Ideas thread 2011

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Re: Ideas thread 2011

Postby Gildur » Tue Jan 18, 2011 3:33 am

on the /w output you could differentiate between servers with color, red for PD, green for reg and so on.
my God, it's full of stars...
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Re: Ideas thread 2011

Postby Aerie » Tue Jan 18, 2011 6:50 am

I think you missed the point, and I pointed out that there would be no XP sharing, so you wouldn't be hunting with others if you're from a different server.
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Re: Ideas thread 2011

Postby eggmceye » Tue Jan 18, 2011 7:04 am

it's not happening anyway so you can stop arguing about it
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Re: Ideas thread 2011

Postby eggmceye » Tue Jan 18, 2011 7:05 am

eggmceye wrote:Image
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Re: Ideas thread 2011

Postby Aerie » Tue Jan 18, 2011 7:12 am

Does that picture mean we are going to get kangaroos in-game?
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Re: Ideas thread 2011

Postby ibrowniedefender » Tue Jan 18, 2011 8:21 am

i like this one better tbh
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Re: Ideas thread 2011

Postby Zzapp » Wed Jan 19, 2011 9:28 am

Player v. monster tournaments
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Re: Ideas thread 2011

Postby RaynWisp » Wed Jan 19, 2011 1:29 pm

Gulnar wrote:A couple fishing ideas:

1 Making reeling in less time sensitive, but quality of catch and amount of skill gained declines with increasing delay. You always catch something (no "it got away") if you hit tab in the first second or so. You can still reel in (and bump skill) after as much as say 15 seconds, but it'll get away or you'll get a log at best.

2 Nets. You can cast a net/fish trap and leave it out for a long time (several minutes) and reel it in wherever you feel like. Catch (and amount of skill bump) is affected by the length of time the net is out. Maybe you get 1 fish/minute the net is out. Like old automated fishing, but with lower yields.

3 Bait. Using different baits gives you a better chance of catching certain things, but more importantly, gives you a larger skill bump. Probably have different skill minimums for different baits. This would make fishing a little more like other crafting skills.

4. Faster skill bump. Keep fishing as it is, but raise the rate at which skill increases. Right now it's just about the slowest skill to raise. I'm amazed at how quick mining now goes up compared to the old days; fishing seems just as slow as ever, and it now requires actually paying attention to the computer.


I love idea 2 and 3. Idea 1 would make it hard to fish if even a touch of lag is in, it would also make it so you couldnt chat, which is what the game's all about. Idea 4 is ok, imo, but only if the other 3 wouldnt get in. Fishing is rather slow.

As far as cross-server communication, I dont think it would boost other servers. I know alot of people dont play PD because they die alot. And from what Ive heard from others (and my own opinion) people dont play NG because the restrictions are fairly high. I only used it a few times to test out new chars, but I do that on Alpha now anyway. I dont think it would cause lag, but that 'safe-zone' outside nord would just make it nearly impossible for me to pvp. Since most pvp takes place outside nord. Its a social place, but also a popular pvp spot, I dont think either should be sacrificed for the other.
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Re: Ideas thread 2011

Postby Eclips » Wed Jan 19, 2011 3:18 pm

Pet health bars in info box.
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Re: Ideas thread 2011

Postby RaynWisp » Wed Jan 19, 2011 3:29 pm

Eclips wrote:Pet health bars in info box.

YES! LAUGHING OUT LOUD LIKE A MORON

Perhaps a new targ option? To only target things linked to you (Pets, Summons <bleh>, etc...) Could be semi useless with target lock...
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Re: Ideas thread 2011

Postby Mackey » Wed Jan 19, 2011 6:18 pm

New classes and races. Let's go fucking crazy
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Re: Ideas thread 2011

Postby RaynWisp » Wed Jan 19, 2011 7:15 pm

Mackey wrote:New classes and races. Let's go fucking crazy

Would be nice if we could get Necromancers this year.
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Re: Ideas thread 2011

Postby Balboa » Thu Jan 20, 2011 8:36 pm

mobile playable EUO

edit: i'm using Nokia N97 mini and i find it's qwerty keyboard pretty handy, and it would fit like 110% for playing EUO
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Re: Ideas thread 2011

Postby RaynWisp » Fri Jan 21, 2011 3:03 am

Balboa wrote:mobile playable EUO

edit: i'm using Nokia N97 mini and i find it's qwerty keyboard pretty handy, and it would fit like 110% for playing EUO

Idk if many smartphones are even compatible with the Allegro client...
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Re: Ideas thread 2011

Postby Ozimandias » Sat Jan 22, 2011 7:47 am

Add more mini games perhaps?
I love dtk, but i'd like to see more than that - as well as more "innovative" mini games. Like LM's Rampage idea (yes, i know he was just drawing that up for fun, still any kind of non-standard fighting euo mini game would be cool).

Maybe gambling games? After all, we already have the "roll" function.
Board games even? Mancala is my all-time favorite.
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Re: Ideas thread 2011

Postby Mackey » Sun Jan 23, 2011 8:28 am

Lower or no cool-down time for crafting when you GM that skill. Takes way too long to make Mega pots and GHS/Protect scrolls
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Re: Ideas thread 2011

Postby Casualty » Sun Jan 23, 2011 11:06 am

RaynWisp wrote:
Balboa wrote:mobile playable EUO

edit: i'm using Nokia N97 mini and i find it's qwerty keyboard pretty handy, and it would fit like 110% for playing EUO

Idk if many smartphones are even compatible with the Allegro client...


None are, but if Egg wanted to he could port the OpenGL client to Android via libDSL.

http://libsdl-android.sourceforge.net/

With the mouse control being emulated by touchscreen this would work pretty good on most Android 2.1 phones and tablets. Playing EUO on my Nook Color would be a dream come true <3
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Re: Ideas thread 2011

Postby eggmceye » Mon Jan 24, 2011 9:34 pm

sortable bank inv comin soon
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Re: Ideas thread 2011

Postby Eclips » Wed Jan 26, 2011 7:30 am

Taming is quite possibly the most frustrating skill in the game. Hours of work and I still have to put more hours in to get a black or red dragon. Maybe there can be a system that allows you to feed your drake certain things or fulfill certain requirements to make them more likely to evolve into a certain dragon.

Also, in the scoreboard topic you were taking about how when the game starts to become a job, its time to quit. I agree with this, but your development lately, imo, has been against this statement. You've mentioned several times before than you're not really down for more quests, and across the years i've been playing I hardly see maps getting added to the game.

To me quests and new maps lead to exploration and bring a sense of novelty to the game. Game play will never be perfect, no matter how many improvements you make. Maybe the time has come to shift away from pure game play development to new maps/quests.

Not only should there be new maps, but NPCs and stories attached to them as well. I used to love being a newb years ago and running around extensive maps like mountains pass, VoT and tangled and finding new areas, talking to npcs, and finding notes and secrets left in the map.

That was what originally drew me to the game. It wasn't the gameplay, which was rather basic back then, it was the story attached to it all, and the actual sense of adventure hunting gave. I used to say every word in the dictionary to NPCs in the hopes of finding quests or at least history of sosaria.

Maybe you can have map making contests. You can even have specific requirements for the maps; themes, map+storyline, maps+quests, low-mid-high difficulty, straightforward maps vs puzzle maps etc.

/end ranting
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Re: Ideas thread 2011

Postby Keighn » Wed Jan 26, 2011 8:10 am

x
Last edited by Keighn on Sat Feb 05, 2011 10:38 am, edited 1 time in total.
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