magic sockets
    runed items
    gemmed items (even crystals)
    jeweled items
    etched

    Roads (overlay)
    Indent - shallow & deep types
    patches (1-2)
    (3-4)
    (5-6)
    (dead end)

    Black stone
    large, small, hex
    violet
    blue
    red
    green
    yellow
    dirt1
    dirt2
    dirt3
    cracked
    paved or cobblestone

    CLIFFS & Terrain:
    Normal cliff
    shallow chasm/cliff
    deep chasm/cliff
    Impassable



    skills;
    sextant reading - (cartography - map reading)
    skill% Time map stays simple solids
    01-10 1 day floor & walls
    11-20 2 days entrances added
    etc..


    Cooking
    Brewing
    Masonry Skill
    Roofing
    Shroom Hunting
    Crabbing
    Tilling Soil
    Rock Collecting
    Panning for Gold nuggets/dust



    Time Skill
    time monster
    overlay for mobs (easy, to gray methods) i suppose it is already implemented in euo via statues.

    Dragon Shield
    Silver Wings (special armour?)
    Wands - Frost
    Fire
    Electricity
    Poison
    ETC.


    Forest Camp
    Old Farm
    etc.

    Rough/Broken lands
    Frozen Trees
    Icebergs

    EUO1 - Clanhalls
    EUO2 - Sosaria Mappy
    EUO3 - Normal
    EUO4 - Virtue Towns
    EUO5 -
    EUO6 - GFX project

    Placement: (generally working with templates to place rivers, roads, towns, etc)
    Primary Land Terrain
    Secondary Land Terrain
    Terteriary Land Terrain

    Template for lands & worn roads/floors

    3-D map exploration in maped

    Terrain Types (forested mountain, hills, etc)
    Spreadsheet combat for terrain (damage, AS, DEF, MR, Stealth Bonus, etc)

    Maeondir tree chopping disturbs an ENT
    Fishing brings up a crab (normal not a giant)
    Mining brings out a rock golem or something

    Sandalphon????
    Venomous?
    Scaben - ratmen
    graves = empty gfx when dug
    Death Skeleton (or decaying like dransik)
    body parts
    blood splatters

    Runes
    Gems
    jewels
    Recipes
    Different wands of enchanting, transferrence, polypile
    Alchemy box or horadric cube

    Weapon dmg
    skill x base weapon x tint + magic x strength + % stats????

    Restoring purse of gold as per heroes of Might & magic
    same for ore, lumber, etc
    Ore Cart
    lumber wagon
    sulphur bag etc

    1K in levels = 5k in stats more or less

    Able to allot 80 points in the beginning of creation of character (75 for nonhumans)
    Strength
    Dexterity
    Intelligence

    constitution
    Wisdom
    Versatility

    1 str = 1 hp
    2 dex = 1 hp
    3 int = 1 hp
    1 con = 2 hp
    1 wis = 2 or 3 mana
    1 in = 2 mana

    hole gfx
    Pets/hireling Targeting to be attacked


    EUO / commands:
    /set spell (timer) 0(instant as fast as can be cast) 1 every second
    ie. /xen mani 0 (casting it on the target as fast as possible enabling you to tab the crosshairs to others to alternate. Moving might be a pain in the ass though)

    /xen mani off turns off the spell timer

    preset message macros:
    /set pc (0-9) for a total of 10 preset party chat macros [keep it short]
    /clear pc (0-9) clears that macro.
    /clear pc all clears all party chat macros.

    /set gc (0-9) same but sets global chat macros
    /clear gc (0-9)
    /clear gc all clears all global chat macros

    /set tc (0-9) sets trade macros.
    /clear tc (0-9) or all clears those macros.

    /set pm (0-9) [name] {followed by message} sets private chat macro to that person.

    ie. suppose you have three quick you want set up to just 1 person.

    /set pm 0 Firepox NO!!
    /set pm 1 Firepox OK. :P
    /set pm 2 Firepox WTF are you doing?!?!! >.<!

    only 10 macro'd pms can be set up not 10 for each person.

    /set pm 1 Rusty Hi wuzzup would replace the other set pm.

    /clear pm (0-9) clears the pm quickly.
    /clear pm all clears all pm macros.

    /me 0-9 (action) for premacro'd actions.

    While typing either commands or text + goes to beginning - goes to end of text.

    /look (description of what you look like when someone looks at you)

    book shows macro's
    /macros (shows the entire list on both pages)

    Books that open up dungeons or worlds
    random book dungeon generator

    Books that open up other books or chapters but must e read first before it opens them up (this would be a good way to get people to read and possibly figure out complex puzzles)

    different guards
    guards
    orc guards
    draconians

    As pet levels up it looks more awesome or stronger
    (perhaps glowing or twinkles or something)




    wall fountain (almost done)
    wall torch
    burn mark
    sewer grate
    upper grate - to vents

    pictures
    scrolls

    display case in wall
    computer console
    object destruction
    telescreen (legacy of the ancients)

    columns on walls
    I or II or III etc.
ZUPS!!!!
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Keighn
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Re: Ideas thread 2013

Post by Keighn »

Crap. One section in that folder was my EUO Offline Pencil and Paper game I didn't do much on. I can post those ideas.. but they don't follow euo too closely. And another was a game I wanted someone to publish called Wizard Ball but let's face it a spreadsheet ain't going to cut the mustard. Wizard Ball or Death Ball or w/e is a 3D-like dodgeball game (kinda like how you'd see Lara Croft).
Onyxt
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Re: Ideas thread 2013

Post by Onyxt »

Cash Shoppe item. 2x exp scroll, grants double exp from kills for an hour and the buff persists through death. $5 for one scroll.
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Tristin
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Re: Ideas thread 2013

Post by Tristin »

dont know if this is possible but maybe a witch doctor / barbarian or something , maybe even priest that has like spells that buff partys hp , manna ect?
Im a jerk i know it egg knows it , deal with it. Babycakes is my biffle
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Djanno
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Re: Ideas thread 2013

Post by Djanno »

Crystal ball that shows players/mobs in real time.

Crystal ball that 'sees' thru the eyes of another player.

Crystal ball that shows a remote location/view from another ball.
Djanno :smoke:
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Keighn
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Re: Ideas thread 2013

Post by Keighn »

Reminds me of the Dungeon! board game I played back in the 70s and 80s. There was a treasure caleld ESP medallion that let you look at the monster behind the door. There wasa crystal ball that let you see the monster and treasure.
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MoonGoat
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Re: Ideas thread 2013

Post by MoonGoat »

Djanno wrote:Crystal ball that shows a remote location
Aren't there a set of orbs like that inside sandy valley somewhere? Maybe just my imagination...been a long time since i explored that area.
"When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!"
―Cave Johnson
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Djanno
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Re: Ideas thread 2013

Post by Djanno »

MoonGoat wrote:
Djanno wrote:Crystal ball that shows a remote location
Aren't there a set of orbs like that inside sandy valley somewhere? Maybe just my imagination...been a long time since i explored that area.
If there are, I've never seen 'em. All crystal balls function like regular peergems wherever I've used them.

And yeah, Keighn! I remember Dungeon! That was my precursor to D&D, probably circa 1979-80 :mrgreen:
Djanno :smoke:
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MoonGoat
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Re: Ideas thread 2013

Post by MoonGoat »

Make sugar, salt, spices, flour etc. able to polypile with food, because polypiling food makes these ingredients.
"When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!"
―Cave Johnson
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Severian
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Re: Ideas thread 2013

Post by Severian »

The 8x8 houses you can buy for gold should have a merchant token type requirement.
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SiNeR
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Re: Ideas thread 2013

Post by SiNeR »

make gems polypie??
since change was made with finding gems that would be nice .... also make gems drops from deconstructing rings/neckles?
"we are elite, you are not!!"
-goblin elite
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Keighn
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Re: Ideas thread 2013

Post by Keighn »

I take lots of people dying while mining in "Treacherous Caves?"

I didn't see it in the updates pages or buyable pages but is there a "Greater Wand of Deconstruction?" Does something similar that a LOTL characters can do 2/3 items returned rather than 1/3. or Maybe it can decon magic items and create gems (like the old days).

Greater Polypile can create better quality gems (also like the old days) for new recipes.
Celerion
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Re: Ideas thread 2013

Post by Celerion »

Severian wrote:The 8x8 houses you can buy for gold should have a merchant token type requirement.
Would be a bit annoying IMHO. How about the game noticing a player logging in and deleting the house when he/she hasn't done it for 6 months? A problem could be bank-overflow then though (when the items are transferred from the house-chests to the bank).

Quite useful could be the ability to delete your (empty) gold-bought house yourself with a '/removehouse'-command or so.
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Flamesoffire
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Re: Ideas thread 2013

Post by Flamesoffire »

Ability to set Mark (KPY) in The Graveyard, Since it's bindable like a town now and some vampires use it.
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MoonGoat
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Re: Ideas thread 2013

Post by MoonGoat »

Bash on a chests that is unlocked should open it. Would be a nice addition to nonrogues that want to open chests using only one key.
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Keighn
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Re: Ideas thread 2013

Post by Keighn »

Come on don't be lazy. And no one complain about non mage/rogues about opening up chests.. Skull key baby!


Edit----
A house finder on the Armoury in case we forget what town our house is. Perhaps give basic xc coordinates of center of house and map it is in.
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Flamesoffire
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Re: Ideas thread 2013

Post by Flamesoffire »

Swap "S" options, The way it is with G. Be a bit better for non-rogue classes.

Also, Maybe vampyric drain that gives slight buffs from certain mobs. Blue dragon - Resist lightning 30% for 60 seconds, Green resist poison 50% for 60 seconds, Etc. Mean you in a sense are eating them. (Feel like this may of been suggested before and if it has sorry for wasting the time)
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xShawtyx
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Re: Ideas thread 2013

Post by xShawtyx »

Be able to Mythic your mistletoe , making the summon more powerful.
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Keighn
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Re: Ideas thread 2013

Post by Keighn »

What's Mistletoe do?

Anyways some thoughts of new armour tints:
Vulcanic +2% Fire Resistance per +
Arctic +2% Cold Resistance per +
Thunder +2% Electric Resistance per + (was thinking dynamic / galvanized / Insulated as well but that doesn't sound so fantasy like)
Venomous/Noxious +2 Poison Resistance per + (again the curative names sounded less fantastic)
Vampyric +2% Vampyric Resistance per +
Sovereign - +2% Paralysis Resistance per +
Genuine - +2% Clone Resistance per +

Mirror - +1% Chance to reflect spell per +
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Re: Ideas thread 2013

Post by Bugbo »

It'd be nice if dragonscale saws didn't break since blackrock is so rare and a pain to find...
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