Moderator: EUO Moderators
- Kodiak has probably banned me by now.
- Posts: 20
- Joined: Fri Nov 28, 2003 3:40 am
How about a way to see current min/max damage total with your current weapons? (No, not the weapons themselves, but with STR and Dex bonuses applied)
Add player titles for specific quests or DM events.
This is for pets - Mostly everyone using dragons now days, make melee monsters (golemns bla etc.) / monsters with "hands" able to carry a single or dual weapons (not extreme damage doing or anythhing just perk to make non drags better pets or more usefull) even tinted enchant weapons. just make the monster weak or something - just being able to use the enchant would be sweet and alot of help from melee monster pets. Actually make them worth being around.
1 Making reeling in less time sensitive, but quality of catch and amount of skill gained declines with increasing delay. You always catch something (no "it got away") if you hit tab in the first second or so. You can still reel in (and bump skill) after as much as say 15 seconds, but it'll get away or you'll get a log at best.
2 Nets. You can cast a net/fish trap and leave it out for a long time (several minutes) and reel it in wherever you feel like. Catch (and amount of skill bump) is affected by the length of time the net is out. Maybe you get 1 fish/minute the net is out. Like old automated fishing, but with lower yields.
3 Bait. Using different baits gives you a better chance of catching certain things, but more importantly, gives you a larger skill bump. Probably have different skill minimums for different baits. This would make fishing a little more like other crafting skills.
4. Faster skill bump. Keep fishing as it is, but raise the rate at which skill increases. Right now it's just about the slowest skill to raise. I'm amazed at how quick mining now goes up compared to the old days; fishing seems just as slow as ever, and it now requires actually paying attention to the computer.
Reeling is fine i think but nets would be nice..
Here's my extension on that idea..
Player can only use Nets while on raft (and (s)he can't attack or move while it's down)
Nets can be *made* by tinkerers
So, you can also catch bigger fishes like Sharks, Squids, (Crabs?)... (for meat?) the only thing is that you'd have to fight them all ( or use harpoons? )... Maybe some more types of fish monsters be added like piranha, salmon, paralyzing jelly fishes, electric eels etc or something... this would make leveling fishing a bit easier (and lot more fun than just sitting and hitting tab)
now that was the idea in the first place, make it worth while to be a criminal, you can live in bucc and raid other cities, anyways..ibrowniedefender wrote:boss guards dont drop items anyway silly :p
TL;DR A merger of reg and NG/PG servers.
- if you care about gold, & economies, and I don't, as I think they are completely fabricated and boring, pd/ng economies are ok as is, reg economy is not good
- quite hard to set up
compromise: maybe just shard global chat & whispers?
Having the "/global" go to all servers is neat too, but even sharing global, and you type "/w", what would that show if you're not all on the same server?
/me thinks Hellslave had a great idea.
*edit* Err, come to think of it. If we are all on the same server, how could you tell what merchants are "NG" or "PD", and you said no houses on PD/NG. So, if everyone is on one server, then the houses are still "account"ed per person. I still think Hellslave had a great idea, but that would be a ton of hoops to hop, skip, run, and jump through.