Ideas thread 2013

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eggmceye
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Re: Ideas thread 2013

Post by eggmceye »

Eclips wrote:Not only does that post say nothing about gloves, Sev, who programed that whole update has confirmed that you don't get a damage boost.
Regarding who did the programming - regardless of what that post says, as usual I did the C++ mods to the engine (and right now, as it has always almost ever been, I'm the only one that makes engine changes, since I'm the one that has the source and I jealously guard it) and Sev would have done the wands (which is scripting) - so if mythic doesn't work on gloves for attack then that's my bad, since that is buried in C++ somewhere. I wouldn't be surprised if mythic didn't give the +10%/+12% attack bonus from the gloves.
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eggmceye
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Re: Ideas thread 2013

Post by eggmceye »

just checked source:
The +10% for mythic, +12% for supermythic should be added on for gloves. It's in the same func that adds the damage from blackrock gloves. It should work. So those gloves are probably adding def, mr and giving a dmg bonus too. Talk about OP!
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Severian
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Re: Ideas thread 2013

Post by Severian »

eggmceye wrote:just checked source:
The +10% for mythic, +12% for supermythic should be added on for gloves. It's in the same func that adds the damage from blackrock gloves. It should work. So those gloves are probably adding def, mr and giving a dmg bonus too. Talk about OP!
LAUGHING OUT LOUD LIKE A MORON, nice ... no more complaints from monks
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Keighn
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Re: Ideas thread 2013

Post by Keighn »

I must be blind or don't pay attention. I just assumed they did the +12% and that was it.
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xShawtyx
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Re: Ideas thread 2013

Post by xShawtyx »

=D
Egg chopped off his arm to get rid of a rash, but its okay.. it'll grow back! He's a crab. Trist is my Fav TrollFace!!
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Keighn
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Re: Ideas thread 2013

Post by Keighn »

I was totally looking over base armors and for dual classing and piece armor gladiatorial and I think this might be pretty cool and simple as some pieces don't make sense:

Plain rings & necks
5 MR (currently at 0)

Orbs, runes, rods:
5 MR (currently at 0)

Bucklers (turn to unarmoured)
5 MR

Small Shield (Light)
10 MR

Large Shield (Medium)
20 MR

Heater/Kite/Tower (Heavy)
30 MR

Unarmoured (Head, gloves, boots, Torso, Legs) (including swamp boots and dragonscale)
5 MR all pieces
.5 def (makes it so plain tinted is useful and is better than being nude)

Light (Head, gloves, boots, torso, legs)
Leave their def as is.
10 MR all pieces

Medium (Head, gloves, boots, torso, legs)
Leave their def as is.
20 MR all pieces

Heavy (Head, gloves, boots, torso, legs)
Leave their def as is.
30 MR all pieces
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Keighn
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Re: Ideas thread 2013

Post by Keighn »

Priest spell Bless:
Removes XJ status
maybe protects vs Hex/Curse for a small time (60 seconds or so)
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SanJorge
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Re: Ideas thread 2013

Post by SanJorge »

sacred tint made from silver or runed AM enchant and mythic material and 10 silveringots for a silver runed AXC weapon .
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Re: Ideas thread 2013

Post by Onyxt »

Replace "bones" on the addy coin merchant with something else nifty (maybe a random tinted item that changed each month) since you can get them from digging up graves and butchering corpses.
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SanJorge
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Re: Ideas thread 2013

Post by SanJorge »

blackrock golem repair kit
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Re: Ideas thread 2013

Post by Bugbo »

eggmceye wrote:just checked source:
The +10% for mythic, +12% for supermythic should be added on for gloves. It's in the same func that adds the damage from blackrock gloves. It should work. So those gloves are probably adding def, mr and giving a dmg bonus too. Talk about OP!
Does it also work that way on jewelry of attack? Would be nice if it did.
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SanJorge
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Re: Ideas thread 2013

Post by SanJorge »

Golem hidden spear - it does bloodbolt special at a random time , made with 80% weaponsmith and needs 50 bronze ingots
Golem hidden axe - it does cleave special at a random time , made with 100% weaponsmith and needs 50 mythril ingots

Golem hidden hammer . it does thunderclap special at a random time , made with 60% weaponsmith and needs 50 steel ingots

maybe Golem hidden Xbow for wood golem only
but only 1 hidden weapon for 1 golem.

the items r used like pet wands.
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LordMortiferus
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Re: Ideas thread 2013

Post by LordMortiferus »

Bugbo wrote:
eggmceye wrote:just checked source:
The +10% for mythic, +12% for supermythic should be added on for gloves. It's in the same func that adds the damage from blackrock gloves. It should work. So those gloves are probably adding def, mr and giving a dmg bonus too. Talk about OP!
Does it also work that way on jewelry of attack? Would be nice if it did.
No.

Mythic material is a dmg modifier and not an AS modifier. Since you do not deal dmg with the jewelry itself there is nothing to multiply with, while a weapon or gloves are directly causing dmg which get multiplied by 10% or 12% for mythic or über-mythic, respectivly.
Also note that dmg multiplier for gloves from mythic or BR tints is only used in the dmg calculation when you fight without any other weapon!
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Keighn
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Re: Ideas thread 2013

Post by Keighn »

I finally thought of an idea for the silverware and plates gfx I redid ages ago:
While sitting at the table in front of said plates & silverware your satiation goes up. Also, if you have a pet it slowly gets very happy as you're feeding it table scraps.

Sitting in chair - raises up mana faster x2
Sleeping in bed - triples hp/mana recovery while resing in it.
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Re: Ideas thread 2013

Post by Eclips »

Enchanting expansion: Deconstructing a Enchanted weapon has a chance of dropping Runes corresponding to the enchantment on the item destroyed. Gather the runes and enchant them onto a new weapon. Bonus: Make certain spells enchantable (Thinking Vas Mani, or XC) but only through gathering the runes and make the result soulbound.
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EmoMage
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Re: Ideas thread 2013

Post by EmoMage »

FOR ALPHA USE ONLY

/setskill skillname 100
eggmceye wrote:
ParadoxOfChoice wrote: Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
Eclips
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Re: Ideas thread 2013

Post by Eclips »

Meditation needs buffed severely. Ignoring Vigour, only low levels need/use it, and the skill gains are so slow that by the time you max it out (via normal use and not grinding the skill), you have enough wealth and max load that pots are just more practical.

I also think that stoneform should be a passive ability as a monk who is meditating. Instead of making you immune to damage it should reduce your damage taken by a % scaled to Sanctity. Taking a critical hit or damage equal to a % of your HP knocks you out of meditation, until then acts like Huge crab going into its shell (with less regen)
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eggmceye
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Re: Ideas thread 2013

Post by eggmceye »

I really like joe's med post in the dev forum, I think it's under skills rfc
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Balgaire
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Re: Ideas thread 2013

Post by Balgaire »

I recall you used to be able to tame those Fiery Foxes, but i cant tame them in reg or alpha, is this a bug, and if not, can they be made tameable?
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Balgaire
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Re: Ideas thread 2013

Post by Balgaire »

On the pet note, maybe just sell pet skins instead, would be easier, and would still bring in money.
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