Ideas thread 2011

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Eclips
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Re: Ideas thread 2011

Post by Eclips »

The manual is player updated. You have no one to blame but yourselves.
WildWolfofDark
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Re: Ideas thread 2011

Post by WildWolfofDark »

New 'local' color for text. Hard to see off-white on white.
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Broden
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Re: Ideas thread 2011

Post by Broden »

For Rogues

Skill name = "Acrobatics" or "Tumbling"

Effect = Mini 2-sqaure teleport with a 30 second cooloff.

Requirements = 100% Locks and Hide + 250 dexterity. Spot to TP into must be clear and visible. (Arrival space cannot contain an object nor can it be obscured/blacked out from shading)

Reason? = to signify an extremely coordinated individual who can slip through windows, long jump or swing across small streams, flip over/roll past opponents when surrounded.
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Mackey
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Re: Ideas thread 2011

Post by Mackey »

Specialization skills, such as dual-wield, rage-bonus, etc (think WoW skill trees). Work the same as class skills (max of 100), need 100% in a single specialization to do anything useful.

Fifth ranged weapon: flintlock pistol, lighter version of musket, less dmg, slightly faster (but still slower than xbow), 1 handed

spell/ability bar with clickable icons for mouse input (give a reason to actually use a mouse)

simple "kill X amount of this creature and return to me for reward" quests. should be easier to write and program
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Jin_taku
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Re: Ideas thread 2011

Post by Jin_taku »

Clan buff idea.

Clan buff :
-Clan buff is so useful.(exp rate up, stat bonus etc)
-Effect on only clan members.
-Clan leader should learn or buy skill.
(My image is 500k over price. clan member donate gold for them :D )
-then Caster need some "Clan skill stone"
(this item is rare drop and selling in real cash shop. like a petri wand)

example:
-exp 20% buff....need 20 "clan skill stone" and learn cost is 800k gold.
-all stat 10% up buff.... need 15 "clan skill stone" and learn cost is 500k gold.

This idea is trigger that more active your clan. and enjoy clan hunting. :mrgreen:
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Flamesoffire
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Re: Ideas thread 2011

Post by Flamesoffire »

/list(Skill)


What it does is lists all the things you can do with said skill.
/listcooking
"You can make...
Broth, boiled egg, Bread, Roasted Rat"
/listtaming
"You can...
Tame rats"
/listaxes
"You can...
Do nothing yet!"
etc etc
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GoldenGanondorf
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Re: Ideas thread 2011

Post by GoldenGanondorf »

Allow Rogues to have a potion throw ability. Requirements are 100% ranged and 100% alchemy. So you can throw a pot in pvp/pvm from across the room. Rogue specific due to it being ranged object being thrown so accurately.
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LordMortiferus
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Re: Ideas thread 2011

Post by LordMortiferus »

Over-encumbered status displayed like hungry,starving etc.
It seems new player tend to pick up rat corpses and don't notice they are over-encumbered.
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ChrisCooper
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Re: Ideas thread 2011

Post by ChrisCooper »

WildWolfofDark wrote:An up to date manual that is kept up to date.
That made me lul.

My take on clan buffs.

Have many buffs to choose from, all for a price, but each clan can only have two buffs at a time. To get a different buff, they would have to get rid of one of the first two.

Thief's Prowess - Amount of gold from chests and drops increased

Warrior's Might - Increased strength and dexterity

Mage's Wisdom - Increased intelligence

Yeah. Stuff like that. That looks good.



Stationary turret made by tinkering. High powered weapon that gives reduced experience for kills. Drop it on the ground and it attacks anything within range automatically.

Alchemy shops should have a stock of common potions (yellow and blue and whatnot)

Undead pets. Nuff said.



Give certain pets support perks. Make them useful for something other than battle.

Zorn - More likely to mine rare ore

Wisp - More likely to chop rare logs

Red dragon - 15% hp boost

Blue dragon - Increased lightning resistance

Green dragon - Immunity to poison

Fire dragon - Increased fire resistance

Black dragon - All around damage boost at the cost of movement speed
Last edited by ChrisCooper on Mon Jan 10, 2011 12:33 pm, edited 1 time in total.
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eggmceye
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Re: Ideas thread 2011

Post by eggmceye »

get out forever
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Mackey
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Re: Ideas thread 2011

Post by Mackey »

Just buffs/bonuses in general for clans.
Maybe for 5-man parties that are all the same clan
WildWolfofDark
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Re: Ideas thread 2011

Post by WildWolfofDark »

New skills, such as swimming, jumping, throwing, setting traps (for monsters or animals), bartering.
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Eclips
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Re: Ideas thread 2011

Post by Eclips »

Naming clan chests *PLAYERNAME allows only the player with that name to access them.
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eggmceye
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Re: Ideas thread 2011

Post by eggmceye »

Eclips wrote:Naming clan chests *PLAYERNAME allows only the player with that name to access them.
finally, an idea
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1[WoWz]
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Re: Ideas thread 2011

Post by 1[WoWz] »

Rogue mini-games maybe similiar to fishing to unlock/disarm (locks and traps needs to go raise faster).

Maces need one or two more specials:
Headsmash (50 rage) Paralayze a single opponent for a short time.
Mighty Swing (50 rage) Quadruple damage against a single opponent.
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eggmceye
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Re: Ideas thread 2011

Post by eggmceye »

agreed locks/traps needs to be faster, but would a minigame just be annoying? I'm not sure that fishing is all that popular.
Also fallout/oblivion lockpicking comes to mind ... actually fallout 3 lp isn't bad ...
now that I think about it, mmorpgs are just a pain in the arse and a bad reflection of real life ... /rant
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1[WoWz]
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Re: Ideas thread 2011

Post by 1[WoWz] »

Yeah fishing isn't popular so rogue minigames would probably be unpopular. Not sure why rogues need a revamp, they're good imo.

The mace special really needs to better, confusion isn't very helpful. That's why barely anyone uses addled weapons. A stun status would be good.
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Eclips
egg has really fucked this game up :(
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Re: Ideas thread 2011

Post by Eclips »

Make orb of mana act like vigour or replace it with MR.

Edit:
Roasting and/or recipes involving fish. A cooked wonderous fish= Yellow potion
Eclips
egg has really fucked this game up :(
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Re: Ideas thread 2011

Post by Eclips »

Beastmasters-

Abilities:
- Leash: Acts like a pet rune.
- Special: All Out Assault: Summons leashed pet for 10 seconds. (allows you to use two pets)
- Can possibly tame things that others cant, or can teach spells that others cant.

Whips: 50/50 Ratio Ranged (possibly only partially) Low damage, but 25% chance of hitting adjacent enemies.
- Special: Grab- 50% rage, Sieze+Choking
- Special: Lash- 1.5x damage, 50% chance of bleeding.

They'd probably need another weapon, like a sword or something.
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ibrowniedefender
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Re: Ideas thread 2011

Post by ibrowniedefender »

eggmceye wrote:oblivion lockpicking
oblivion elder scrolls ftw?
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