Ideas thread 2009

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Re: Things you'd like to see with EUO 1.3

Postby Magrock » Thu Feb 26, 2009 1:05 pm

Yes. It has been brought up. To get this you must buy a house from Egg.
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Re: Things you'd like to see with EUO 1.3

Postby Rufio » Thu Feb 26, 2009 11:36 pm

Well i have a house but my banks are not together...do i just combine them in my house?
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Re: Things you'd like to see with EUO 1.3

Postby Heniek » Fri Feb 27, 2009 1:25 am

Store items in your house(in containers or just on ground) - problem solved.
It's always funny until someone gets hurt. Then it's just hilarious.

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Re: Things you'd like to see with EUO 1.3

Postby Keighn » Sat Feb 28, 2009 3:48 am

A long time ago there were some zinc smelting tongs out there so you could make zinc ingots. I'm not sure when they were in or how but they existed. Kind to think of it there were iron ingots out there too (again, probably dm spawned ideas or gifts). Anyway, when egg put in Addled, Barbed, runed weapons there was a slight cheese. Assuming you had zinc tongs to smelt zinc ore into ingots or just a heapload of zinc ingots, then you could use barbed smithing hammers to make barbed weapons. I know I made a bunch when ol seph or someone lent me their tongs. I think it was found out later that iron ingots made addled weapons. This was brought up in some old thread a long time ago. Ever since weapon wear was taken out the three smithing hammers (runed, addled, barbed) were taken out. At least I haven't seen them in ages.
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Re: Things you'd like to see with EUO 1.3

Postby Magrock » Sat Feb 28, 2009 9:35 am

I still have plenty of zinc ingots left and I make barbed weapons. Transfer wands won't work on these.
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Re: Things you'd like to see with EUO 1.3

Postby LaughingCoyote » Sat Feb 28, 2009 6:09 pm

Nuts! Intentional, egg?

Can you make barbed armour, addled armour?
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Re: Things you'd like to see with EUO 1.3

Postby Rufio » Sun Mar 01, 2009 5:46 am

Barbed armor, a % of damage back at what hit you?
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Re: Things you'd like to see with EUO 1.3

Postby nanasi » Wed Mar 04, 2009 8:14 pm

I want more shrines like (STR+5 DEX+1)
I'm not good at english sorry.
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Re: Things you'd like to see with EUO 1.3

Postby Eclips » Thu Mar 05, 2009 2:16 am

more shrines would be a waste. just level once at the dex shrine for every 5 times at a str shrine and it works out the same way.
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Re: Things you'd like to see with EUO 1.3

Postby nanasi » Thu Mar 05, 2009 4:44 am

STR=DEX is best for longswords and unarmed but you cant make based stat STR=DEX with fighter stat(STR30 DEX25 INT25)
I'm not good at english sorry.
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Re: Things you'd like to see with EUO 1.3

Postby Heniek » Thu Mar 05, 2009 6:14 am

You can make your base stats 30/31, one point difference really isn't noticable. If you want perfectly 50/50 stats, you can fix them with worn armours.
It's always funny until someone gets hurt. Then it's just hilarious.

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Re: Things you'd like to see with EUO 1.3

Postby nanasi » Thu Mar 05, 2009 7:01 am

If my all armors are +30stats I cant fix 30/31
If I use one +29stat armor It's not best
I'm not good at english sorry.
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Re: Things you'd like to see with EUO 1.3

Postby Heniek » Thu Mar 05, 2009 7:24 am

Heniek wrote:one point difference really isn't noticable
It's always funny until someone gets hurt. Then it's just hilarious.

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Re: Things you'd like to see with EUO 1.3

Postby Lemonope » Sat Mar 07, 2009 12:05 am

I would like to see the Black Stone Portal completely unrelated to the normal TP (say a red Portal).

Using the Black Stone wipes out your normal TP scroll, this makes visiting Maeondir costly if you were deep inside a New Sosaria dungeon, and wanted to return.
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Re: Things you'd like to see with EUO 1.3

Postby †WARMAGE† » Mon Mar 09, 2009 3:35 pm

Heikki wrote:Drops from cartography needs boost... stat 23 items from lvl 15 is not really good :)


i just got chain boots of Str +31 a few days ago from a lvl 15 map X-D
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Re: Things you'd like to see with EUO 1.3

Postby KingDavid » Tue Mar 10, 2009 4:28 am

To be able to re arrange inventory/bank/merchant stock. Namely merchant stock, because taking everything think out to rearrange is a huge hassle when you have to set the prices again.
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Re: Things you'd like to see with EUO 1.3

Postby Eclips » Tue Mar 10, 2009 3:33 pm

That's why the search and filters got put in.
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Re: Things you'd like to see with EUO 1.3

Postby KingDavid » Wed Mar 11, 2009 7:14 am

Yeah that helps, but still on my merchant I like to have certain items right on top for people to see right away such as rafts and tomes, because that where they expect to see them. And yes people have said "There is no rafts left on your merchant" because they were not at the top. :nightshade: All beit low priority, it can never hurt to add more flexability
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Re: Things you'd like to see with EUO 1.3

Postby nanasi » Tue Mar 24, 2009 6:32 am

Please make way to get tome(VF) and tome(XC) without doing Virgil's quest.
New characters can be fighter-mage or rouge-mage with learn VF and XC.but my characters cant learn VF/XC because they're did Shamino OR Greyson's quest.When my character made,there isnt Shrine of versatility so I think I dont need VF/XC tome. :cry:
I'm not good at english sorry.
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Re: Things you'd like to see with EUO 1.3

Postby Eclips » Tue Mar 24, 2009 7:02 pm

Vf isn't that great of a spell and you'd waste a lot of levels to get 100% in two skills and have decent enough stats. You'd be better off only getting enough skill in magic to cast VM and SL and putting your levels into stats.

If you're on PD and youre primarily a rogue or fighter but have 100% magery as well you wont have enough INT to want to use sorcery often.
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