Ideas thread 2008

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Re: Things you'd like to see with EUO 1.3

Postby Keighn » Mon Dec 08, 2008 5:21 am

Don't skills ahve the same problem? I swear not all my skills were listed on some characters due to so many of them.
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Re: Things you'd like to see with EUO 1.3

Postby mugima » Mon Dec 08, 2008 6:59 am

I don't know how hard this would be to implement or if anyone would use it, but how about a "mailing" feature. Could be used just to send items safely to a friend who's off line or to buy/sell from people who are off line. Example, someone posts on forums they're selling rogue band, but they don't really get to get on that often, or you never see them, and you discuss in the forums the price and things. All you would have to do is go to your bank and highlight the item type "/mail Eragon". Then the person who recieves the item can mail you the payment doing the same thing, it might even work to put in a price you want for the item when you mail it...I dunno, I was thinking of it and it sounded like a good idea.
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Re: Things you'd like to see with EUO 1.3

Postby ChrisCooper » Mon Dec 08, 2008 12:54 pm

Whoa. I think I completely misunderstood that. edited.
Last edited by ChrisCooper on Mon Dec 08, 2008 1:46 pm, edited 1 time in total.
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Re: Things you'd like to see with EUO 1.3

Postby Sync » Mon Dec 08, 2008 1:14 pm

mugima wrote:I don't know how hard this would be to implement or if anyone would use it, but how about a "mailing" feature. Could be used just to send items safely to a friend who's off line or to buy/sell from people who are off line. Example, someone posts on forums they're selling rogue band, but they don't really get to get on that often, or you never see them, and you discuss in the forums the price and things. All you would have to do is go to your bank and highlight the item type "/mail Eragon". Then the person who recieves the item can mail you the payment doing the same thing, it might even work to put in a price you want for the item when you mail it...I dunno, I was thinking of it and it sounded like a good idea.


The highlighted part would not work because you can't view your inventory and type at the same time, however, you can always do this. This can work vise versa as well. (as seen below):

Example (kind of like the example above, but more commands.) : Let's say that I have 2 ebony bucklers +1m dexterity, and I was selling for 500,000 gold pieces each. I'm going to sell them to Rusty. My command would be:
"/mail Rusty 2 Ebony Buckler +1m dexterity 1,000,000"
That means 2 ebony bucklers +1m dex for 1m gold in return. (500k each)

His command would be in return:
"/mail Sync 1,000,000 gold pieces 0"
That meas 1m gold for 0 gold in return.

You would not get the money/item until BOTH parties send a "/mail" command. If someone is sending you something for "0" gold pieces, you would send back "0" gold pieces in the return money slot for your item.

OR!!!!!!!!!!! (Flip it.)

Rusty's command would be: "/mail Sync 1,000,000 gold pieces 2 Ebony Buckler +1m dexterity"
Then, I would reply: "/mail Rusty 2 Ebony Buckler +1m dexterity 0"

The 0 would be there because he has already sent the money, so I cannot charge him twice for it.

Yet again, at this point (flipped or not), BOTH parties have to send something in order to get the item. Once the "/mail" command has been submitted by both people, the item will appear in your inventory.

This is a REALLY good idea to me. If I need a town portal, and I'm trapped and someone wants to come and train with me, they can send me a town portal that way, and then they can join me.

I really like this idea. Good job!! :dance:

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Re: Things you'd like to see with EUO 1.3

Postby poply » Mon Dec 08, 2008 4:36 pm

wouldnt it be easyer to just have the second person type "/deal" or something?
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Re: Things you'd like to see with EUO 1.3

Postby Sync » Mon Dec 08, 2008 4:53 pm

poply wrote:wouldnt it be easyer to just have the second person type "/deal" or something?



Yes, it would. However, what if you didn't mean to make the deal, with the way that I worded it, if you type that, you MEANT to make the deal. I get what your saying by that, but I like my way.

Something else that I looked over in that. The item stays WITH YOU at all times, until the other person has /mail'd you back, at that point, the item transfers to the other persons inventory. This way there are no "lost" items, or duped.

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Re: Things you'd like to see with EUO 1.3

Postby Eidolon » Mon Dec 08, 2008 4:57 pm

This is a good idea the way Eragon suggested it. You're getting too caught up in the stupid wording and whatnot that would make it so confusing no one would even use the feature.

Keep it simple
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Re: Things you'd like to see with EUO 1.3

Postby Sync » Mon Dec 08, 2008 5:03 pm

Eidolon wrote:This is a good idea the way Eragon suggested it. You're getting too caught up in the stupid wording and whatnot that would make it so confusing no one would even use the feature.

Keep it simple


That "stupid wording" is necessary, look(and Ii stated this in my last post) :

The problem that he has in there though is he said, "Go to your bank, highlight it, then type /mail *playername*."

You can't view your inventory, or bank something, and type at the same time. Therefore, that's why I said something like, "/mail *playername* *quantity* *item* *price*"

That is not as confusing as you think it is. Thank you.

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Re: Things you'd like to see with EUO 1.3

Postby Turtle » Mon Dec 08, 2008 9:42 pm

In another game I played, it was handled like an escrow service.

Player 1 creates a transaction. Player 1 puts his or her half up (for instance, ebony staff +5).

Player 2 views the transaction and puts up his or her half (for instance, 150k gp).

Player 1 approves the transaction.

Transaction complete!

If Player 1 declines the transaction, both players receive the item back in their inventories.
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Re: Things you'd like to see with EUO 1.3

Postby Keighn » Tue Dec 09, 2008 12:13 am

Here's some easy stuff that might be fixable that I'd like to see:

Regeneration Rings disappearing when you die. I got through dozens of these things and sometimes they disappear with the first hit. If not upon death then some sort of time limit.

The following boss monsters don't drop, which is annoying:

Hellcats
Hydras (blood & normal)
Firelizards
Basilisks
Gazers
Zorn (all types)
Some Golems (Fire Golems, thus far only)
Insects (meh maybe not a big deal since I don't see how they could carry something thing)
Slimes (I could see a slime carrying something)
Last edited by Keighn on Wed Dec 10, 2008 1:24 am, edited 1 time in total.
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Re: Things you'd like to see with EUO 1.3

Postby Sync » Tue Dec 09, 2008 6:56 am

Turtle wrote:In another game I played, it was handled like an escrow service.

Player 1 creates a transaction. Player 1 puts his or her half up (for instance, ebony staff +5).

Player 2 views the transaction and puts up his or her half (for instance, 150k gp).

Player 1 approves the transaction.

Transaction complete!

If Player 1 declines the transaction, both players receive the item back in their inventories.



So your thinking of something like a "/trade" command.

I could see that too. You could talk and discuss all the prices and everything over "/t" and then actually trade them with "/trade *playername*". But, saying "/trade Sync" won't mean anything. You still would have to have something like "/trade *playername* *quantity* *item* *price*" Ex: "/trade *Rusty* *1* *Ebony_Crook_+5* *150,000*"

So it could be "/mail" or "/trade". But I really like that idea.

However, think of it this way too. As Eragon pointed out, some players are not on all the time. Typically, "/trade" would mean you would BOTH be there at the same time "trading". You can "/mail" it to some one, then when they log on, whether your online or not, they will see that they have been "mailed" an offer. They will "/mail" the money back to that person and once the money has been sent, then that person will recieve their item. meaning, when the other person logs on, they will see the transaction is complete, and the money is in their pocket, and you move on your way.

So, if this does happen, I see the "/mail" happening more than the "/trade". :roll:

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Re: Things you'd like to see with EUO 1.3

Postby mugima » Tue Dec 09, 2008 8:54 am

My idea is more for a "mail" feature not a trading feature where you'd have to type in all that crazy wording for what you want in return and all that. Also, you can type in your bank list...it's in the "Find" feature, and maybe it could be altered so that you can use it to mail things, in any case, I think the whole "highlight the item and type /mail playername" would be easier that all the stuff you posted sync, sorry. Also, they way I was thinking of it it would go to your bank account not your person, so them "mailing" you a tp to come hunt with you wouldn't/shouldn't be possible. Anyway, I was just posting my two cents, later
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Re: Things you'd like to see with EUO 1.3

Postby Sync » Tue Dec 09, 2008 9:41 am

I still like my way better. It would make trades easier and it would be safer.

Sync's idea > Eragon's idea. :dance:

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Re: Things you'd like to see with EUO 1.3

Postby mugima » Tue Dec 09, 2008 1:43 pm

Uhm, seeing as you got your idea from my idea, your idea is mine anyway you look at it.
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Re: Things you'd like to see with EUO 1.3

Postby Sync » Wed Dec 10, 2008 7:08 am

Point well taken. I was talking about my version of your idea. As in "/mail *name* *quantity* *item* *price*.

Excuse me.


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Re: Things you'd like to see with EUO 1.3

Postby Heikki » Wed Dec 10, 2008 8:00 pm

IMO real things that should be added/changed:

- Vampire wepon nerf
- Claymore are way too good for fighter and rondels are way too good for rogues compared to other weps
- Br tint is way too good for mages
- Mages do too much (or too fast) damage (Even with stat reduction) --> There should be VOG and XC damage cap
- Protection scroll should not work in pvp

Ps. Dont send self-interest post as reply ;)
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Re: Things you'd like to see with EUO 1.3

Postby Keighn » Thu Dec 11, 2008 12:49 am

Heikki wrote:IMO real things that should be added/changed:

- Vampire wepon nerf
- Claymore are way too good for fighter and rondels are way too good for rogues compared to other weps
- Br tint is way too good for mages
- Mages do too much (or too fast) damage (Even with stat reduction) --> There should be VOG and XC damage cap
- Protection scroll should not work in pvp

Ps. Dont send self-interest post as reply ;)


I don't exactly understand what you mean by "self-interest" but that whole post of yours seems to reflect something to that extent. IMO, if the current base mechanics make the game too easy then implement your own rules on your self to make the game more challenging. The last thing most people want is a communistic game directed by dictatorship.
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Re: Things you'd like to see with EUO 1.3

Postby Heikki » Thu Dec 11, 2008 2:58 am

Sorry, I did not made my opinions clear :P.. Did not meaned to be so rude that it seems.

I just meaned with self-interest posts:

1) If you know that something is over powered .. you should say it even if it is your best characters skill, spell, item or anything...

or

2) Posts should NOT be like:
Boost Vampire claymores in EUO 1.3 !!!!... (Just because I play with fighter myself and I have vampire claymores and it is allready best fighter weapon)

Just meant that:
People should post fair posts...
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Re: Things you'd like to see with EUO 1.3

Postby Keighn » Thu Dec 11, 2008 3:55 am

Well, my post was a tad hostile in itself. I honestly should check weapon speeds and how effective they are. Claymores are just nice becuase of damage potential at the cost of not being able to use a shield. Pre lvl 75 I usually didn't even consider using a claymore or labrys. I was constantly using a shield. Currently I use a vampy claymore of xmp vs. dragons/daemons with a sometimes switch to a labrys. Even loaded with pots I just don't think i'd be able to take the abuse without GHS and vamp. Sure, I can lure 1 at a time kill, med/bandage and repeat but in some of these maps that just isn't going to cut it with the respawn the way it is.

Tints that don't seem effective:
addled -- this almost never does anything. It might be ok for missile combat though.
Runed -- I see no significant, if any, criticals appearing (actually i see less).
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Re: Things you'd like to see with EUO 1.3

Postby Rusty76 » Thu Dec 11, 2008 6:03 am

Heikki wrote:IMO real things that should be added/changed:

- Vampire wepon nerf
- Claymore are way too good for fighter and rondels are way too good for rogues compared to other weps
- Br tint is way too good for mages
- Mages do too much (or too fast) damage (Even with stat reduction) --> There should be VOG and XC damage cap
- Protection scroll should not work in pvp

Ps. Dont send self-interest post as reply ;)


-Vampire weapon nerf
I could agree to that since it seems that vamp weapons are easily the most prefered tint of fighters and rogues. What I would really like to see is the other tints improved to be as good as vampy, but that probably isn't going to happen :-S

- Claymore are way too good for fighter and rondels are way too good for rogues compared to other weps
Actually I can kill shadow warriors slightly faster with my gloves of attack than with a claymore. I think the claymore is fairly balanced vs other weapons. Polearms are an exception, they need a boost. They are too slow for how little they hit. Another factor when comparing weapons from different skills is the effect of stat reduction. a level 200 polearms char is not going to do as much damage as a level 200 longswords char due to stat reduction. As for rondels, yea they are the best rogue short sword weapon. I don't think they should be nerfed but maybe another short sword weapon could be improved to be equal. Rogues have a hard enough time with their low AS (made worse by the stat reduction) they defintely don't need a nerf to their damage.

- Br tint is way too good for mages
Actually it's not that the BR tint is too good, it's that the other tints aren't very good for a mage. The only exceptions to this are barbed and silver. Barbed works good for special situations and silver works great on undead. Vampy would be better if it gave back more than 1hp per hit.

- Mages do too much (or too fast) damage (Even with stat reduction) --> There should be VOG and XC damage cap
Mages do more damage because they are physically weaker. The need to take out enemies quickly so they don't get hurt. the Idea of a cap on the power of an offensive mage spell is wrong. Would you like a cap on the damage you can do with a sword? I wouldn't think so. Capping spell damage would effectively make mages unable to attain power after a point and this is wrong.

- Protection scroll should not work in pvp
Why not? The person took the time to train their inscription to be able to make protection scrolls so why shouldn't they be able to use them to protect themselves. I personally think pets should be usable in pvp also.
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