Ideas thread 2011

Moderator: EUO Moderators

Re: Ideas thread 2011

Postby Eclips » Fri Jan 07, 2011 11:45 am

The manual is player updated. You have no one to blame but yourselves.
Eclips
egg has really fucked this game up :(
 
Posts: 1133
Joined: Tue Aug 09, 2005 2:06 am
Location: Ohio

Re: Ideas thread 2011

Postby WildWolfofDark » Sat Jan 08, 2011 4:32 am

New 'local' color for text. Hard to see off-white on white.
Forsaken, alone, betrayed...
WildWolfofDark
Kodiak has probably banned me by now.
 
Posts: 20
Joined: Fri Nov 28, 2003 3:40 am

Re: Ideas thread 2011

Postby Broden » Sat Jan 08, 2011 8:27 am

For Rogues

Skill name = "Acrobatics" or "Tumbling"

Effect = Mini 2-sqaure teleport with a 30 second cooloff.

Requirements = 100% Locks and Hide + 250 dexterity. Spot to TP into must be clear and visible. (Arrival space cannot contain an object nor can it be obscured/blacked out from shading)

Reason? = to signify an extremely coordinated individual who can slip through windows, long jump or swing across small streams, flip over/roll past opponents when surrounded.
"Dean! Have you been shooting dope into your scrotum?! You can tell me... I'm hip!" - Rusty Venture
User avatar
Broden
Good morning, Captain.
 
Posts: 341
Joined: Fri May 02, 2003 4:20 am

Re: Ideas thread 2011

Postby Mackey » Sun Jan 09, 2011 7:45 am

Specialization skills, such as dual-wield, rage-bonus, etc (think WoW skill trees). Work the same as class skills (max of 100), need 100% in a single specialization to do anything useful.

Fifth ranged weapon: flintlock pistol, lighter version of musket, less dmg, slightly faster (but still slower than xbow), 1 handed

spell/ability bar with clickable icons for mouse input (give a reason to actually use a mouse)

simple "kill X amount of this creature and return to me for reward" quests. should be easier to write and program
User avatar
Mackey
Girls only want boyfriends who have great skills.
 
Posts: 711
Joined: Mon Sep 26, 2005 4:18 am
Location: Cleveland, OH, US

Re: Ideas thread 2011

Postby Jin_taku » Sun Jan 09, 2011 12:29 pm

Clan buff idea.

Clan buff :
-Clan buff is so useful.(exp rate up, stat bonus etc)
-Effect on only clan members.
-Clan leader should learn or buy skill.
(My image is 500k over price. clan member donate gold for them :D )
-then Caster need some "Clan skill stone"
(this item is rare drop and selling in real cash shop. like a petri wand)

example:
-exp 20% buff....need 20 "clan skill stone" and learn cost is 800k gold.
-all stat 10% up buff.... need 15 "clan skill stone" and learn cost is 500k gold.

This idea is trigger that more active your clan. and enjoy clan hunting. :mrgreen:
User avatar
Jin_taku
Kodiak has probably banned me by now.
 
Posts: 20
Joined: Sun Oct 26, 2008 6:00 pm

Re: Ideas thread 2011

Postby Flamesoffire » Sun Jan 09, 2011 1:08 pm

/list(Skill)


What it does is lists all the things you can do with said skill.
/listcooking
"You can make...
Broth, boiled egg, Bread, Roasted Rat"
/listtaming
"You can...
Tame rats"
/listaxes
"You can...
Do nothing yet!"
etc etc
Defeating a sandwich, Only makes it tastier... - Vegeta.
User avatar
Flamesoffire
Posting from my ass computer.
 
Posts: 661
Joined: Thu Feb 24, 2005 6:05 am
Location: Right here.

Re: Ideas thread 2011

Postby GoldenGanondorf » Sun Jan 09, 2011 4:30 pm

Allow Rogues to have a potion throw ability. Requirements are 100% ranged and 100% alchemy. So you can throw a pot in pvp/pvm from across the room. Rogue specific due to it being ranged object being thrown so accurately.
EUO the only game you can kill a Dragon while butchering his dead brother at the same time.
User avatar
GoldenGanondorf
I used to bake rockcakes in my bakery.
 
Posts: 150
Joined: Wed Feb 18, 2004 11:08 am

Re: Ideas thread 2011

Postby LordMortiferus » Sun Jan 09, 2011 7:23 pm

Over-encumbered status displayed like hungry,starving etc.
It seems new player tend to pick up rat corpses and don't notice they are over-encumbered.
User avatar
LordMortiferus
MACRO > me
 
Posts: 848
Joined: Tue Dec 01, 2009 10:23 pm

Re: Ideas thread 2011

Postby ChrisCooper » Mon Jan 10, 2011 12:11 pm

WildWolfofDark wrote:An up to date manual that is kept up to date.


That made me lul.

My take on clan buffs.

Have many buffs to choose from, all for a price, but each clan can only have two buffs at a time. To get a different buff, they would have to get rid of one of the first two.

Thief's Prowess - Amount of gold from chests and drops increased

Warrior's Might - Increased strength and dexterity

Mage's Wisdom - Increased intelligence

Yeah. Stuff like that. That looks good.



Stationary turret made by tinkering. High powered weapon that gives reduced experience for kills. Drop it on the ground and it attacks anything within range automatically.

Alchemy shops should have a stock of common potions (yellow and blue and whatnot)

Undead pets. Nuff said.



Give certain pets support perks. Make them useful for something other than battle.

Zorn - More likely to mine rare ore

Wisp - More likely to chop rare logs

Red dragon - 15% hp boost

Blue dragon - Increased lightning resistance

Green dragon - Immunity to poison

Fire dragon - Increased fire resistance

Black dragon - All around damage boost at the cost of movement speed
Last edited by ChrisCooper on Mon Jan 10, 2011 12:33 pm, edited 1 time in total.
I'm here to kick ass, and chew bubblegum. And I'm all out of bubblegum.
User avatar
ChrisCooper
Tune in next time & see how they do it.
 
Posts: 590
Joined: Tue Oct 11, 2005 9:52 am
Location: Melbourne

Re: Ideas thread 2011

Postby eggmceye » Mon Jan 10, 2011 12:30 pm

get out forever
User avatar
eggmceye
hello
 
Posts: 10232
Joined: Mon Mar 11, 2002 3:55 pm
Location: Sydney, Australia

Re: Ideas thread 2011

Postby Mackey » Wed Jan 12, 2011 4:01 am

Just buffs/bonuses in general for clans.
Maybe for 5-man parties that are all the same clan
User avatar
Mackey
Girls only want boyfriends who have great skills.
 
Posts: 711
Joined: Mon Sep 26, 2005 4:18 am
Location: Cleveland, OH, US

Re: Ideas thread 2011

Postby WildWolfofDark » Wed Jan 12, 2011 6:10 am

New skills, such as swimming, jumping, throwing, setting traps (for monsters or animals), bartering.
Forsaken, alone, betrayed...
WildWolfofDark
Kodiak has probably banned me by now.
 
Posts: 20
Joined: Fri Nov 28, 2003 3:40 am

Re: Ideas thread 2011

Postby Eclips » Wed Jan 12, 2011 6:26 am

Naming clan chests *PLAYERNAME allows only the player with that name to access them.
Eclips
egg has really fucked this game up :(
 
Posts: 1133
Joined: Tue Aug 09, 2005 2:06 am
Location: Ohio

Re: Ideas thread 2011

Postby eggmceye » Wed Jan 12, 2011 6:41 am

Eclips wrote:Naming clan chests *PLAYERNAME allows only the player with that name to access them.


finally, an idea
User avatar
eggmceye
hello
 
Posts: 10232
Joined: Mon Mar 11, 2002 3:55 pm
Location: Sydney, Australia

Re: Ideas thread 2011

Postby 1[WoWz] » Wed Jan 12, 2011 9:50 am

Rogue mini-games maybe similiar to fishing to unlock/disarm (locks and traps needs to go raise faster).

Maces need one or two more specials:
Headsmash (50 rage) Paralayze a single opponent for a short time.
Mighty Swing (50 rage) Quadruple damage against a single opponent.
IGN: 1
User avatar
1[WoWz]
MACRO > me
 
Posts: 828
Joined: Wed Apr 21, 2004 6:48 pm
Location: Southern California, USA

Re: Ideas thread 2011

Postby eggmceye » Wed Jan 12, 2011 10:00 am

agreed locks/traps needs to be faster, but would a minigame just be annoying? I'm not sure that fishing is all that popular.
Also fallout/oblivion lockpicking comes to mind ... actually fallout 3 lp isn't bad ...
now that I think about it, mmorpgs are just a pain in the arse and a bad reflection of real life ... /rant
User avatar
eggmceye
hello
 
Posts: 10232
Joined: Mon Mar 11, 2002 3:55 pm
Location: Sydney, Australia

Re: Ideas thread 2011

Postby 1[WoWz] » Wed Jan 12, 2011 10:11 am

Yeah fishing isn't popular so rogue minigames would probably be unpopular. Not sure why rogues need a revamp, they're good imo.

The mace special really needs to better, confusion isn't very helpful. That's why barely anyone uses addled weapons. A stun status would be good.
IGN: 1
User avatar
1[WoWz]
MACRO > me
 
Posts: 828
Joined: Wed Apr 21, 2004 6:48 pm
Location: Southern California, USA

Re: Ideas thread 2011

Postby Eclips » Wed Jan 12, 2011 12:09 pm

Make orb of mana act like vigour or replace it with MR.

Edit:
Roasting and/or recipes involving fish. A cooked wonderous fish= Yellow potion
Eclips
egg has really fucked this game up :(
 
Posts: 1133
Joined: Tue Aug 09, 2005 2:06 am
Location: Ohio

Re: Ideas thread 2011

Postby Eclips » Thu Jan 13, 2011 3:44 am

Beastmasters-

Abilities:
- Leash: Acts like a pet rune.
- Special: All Out Assault: Summons leashed pet for 10 seconds. (allows you to use two pets)
- Can possibly tame things that others cant, or can teach spells that others cant.

Whips: 50/50 Ratio Ranged (possibly only partially) Low damage, but 25% chance of hitting adjacent enemies.
- Special: Grab- 50% rage, Sieze+Choking
- Special: Lash- 1.5x damage, 50% chance of bleeding.

They'd probably need another weapon, like a sword or something.
Eclips
egg has really fucked this game up :(
 
Posts: 1133
Joined: Tue Aug 09, 2005 2:06 am
Location: Ohio

Re: Ideas thread 2011

Postby ibrowniedefender » Thu Jan 13, 2011 7:34 am

eggmceye wrote:oblivion lockpicking

oblivion elder scrolls ftw?
User avatar
ibrowniedefender
on lolpatrol
 
Posts: 261
Joined: Mon Jun 08, 2009 1:49 am
Location: USA

PreviousNext

Return to Old Ideas Threads

Who is online

Users browsing this forum: No registered users and 2 guests