Keep it short and to the point. If you write a wall of text I will not read it. The shorter the better.
Post like this:
or like this:KingDavid wrote:Polearms should be able to attack two squares away.
Heikki wrote:Shadow warriors should hit harder (Do about 150p damage per hit) and allso have high AS (For break players defence). Maybe immune to wound/bleed?
They are slight easy compared to xp gain now.
(see this one got implemented - such a simple idea/fix and so concisely expressed)Heikki wrote:Regeneration ring broke too often IMO.
Maybe they should act like ORB ---> Decay on death?
There is no need for any superfluous text like 'jee what I'd really like to see' or your theories about whatever - post your idea in 10 words or less. Here is a bad example - sorry Rusty:
All that was needed was:Rusty76 wrote:I'd like to see some way to securely trade items from player to player. I was buying ore from Kracky and had dropped my gold on the ground. He dropped the ore and I picked it up. I saw the gold dissapear so I assumed Kracky picked it up. Later Kracky came to me and asked me for the gold for the ore. I trust Kracky so I know he is not trying to cheat me out of more gold. Kracky looked through his things and was unable to locate the gold. So I figure one of three things happened: 1. The gold was left too long and disappeared, even though I don't remember the gold being on the ground very long. 2.Kracky misplaced the gold. or 3. Someone came by while invisible and swiped it.
I could care less about the gold, that's not the issue. The issue is that I don't know what happened. I think that there needs to be a better way for players to give items to each other than by dropping them. Maybe a command like ctrl-t that would let you select an item in your inventory, specify a quantity, and offer it to an adjacent player. Then that player would have to accept the offer with /take or something like that. Keep it simple, no need to develop a trade screen or anything. Just a simple mechanism to securely give items to another player.
I do actually read this thread from time to time when I feel like putting in some random new thing I haven't thought of myself, but I shit you not, if I see more than 4 lines I go straight on to the next post, if not the next page.secure trading between players
Also discussion is ecouraged. If you like or don't like an idea say so and say why. I read all the replies about ideas, especially if they are short. Often the replies are better than the original ideas. So discussion is good, just keep it concise.