Ideas thread 2008

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Re: Things you'd like to see with EUO 1.3

Postby poply » Thu Dec 11, 2008 6:19 am

pvping pets soulds good to me... but there would need to be a new command for it so they dont attack players without you telling them to.

rusty is right about the... whatever he just said about the mages and rondels and stuff
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Re: Things you'd like to see with EUO 1.3

Postby ChrisCooper » Thu Dec 11, 2008 2:40 pm

Expansion of the ocean.

While playing around with my ship, I've realized that there isn't too much land for me to cover. The only practical use for a ship so far is crossing the high seas to quickly get to the other side of the continent. There aren't too many ships in-game at the moment, but when there are more of them, we don't have much land to cover. Maybe just increase the size of the continent, give it a bunch of ocean? Maybe some new islands that some people can start making maps for. Idk, just putting this out there.
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Re: Things you'd like to see with EUO 1.3

Postby Zilverlight » Fri Dec 12, 2008 4:11 am

I got around thinking with Ugrog that maybe some weather on EUO would be neat. I started playing around with avatars and tiles, made a 4 frame rain tile and replaced my own, my pet, ugrog's and ugrog's pet's avatars with the rain, to get a feel for what it'd look like over land. Looked pretty good. Changed the water tiles with the rain, to see it in mass at my house.

I was thinking, maybe rainy days, your vision is obscurred somewhat (can't see as far, and screen is somewhat darker) but nightvision doesn't make you see further.

I'm going to try and get atraxis to summon abunch of a certain avatar that I did rain for and take a screenie of what it'll look like (there will be health bars unfortunately) and will post that later.

The pictures I took and the 4 frames are below:
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Re: Things you'd like to see with EUO 1.3

Postby poply » Fri Dec 12, 2008 5:03 am

it would be better to test the look of rain tiles with something like bandages so you dont need help and there are no health bars
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Re: Things you'd like to see with EUO 1.3

Postby Keighn » Fri Dec 12, 2008 5:04 am

That'd be neat but I never saw the idea for fog ever put in so I have little hope for this.

Bandages are only a sinlge tile so that'd be hard to test. Perhaps the fountain instead.
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Re: Things you'd like to see with EUO 1.3

Postby Zilverlight » Fri Dec 12, 2008 5:59 am

couldn't use fountains... they cost too much for me to buy 10 or so just to test it not worth it.
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Re: Things you'd like to see with EUO 1.3

Postby laz » Fri Dec 12, 2008 4:31 pm

I know this is off-topic but.. a suggestions' thread with 44 pages just seems like.. it needs summarizing :-S

Or how on earth is Egg ever going to keep track of what has been said and go forward with [what he thinks are] good ideas?
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Re: Things you'd like to see with EUO 1.3

Postby Keighn » Sat Dec 13, 2008 1:10 am

I'm gonna repost this with a few more comments and more monsters I've found:

Here's some easy stuff that might be fixable that I'd like to see:

Regeneration Rings disappearing when you die. I got through dozens of these things and sometimes they disappear with the first hit. If not upon death then some sort of time limit.

If rings only took a gold nugget to make I'd probably be ok with the current usage of them. Right now they take a gold ingot = 10 gold nuggets.


The following boss monsters don't drop, which is annoying:

Alligators
Crocodiles
Hellcats
Hydras (blood & normal)
Firelizards
Basilisks
Gazers
Zorn (all types)
Some Golems (Fire Golems, thus far only)
Insects (meh maybe not a big deal since I don't see how they could carry something thing)
Slimes (I could see a slime carrying something)

Sharding:
fire golems don't leave a soul shard as the spell fails on them.
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Re: Things you'd like to see with EUO 1.3

Postby kusofthevalley » Sat Dec 13, 2008 3:03 am

Keighn wrote:If rings only took a gold nugget to make I'd probably be ok with the current usage of them. Right now they take a gold ingot = 10 gold nuggets.


Rings can be made with just a nugget. Nevertheless, I agree that they do quite often disappear a bit too quickly.
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Re: Things you'd like to see with EUO 1.3

Postby BlackMage » Sat Dec 13, 2008 2:23 pm

laz wrote:I know this is off-topic but.. a suggestions' thread with 44 pages just seems like.. it needs summarizing :-S

Or how on earth is Egg ever going to keep track of what has been said and go forward with [what he thinks are] good ideas?
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Pretty sure that egg has said earlier that he barely read these types of threads anyway X-D
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Re: Things you'd like to see with EUO 1.3

Postby laz » Sat Dec 13, 2008 4:26 pm

Well, Keighn seems to have understood my rather obscure underlying message and did a sum up of the most pertinent things he would like to see addressed for 1.3 - and that's what I honestly think we should all do, from time to time: take the thoughts we posted here, and mix it all up, select the most relevant (and preferably easiest to solve) and re-post.
:)

Just a suggestion! :chill:
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Re: Things you'd like to see with EUO 1.3

Postby goemon » Fri Dec 19, 2008 9:07 am

addy coin drops

would work kinda like transfer wands and arties, any monster can drop but its super rare, it should be left to 1 coin to provent you from losing a bit too much moneys.
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Re: Things you'd like to see with EUO 1.3

Postby Keighn » Sat Dec 20, 2008 6:35 am

Keighn wrote:I'm gonna repost this with a few more comments and more monsters I've found:

Here's some easy stuff that might be fixable that I'd like to see:

Regeneration Rings disappearing when you die. I got through dozens of these things and sometimes they disappear with the first hit. If not upon death then some sort of time limit.

If rings only took a gold nugget to make I'd probably be ok with the current usage of them. Right now they take a gold ingot = 10 gold nuggets.


The following boss monsters don't drop, which is annoying:

Alligators
Crocodiles
Hellcats
Hydras (blood & normal)
Firelizards
Basilisks
Gazers
Water Demons
Zorn (all types)
Some Golems (Fire Golems, thus far only)
Insects (meh maybe not a big deal since I don't see how they could carry something thing)
Slimes (I could see a slime carrying something)

Sharding:
fire golems don't leave a soul shard as the spell fails on them.



Just added Water Demons to that list.


Animated Weapons, Sword golems, and Crossbow Golems don't fly. Seems like they should considering they aren't crawling on the ground.
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Re: Things you'd like to see with EUO 1.3

Postby VataraSei » Sat Dec 27, 2008 11:30 am

I would like to see something happen with the virtue stones. I have all 7 and the only one in use is the black stone. Maybe a huge quest that requires all of them, I mean you go through Hell to get them, there may as well be a use to the and maybe the codex Island too.
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