Ideas thread 2009

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KingDavid
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Re: Things you'd like to see with EUO 1.3

Post by KingDavid »

Would it be possible to bind spells to ctrl+f1/f2/etc so you can cast spells using ctrl plus a f-key. This would allow 8 more keys to bind spells / abilities too. and to bind them you would use ctrl+shift+f-key.
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Rusty76
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Re: Things you'd like to see with EUO 1.3

Post by Rusty76 »

I think it would be a cool idea to rename darkhide gear into dragonhide gear. It wouldn't be any different, just the name would change is all. Then make dragonhide gear craftable through the tailoring skill. Crafting dragonhide gear would require dragon hides obviously. It would be nice to have something else you could craft with tailoring skill in the 75%-100% skill range that didn't require the use of cowhides. It is very difficult to collect enough cowhides to raise tailoring skill given how slowly the skill increases and the lack of availability of cowhides and if there was something else that could be crafted to train the skill this would help alot.
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Heikki
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Re: Things you'd like to see with EUO 1.3

Post by Heikki »

1) "Jolt strike" -move for rogues:
Rogues should be able to backstab with bows... Maybe AEP and/or Stunning and/or Blinding effect(s) for low amount of time on target.

2) Allso slings should do more damage on giants :P

3) Platinum and Mithril materials (Additional for old ideas)

Light Mithril:
Weapons/staffs: 40% more damage, +1NV, +1 MR
Armours: +1 HP regen, +1 Mana Regen, + 1NV, +1 MR

Dark Mithril:
Weapons/staffs: 35% more damage, 35% faster, 35% lighter
Armours: Lowers magical damage 5% per item, +40% def, 35% lighter

Shadow Platinium:
Weapons/staffs: 40% more damage, -1(minus)NV, + 2MR
Armour: Lowers physical damage 5% per item, +40% def, -1(minus)NV, + 2MR, 2% "Dodge chance" per item

There should be 25% cap (or something like that) on lower physical and lower magical damage

New material NOT usable with wand of transferrence :psychotic:
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Keighn
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Re: Things you'd like to see with EUO 1.3

Post by Keighn »

Boxing Glove as a weapon (so you can dual wield and wear two if you're a troll) same attack speed as hands 0-1 dmg.
Wearable Belts (new slot so you can wear your championship belt)
Different footwear (sandles, shoes, boxing boot-- w/e they're called)

While we're at it: bars and alcohol, more female avatars, more clothing (like boxing shorts).
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Eidolon
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Re: Things you'd like to see with EUO 1.3

Post by Eidolon »

Keighn wrote:Boxing Glove as a weapon (so you can dual wield and wear two if you're a troll) same attack speed as hands 0-1 dmg.
I'm pretty sure its a bug that using two UA weapons (neko de, brass knuckles, and katar) stops Quivering Palm from working correctly. It sees the second hand weapon as a shield and because of that it stops you from getting the critical hits you're supposed to get after casting the special attack. Goes along the same lines as wearing anything other than gi/unarmoured gear while using Unarmed and it not working correctly.

I already posted it in the bugs thread over a month ago.
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laz
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Re: Things you'd like to see with EUO 1.3

Post by laz »

Actually, the Quivering palm not working without full unarmored gear is described in the manual, so maybe its more of a feature rather than a bug? :cow:
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Eidolon
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Re: Things you'd like to see with EUO 1.3

Post by Eidolon »

Talking abt half trolls that are new to the game and are being held back in a certain aspect because of a "feature" that was implemented for good reason but has nothing to do with half trolls now.

If you actually read my post and have any comprehension skills at all you can understand the point.
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laz
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Re: Things you'd like to see with EUO 1.3

Post by laz »

Geez dude, relax.

I did read your post, and i like to think i can understand general writing.
And in regard to what you said, the fact the quivering palm only works when wearing full UA seems to be independent of race. So, from where I stand, it seems to me the question would be more like the new races (i think i heard complaining about all being nerfed - all but humans) are not exactly balanced or players aren't taking full advantages of them.

In my post, I meant to say the critical is working just like described, whether you're playing human, half troll, draconian, or any other race.

No hard feelings? :--;:
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Heikki
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Re: Things you'd like to see with EUO 1.3

Post by Heikki »

I would like to see "Blinding" in greater role in EUO.

Maybe:
1) New mage spell "Blinding"
2) New spell enchanted weapons with blind spell
3) Blind potion
4) Maybe bloodbolt special move should allso blind
5) Rogues back stab with bow should cause blind

Blind in PVP: (something like this??)
(50% chance) Cause total vision loss for a while
OR
(50% chance) Cause -5 Night Vision penalty for a while

allso
50% to hit penalty and 50% spellfailure when blinded

Blind in PVM : (something like this??)
Monsters get 50% to hit penalty and 50% spellfailure when blinded
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Heikki
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Re: Things you'd like to see with EUO 1.3

Post by Heikki »

Allso artifacts are little out of date now.

+10-15 stat artifacts are not enough good to be artifacts, because monsters now drop even over +30.
Reg Heikki, Pyttipannu, Nappo
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Heikki
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Re: Things you'd like to see with EUO 1.3

Post by Heikki »

+Int (Honesty) and +str (Valor) shrines should be near Izumi and Nord for new players.
Reg Heikki, Pyttipannu, Nappo
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wishIwasDM
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Re: Things you'd like to see with EUO 1.3

Post by wishIwasDM »

uhhh I think PvP kill tracking for the armory would be cool.

Also no PvP death penalty for PD would spice things up a bit, just a thought
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DarkIllusionist
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Re: Things you'd like to see with EUO 1.3

Post by DarkIllusionist »

wishIwasDM wrote:uhhh I think PvP kill tracking for the armory would be cool.

Also no PvP death penalty for PD would spice things up a bit, just a thought
Some people would put pvp 1 on in the false belief they are safe.

Until [Insert random high level mage here] rocks up and AEP's, and XJ's them while they get mauled by 8 minotaurs.
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souranant
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Re: Things you'd like to see with EUO 1.3

Post by souranant »

I would love to see an onsite version of the game. I travel alot and use library computers, hotel computers, schools computers (only during study hall :) ), ect. and it is such a pain to have to download the game on every computer I visit only to have it blocked or unable to run because it's an .exe. So if there was a version that would run right on the Swut.net/euo site that would be awesome!
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Nyroc-----------> Lvl. 37
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Main hand: silverleaf staff of leeching
Off hand: small shield of intelligence + 7
Head: horned helm of intelligence + 8
Torso: chainmail of intelligence + 10
Legs: leather leggins of intelligence + 8
Feet: padded boots of intelligence + 8
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LaughingCoyote
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Re: Things you'd like to see with EUO 1.3

Post by LaughingCoyote »

You can run euo off an usb drive... its "portable" - just copy the euo directory and you wont have to download it again and again.
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Heikki
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Re: Things you'd like to see with EUO 1.3

Post by Heikki »

Drops from cartography needs boost... stat 23 items from lvl 15 is not really good :)
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Killsmith
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Re: Things you'd like to see with EUO 1.3

Post by Killsmith »

I would like to see a key combination that allows you to switch skill bars. Two would be good, three would be great. Maybe Ctrl + Tab would work? What about making them mappable to number keys or something on the number pad like *?

Also, I'd really like a skill bar shown in the space between the screen and the console. No art for the skills, just a few characters per button to let me figure out what I have bound where.
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Keighn
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Re: Things you'd like to see with EUO 1.3

Post by Keighn »

Skill bars? What on Earth are you talking about dear chap?
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Rufio
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Re: Things you'd like to see with EUO 1.3

Post by Rufio »

I have a couple ideas to run past you guys...

I think it would be cool to have a "hit list". Like you put people on that list and when you see them on your screen their health bar be purple or a diffrent color than everyone elses.

i think it would be cool to have on your mini map green dots for your party members.

Quests that people 100+ still would be challenging for them and get halfway decent experience.

I like the idea of barbed and Addled ore. (Some form of alchemy or enchanting to make them the tint you want.)

Some way to enchant your own weapons like old enchanting but only for yourself. LEAVE THE TRANSFER WANDS! :)

Cartography increased drops for levels 13-15 maps. (Been finding crappy items lately from them.)

Some sort of bonus for having 100 fishing. (Questionable, not needed but would be nice,)

Temporary enchants for enchanters, like fiery/iccy enchants. (Fiery doing damage over time, Iccy slowing down enimies or sometimes "freezing" them in place.) (I mentioned this in a post a while back) Only temporary though.

Better bonus for silver armor.

Pets using rings and collars. (Also mentioned in another post.)

Thats pretty much all i can think of that would make this game even better. I love this game and great job to all who has worked on it. Happy hunting! :D
Rufio - Level 314 - Bloodkin - Mage
http://euotopia.com/plyr.php?p=Rufio&serv=reg
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Rufio
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Re: Things you'd like to see with EUO 1.3

Post by Rufio »

I dont know if this has been brought up before or not but i think it would be cool to have your bank as an account thing. For example like me being on Rufio and seeing both Rufio's and Columbus's bank as one. Just a thought.
Rufio - Level 314 - Bloodkin - Mage
http://euotopia.com/plyr.php?p=Rufio&serv=reg
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