Ideas thread 2011

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Ozimandias
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Re: Ideas thread 2011

Post by Ozimandias »

More non-grinding stuff is awesome, such as DtK mini-games.

I'd also actually like to see a reverse DtK, where a group of players would try and take down a fortress, or get to some npc that's being guarded. It could be a long map stretched from left to right, with the rightmost being the hardest.

Also, the current dtk game could have a score system implemented. Whoever did the best out of the entire group (support, healing, killing wise) as long as they got the mini-game finished would receive the best reward.
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Re: Ideas thread 2011

Post by Dudle »

How about a map where you try and defend several small town icons from being destroyed by "the Kracken" - like that island in the middle of maeondir with a rock on it would be a good spot.
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Ozimandias
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Re: Ideas thread 2011

Post by Ozimandias »

That sounds pretty bad ass. Do you mean a DtT(towns) that would span over several maps, or one map with the single town-building icons? Gimme a few seconds to look at the maeondir map.

What if there were custom CtF maps that included more than one map? It could be an epic scaled event in which there's a flag randomly hidden in each teams spot (not to close to the other team's map, and only the team would initially know where their flag is), with maybe a neutral zone required for crossing. You'd prolly have to level down everyone to a basic char + level to balance it out though.
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Re: Ideas thread 2011

Post by Dudle »

I was thinking a map of an island with say 5 small towns around the perimeter of the island. The kracken would make its way around the island attacking the towns either randomly or in succession. Have it happen during the day so we can see the beast though.
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"Hmm hmm hmm, when you do things right, people wont be sure you've done anything at all." Probably a computerized space probe that collided with 'God' 'Futurama'
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Re: Ideas thread 2011

Post by Rufio »

Ozimandias wrote:I'd also actually like to see a reverse DtK, where a group of players would try and take down a fortress, or get to some npc that's being guarded. It could be a long map stretched from left to right, with the rightmost being the hardest.

Also, the current dtk game could have a score system implemented. Whoever did the best out of the entire group (support, healing, killing wise) as long as they got the mini-game finished would receive the best reward.
That sounds sweet, as you complete them, make them one step harder and make them instances? :D
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Re: Ideas thread 2011

Post by Tabitha »

Started doing Cartography again, was thinking, How about Ancient Maps (Treasure Maps That only can be used on Maeondir) High % rate towards Arty, Gold, Rare items, Just a thought.
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Re: Ideas thread 2011

Post by Aerie »

4d1432ef93b5cedea9c4ca0945d231c9.jpg
Mage/Warrior/Rogue Bracletes/ear rings

Multiple rings/necks and stuff of that sort. I wanna be able to wear Esto Carc, Pats, Golwids, 10 bands at one time, ear rings, bracelets, and the golem race put in all at the same time. xD Talk about a beastly fighter.
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Rufio
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Re: Ideas thread 2011

Post by Rufio »

One handed Orbs for mages (staff), they could use sheilds with. Recently been playing Diablo 2 (Known as, Eagle Orbs, Frozen Orbs, Sacred Globe, Smoked Sphere, Clasped Orb, and Jareds Stone.) and i was thinking that this would work. I can understand why you cant have a sheild and a staff but a shield and an orb sounds perfectly fine. Was there any other problems for mages not being able to use sheilds while every other class has it available to them? :?
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Re: Ideas thread 2011

Post by Aerie »

a sheild and an orb? what the hell are you talking about. I read that post 3 times and it still don't make sense. Sheilds got taken off of mages because mages were blocking a couple attacks here and there and the rogues and fighters got pissed off because it wasn't "fair". We were "overpowered". Sheilds did nothing but just add a little more int. (for me anyway). At the same time that the sheilds got taken out (for mages), PVP went gay because of the "cooloff" time if you move and cast at the same time.
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Re: Ideas thread 2011

Post by Keighn »

Sounds like an orb staff combination.
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Re: Ideas thread 2011

Post by Rufio »

Keighn wrote:Sounds like an orb staff combination.
Emo, your an idiot. Its clear that i am referring orbs to another game where they are not they same as here. Just a thought.
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Re: Ideas thread 2011

Post by Eclips »

/settarget SPELL PLAYERNAME
/settarget XM eclips
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Re: Ideas thread 2011

Post by Keighn »

Rufio wrote:
Keighn wrote:Sounds like an orb staff combination.
Emo, your an idiot. Its clear that i am referring orbs to another game where they are not they same as here. Just a thought.
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Diablo 2 Sorceress Orbs
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Re: Ideas thread 2011

Post by JadKni »

Either a new class or an addition to fighter that allows for more of a tank focus, not in drawing aggro but in retaliatory attacks and maybe some kind of shield bash that scales to Defense/MR.
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Re: Ideas thread 2011

Post by Dralos »

Create an 'abandoned farm' map of sorts and put posessed food mobs in it (like the weps that the wizard in sylvenguard summons)
which drop seeds, rare seeds, and maybe even special adamantium farming equipment :D

adamantium bucket ->sparkling water -> keeps plants saturated longer
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Re: Ideas thread 2011

Post by Keighn »

Hmmm, sounds likea map I once made for PnP RPGing.
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Ozimandias
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Re: Ideas thread 2011

Post by Ozimandias »

In addition to non-grinding ideas (like my reverse DtK minigame idea), maybe there could be gambling as well.

It doesn't have to be complex, just have it like in the old Fallout 1 and 2 games, where there was a series of betting options, and certain random chance of winning. Maybe even have a separate currency for casinos?

Ofcourse, it would be cool to have slot machines in the game that have euo avy's as icon characters. ie, Triple Phoenix = win an artifact or atleast a shitton of gp.
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Re: Ideas thread 2011

Post by MoonGoat »

It would be nice to be able to search (s) a pile of items to get a list of them to chose from, like withdraw from a banker.

A multi-drop function would be nice too, for example by using "shift+d", to mark some items in your inventory and drop all at once.
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Re: Ideas thread 2011

Post by Keighn »

Boss mob chests tinted a different color.
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Re: Ideas thread 2011

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