Ideas thread 2012

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Re: Ideas thread 2012

Postby Eclips » Fri Nov 09, 2012 11:14 am

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Re: Ideas thread 2012

Postby 1[WoWz] » Wed Nov 14, 2012 4:11 am

Living off the land on regular. :cool:
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Re: Ideas thread 2012

Postby KoRnAGAIN » Fri Nov 16, 2012 4:28 am

1[WoWz] wrote:Living off the land on regular. :cool:


:-|

.....that'd make me wanna play reg again for sure! Good idea :ymca:


-Colt
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Re: Ideas thread 2012

Postby MoonGoat » Fri Nov 16, 2012 7:49 am

KoRnAGAIN wrote:
1[WoWz] wrote:Living off the land on regular. :cool:


:-|

.....that'd make me wanna play reg again for sure! Good idea :ymca:


-Colt


It would take sooooooo long time to get crafting up X-D
"When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!"
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Re: Ideas thread 2012

Postby eggmceye » Fri Nov 16, 2012 11:54 am

1[WoWz] wrote:Living off the land on regular. :cool:


LAUGHING OUT LOUD LIKE A MORON are you kidding
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Re: Ideas thread 2012

Postby 1[WoWz] » Fri Nov 16, 2012 3:56 pm

eggmceye wrote:
1[WoWz] wrote:Living off the land on regular. :cool:


LAUGHING OUT LOUD LIKE A MORON are you kidding


Haha, I think it's a good idea. A like the idea of living of the land but I don't like PD. I wouldn't have to worry about getting the absolute best gear in trades because I won't be able to trade.

You should consider it Egg, it might turn out well.
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Re: Ideas thread 2012

Postby ChrisCooper » Mon Nov 19, 2012 6:45 am

Automate chat with pre-made messages, like

"Looking for group for: Heroic Minotaur Halls" or "Buying vampyric tomahawk (XJ)"

Then, completely take user input out of the equation, because what's the point anymore
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Re: Ideas thread 2012

Postby ritari » Fri Nov 23, 2012 10:09 pm

Make multiple tamable allies possible. Not just one and rest turns blue and wanders anywhere. Not pets but friends for battle for like a few minutes.
1 + 1 = 2
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Re: Ideas thread 2012

Postby ChrisCooper » Mon Nov 26, 2012 2:33 am

Artifacts that you can only get as a random unidentified item from the pawn shop
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Re: Ideas thread 2012

Postby Turtle » Mon Nov 26, 2012 10:42 am

A boss or bosses that are difficult, drop good loot, and have a high chance to escape.

So something like BQ or Lady Stink that has an escape route or routes, and is programmed to flee at a certain HP - requiring some ingenuity to trap, or a brown potion to catch and kill.
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Re: Ideas thread 2012

Postby KoRnAGAIN » Sat Dec 01, 2012 5:27 am

Okay, lets do this. :rebel:
I figured that since the thread is righly titled "Ideas Thread 2012" i would go ahead and clear out my thought on this past year of EUO. Once the new year starts i know there will be even junk that gets said and i wanted to go ahead and give my thoughts/ideas on this past year and how i feel improvements would benefit, not just me, but the entire EUO community/game.

********************Things that confuse me
1). Why do wep shops, armour shops, ect. only sell non tinted weps/gear; yet they'll buy all my shizz? :fp:
-----Maybe allow the shops to sell up to +2 slaying weps and up to +10 stat gear/+2 defence gear?
-----This just makes more sense to me and i would imagine would help out the nubz
2). Why are the high seas in place? :o
-----I know that a couple of years ago, Egg, you put the "high seas" into the game and i honestly
-----have no idea why, but i've heard it was because it stopped people from rafting around the
-----continent? Maybe that's so, but i feel half the continent is useless with it up. Raftin Be Fun :geek:

********************Things i would change/bring back (IN NO PARTICULAR ORDER)
1). Though i'm sure i'll get crap for this, lets start out strong: Weapon Wear
-----Okay, this used to be in the game and i loved the idea. Probably more back then because i was nubish and liked the idea
-----of one of the high levels losing their Uber shit :psychotic: but, in all seriousness, the idea was great. It wasn't like
-----someone couldn't use a repair scroll and repair it, but yeah if they didn't it'd break. This makes gameplay more realistic.
-----Maybe it could wear less than before or at a slower rate? If people had to worry about their shit breaking i feel it'd help
-----weed out good/bad weps more frequently so that item demands will go up. Or, if the items didn't break (though i like
-----the idea) maybe just have the performance/damage of the wep decrease until you repair it?
2). Gold is completely useless. I remember back in the day there was a secret shop that people would literally wait in line
-----to access it. Maybe allow the shop to be almost set up like the pawnshop in SandyValley, with the items being expensive,
-----but allow all of the weps to be semi-uber. Maybe all +8s/9s but non-tinted with the hope of tint? or enchant?
-----Maybe let the location of the shop randomize between a few set locations? That way people can't hord around it?
3). Enchated Weapons. Good god i've ben screaming this/posting about this for years and i still have no clue
-----as to why weapons with VOG, OG, AM, VAM, hit for garbage?? I have so many great weapons that are useless because
-----the have these shitty enchants on them. The reason they're useless isn't the enchant itself, but the dmg the spell
-----casts do :( . IJO is uber because it's dependent on the mana of the monster, aep is dependent on itself and so is xj
-----as far as cast rate goes, but why can't VOG, OG, AM, VAM, and the damage they dish out be fully dependent on the user?
-----Let a level 70 use a Vamp Claymore VOG and then a level 350 use the same Claymore, the cast dmg is the same?
-----Maybe let the spells damage be dependent on the users stats ie Int ect? Or maybe if that's asking too much, maybe just
-----increase the default base cast dmg on the enchants??? This would make my world! And open the EUO community up
-----to more trading/buying because all the 102939438 of useless Addy/Barbed, Vamp VOG/AM weps well be worth a damn :aus:
4). Veno Weapons. Why does a snake hit me and poison me and it does "450dmg" to my level 1000 on pd but on the same
-----character i use a veno wep on a monster and it either does nothing or the damage it deals to the monster is UBER low?
-----I'd like to see this fixed :/. I feel this would make veno weps more valuable and useful. Maybe let it poison (does dmg)
-----and prevent from healing? Or atleast the freaking damage over time xD.
5). The Arties. Lets be honest, the stats on the armour artifacts are useless :roll: . I dont care how much the thing glows
----- if i have to be level 75 to wear a pair of Shardcrystal Gauntlets which only offre +25str and +4def, the item is easily
-----replaceable. Maybe bump up all the armour arties ie- shardcrystal gaunts, frenzy gloves, to +30? That doesn't sound too
-----unreasonable and it would make me want to actually use them instead of just nerfing them into mythic material :geek:


********************PD Server Shizz :ymca:
1). Really only one question of concern here: What do we do with the maxed out level 1000 players on the scoreboard?
----- And, EGGY-POO it didn't hit me until after i logged that you (CptEggo) were hunting with us and you even asked me
----- about the transfering PD/REG shizz LAUGHING OUT LOUD LIKE A MORON. I'm a retard and otherwise would have been more involved in your question xD.
----- Idealy, it'd be awesome to keep the items my character has equiped. I believe you said maybe having them at lvl 100
----- when transfered to reg? That seems reasonable to me since PD is 10x faster xp. And like i said, i would like to be able to
----- keep my items. For me particularly, i have spent a lot of time on mythiciang my weps and some are even named that my
----- char Colt is wearing ie my trident. Also maybe all the avatars that we've purchased? I know personally i have 5 just on MrPD
----- alone and 3 on Colt and 3 on MrElf LAUGHING OUT LOUD LIKE A MORON so losing those would be shame becaus i paid for them :(. Another thing, how about
----- a 'Hall of Fame' section to the site for the one who have "Retired" to reg AND a belt (i know you said no more belts but)
----- it doesn't have to have any other purpose but for show and it have the person's name on it. Maybe let the belt be a
----- soul bound item saying "PD King *person's name*" or some sort of cool message for the user to have on Reg after transfer.
----- How about have a seperate "Hall of Fame" town? Really small but has statues up and names of all those who have
----- accomplished lvl 1000 on PD on them? Just a default statue, but if you "Read/look" at it it'd say "A Legendary Hero: Colt"?
----- That'd be cool as shit :D
----- I really do want something done with this though, because my level 1000 is just sitting around and taking up space on the
----- scoreboard :cow:


WELP Egg, i hope you read this and take this all into consideration.
I've seen this game grow, change, and improve over the years and thank you for game :ymca:
I keep seeing new players and i want them to stay and for the older ones to come back, i feel that with the things i've listed it's a good start.

AND EVEN THOUGH WE'VE HAD ARE UPS AND DOWNZ THROUGH THE PAST 7 YEARS EGG, You'll always be my KangarooMan! :heart: :heart: :heart:
-Colt
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Re: Ideas thread 2012

Postby Heniek » Sun Dec 02, 2012 1:35 am

Don't know if it has been suggested before, but:

Randarts, ie. randomly generated artifacts (idea stolen from dungeon crawl stone soup). Randart is a randomly generated artifact with random name with certain number of properties (from just one to all) chosen from following set:

- random tint or not tinted
- random stat bonus, from +20 up to +36 (I believe this is a border for stat items found in lvl 15 chests?), very small chance for multiple stats
- random enchant (if weapon), very small chance for multiple enchants
- nightvision or mr bonus (if armour), from +3 up to +5, very small chance for both
- other special effects like chance of confusing target, putting target into sleep, increased rage gain (for weapons)

and a chance for negative bonuses (negative stats, negative mr or nv, confusing or putting wielder/wearer into sleep).
It's always funny until someone gets hurt. Then it's just hilarious.

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Re: Ideas thread 2012

Postby Grunkk » Sun Dec 02, 2012 11:50 am

KoRnAGAIN wrote:1). Though i'm sure i'll get crap for this, lets start out strong: Weapon Wear
-----Okay, this used to be in the game and i loved the idea. Probably more back then because i was nubish and liked the idea
-----of one of the high levels losing their Uber shit :psychotic: but, in all seriousness, the idea was great. It wasn't like
-----someone couldn't use a repair scroll and repair it, but yeah if they didn't it'd break. This makes gameplay more realistic.
-----Maybe it could wear less than before or at a slower rate? If people had to worry about their shit breaking i feel it'd help
-----weed out good/bad weps more frequently so that item demands will go up. Or, if the items didn't break (though i like
-----the idea) maybe just have the performance/damage of the wep decrease until you repair it?

KoRnAGAIN wrote:This makes gameplay more realistic.

KoRnAGAIN wrote:realistic.


This game is meant to be realistic? Wtf?
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Re: Ideas thread 2012

Postby LordMortiferus » Thu Dec 06, 2012 4:01 am

I totally love the tech demo video with the smooth scrolling and dmg shown on the mobs (dmg indicator).

Some suggestions:

1 - make the dmg indicator move upwards and let it fade out
2 - color code for the dmg indicator (white for normal dmg, red and bold for critical hit, blue for magical dmg)

Optional battle gfx’s (to give battles a more frenzy looking feel):
1 - Arcade style pixel “explosions” (random coloured pixels spread out from the target (e.g. http://www.pixelships.com/pxsretro/screens.html just more colourful)
2 - or maybe have some blood gfx’s (splatter, pools, etc.)
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Re: Ideas thread 2012

Postby Sumter » Sun Dec 09, 2012 4:48 am

Hard mini bosses at the end of dungeons with chance of epic loot (something besides the norm) to encourage more parties rather than solo.

Maybe some sort of secret/magic merch to get gold worth more.

Stealth bow attack... does like 1.5-3 times normal dmg.

New and better artifacts are always nice.. even if they are super rare.
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Re: Ideas thread 2012

Postby Bugbo » Mon Dec 10, 2012 10:20 am

How about making the res circle in the arena (or those in other arena type areas) one of the kind that resurrects you with full health?
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Re: Ideas thread 2012

Postby Tristin » Mon Dec 10, 2012 10:39 am

1[WoWz] wrote:Living off the land on regular. :cool:


I think this is an extremely good idea , the idea of Lotl on reg makes me wanna try it like last week , was talking to beth literally last week about it i think that 1 has the right idea , we should do lotl on reg and anyone who says well its stupid because theres no risk like on pd. Well in my opinion if your not a complete idiot non of your pd characters should die unless a glitch because you will hunt/buy a stone before you go anywhere dangerous again. Needless to say lotl on reg sounds like a fantastic idea.
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Re: Ideas thread 2012

Postby eggmceye » Mon Dec 10, 2012 11:37 am

you can do LOTL anyway - as in just use willpower, it doesn't actually need enforcing
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Re: Ideas thread 2012

Postby Jamie » Tue Dec 11, 2012 11:51 am

Smaller maps which only take about 10 - 15 minutes to complete with 2 chests at the end as a reward OR a mini boss with a 100% chance to drop an item equal to difficulty of dungeon.
- Allows people who aren't able to complete long maps such as BM/The Pit/Anathema
- Makes leveling less of a grind when able too simply complete a short map and move on to other things.

Rings with dual stats, eg; + (1-36) stat and + (1-6) NV/MR

Amulets with a (U)se ability which grants (1-36) stats + (1-6) NV for 60 seconds

Double EXP on weekends. Automate a system which starts at 6pm Friday & ends Sunday 12am
- More incentive to play when most people have free time.
- People who are unable to play during weekdays a lot will at least be able to get a few levels over the weekend
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Re: Ideas thread 2012

Postby ChrisCooper » Tue Dec 11, 2012 2:07 pm

automated double xp would be a better idea if it was one weekend a month.
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