Dudle wrote:I posted in 3 separate threads where Hekiki and Gulnar were posting the same thing
3? I only count 2, and it was a throwaway comment in the "Stuff Not Dropping" thread-I had a more detailed post following up Heikki here.
Anyway, I think you get it. 2-H staves and 1-H wands is a good idea. I don't have some fantasy trope based objection to mages using shields. I don't really care if they do. The problem (and I think I speak for Heikki here too) is that there is no drawback to mages using shields.
A year ago, mages "couldn't" use shields, and nobody was complaining about it being unfair, so I'd thought the old system was reasonable (Des and I were bitching about monks not getting shields, but I've dropped that). Really, mages could use shields a year ago; the tradeoff was not being able to equip a staff. That might be too extreme a drawback; letting mages use (slower) 1-handed wands is reasonable. Or, per Magrock, having a somewhat slower casting time with staves when a shield is equipped (I checked, and currently, equipped shields do not affect casting time). Letting mages use shields to block might even be reasonable if there was some tradeoff.
Fighters and rogues do have to make a tradeoff if they equip a shield; dual-wield, ranged, monk or 2-handed can't be done. Nobody is arguing that there shouldn't be a tradeoff for these classes, but mages don't have a tradeoff, and that isn't right. Most fighters and rogues don't choose to make that tradeoff-I checked the top 100 players, and only 11 have a shield equipped; 5 of the 11 are mages. Magrock mentions that a shield will reduce a mages movement rate-that is a minor tradeoff, but doesn't really count as it applies equally to all classes; some people choose to play "naked" to avoid it.
eclips wrote:You don't see anything unfair with carrying around a shield and a orb? Or two weapons and an orb? If you're for a new slot for orbs (which i'm against) it wouldn't be fair to not let mages do something with their shield slot so everybody just shut up and leave it alone.
No, I don't see anything unfair about shield+orb if orb slot were added. Mages would get an equal bonus here, with staff+orb (and staff/shield/orb if staves remain 1 handed and an orb slot is added). Why should mages necessarily be able to use their shield slot in conjunction with a staff? Fighters with 2-H weapons, rogues with ranged, and monk-style fighters have to leave it empty already.
Dudle wrote:The second quote is taken out of context and i still think its valid. Wheather its 10% more health/mana or 3 AS...or an increase in defense / MR / NV / stats. Obviously atrifacts will have more bonuses.
Yeah, artifacts are better, but orbs suck. Can we argue an orb slot as a separate issue from nerfing staves? Orbs are supposed to suck, I don't object to that. They break, so they're unreliable. They're fairly rare, so you can't maintain a large supply in case of breakage. Rogues do have an advantage getting orbs currently; I'd like to see mobs drop them (rarely) so fighters and mages can get more. Nobody uses orbs instead of shields-only 1 player in the top 100 has an orb equipped, and it's not enchanted, so I think he's just messing around. An orb slot would make orbs somewhat useful, but currently nobody in their right mind bothers with them.
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