Necromancers ARE LIVE!

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Re: Necromancers ARE LIVE!

Postby Eclips » Sun May 03, 2015 2:27 pm

They all respond to the same keyword. Its next or more, or something to that effect.
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Re: Necromancers ARE LIVE!

Postby Djanno » Sun May 03, 2015 11:02 pm

Eclips wrote:They all respond to the same keyword. Its next or more, or something to that effect.


Yeah, the trouble is they only tell once and you have to remember it.
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Re: Necromancers ARE LIVE!

Postby Eclips » Mon May 04, 2015 12:17 am

I never had that problem, they always retold me if I forgot.



Also, Flesh golems should be moved to bonecrafting now.

Maybe replace them with Ether or Blood Golems in Alchemy?
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Re: Necromancers ARE LIVE!

Postby Cirrus » Mon May 04, 2015 5:52 am

Thanks guys. Eclips is right; I tried it. Looks like "more" is the keyword.
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Re: Necromancers ARE LIVE!

Postby jackalope » Thu May 07, 2015 7:09 pm

Djanno wrote:
jackalope wrote:PS any idea how to kick Ripley the phase beast (as desired by Drumheller)?
Thanks !


Have you tried talking to Ripley? ;)

THANK YOU YOU ROCK!!!! X-D

Could you please help me by telling me which armor to wear: http://euotopia.com/plyr.php?p=Jackalope&serv=reg

I seem to be killed quite easily.... :( Could you please tell me what better to wear?

THANK YOU !!!
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Re: Necromancers ARE LIVE!

Postby Eclips » Thu May 07, 2015 10:28 pm

The best things you can wear to increase your survivability would be a bone belt, which you can make with bone crafting. I would also suggest rocking Magic Resistance gear. If you see me in game (eclips/Willow/Silence) say something and ill hook you up with some gear and levels.

Also, when you're hunting solo, remember to roll up with your undead summons. Alternatively, you could start working on Taming. Eventually we will be able to tame undead pets, but in the meantime I think you can just work on regular ones.
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Re: Necromancers ARE LIVE!

Postby jackalope » Sat May 09, 2015 11:39 pm

Eclips wrote:The best things you can wear to increase your survivability would be a bone belt, which you can make with bone crafting. I would also suggest rocking Magic Resistance gear. If you see me in game (eclips/Willow/Silence) say something and ill hook you up with some gear and levels.

Also, when you're hunting solo, remember to roll up with your undead summons. Alternatively, you could start working on Taming. Eventually we will be able to tame undead pets, but in the meantime I think you can just work on regular ones.

That would be coolest X-D thanks in advance man !
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Re: Necromancers ARE LIVE!

Postby 1[WoWz] » Thu May 28, 2015 4:56 am

I was pretty bummed when I noticed that bonecrafting didn't go up to 100 yet, so I came up with some new recipes. Bone could work like a mix between silver and mithril (10 MR and +10 for each point of defense but is only given if the necromancer has 100 skill in bonecrafting or necromancy/hexblades). Also on NG I noticed that bonecrafting doesn't count as a class skill, is this intentional? I was under the impression that bonecrafting was going to be for necromancers only.

Bone Fishing Rod 40 (works as a normal fishing rod but has a rare chance of fishing up bones/skulls)
Boneweave Sandals 45
Boneweave Robe 50
Boneweave Gi (legs) 55
Boneweave Gloves 60
Boneweave Cap 65
Boneweave Gi (torso) 70
Skull Dust of Phasing 75 (one time use item, works just like a cyan potion)
Bone Ring 80
Bone Amulet 85
Bone Anhk 90
Bone Necklace 95
Greater Bone Charm 100 (works like a bone charm but unlimited uses to feed/tame undead pets)
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Re: Necromancers ARE LIVE!

Postby EmoMage » Sat Jun 13, 2015 1:58 pm

with MR gear and a vamp staff, i hit the same as when i do with all my +33-34 int gear and an adam staff +9. doesn't int and the weapon tint affect the spell damages?
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the zombies are pulling the arrows out of their ass
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Re: Necromancers ARE LIVE!

Postby EmoMage » Sun Jun 14, 2015 11:29 am

bump? *will delete once answered. :( *
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Necromancers ARE LIVE!

Postby 1[WoWz] » Sun Jun 14, 2015 12:56 pm

EmoMage wrote:bump? *will delete once answered. :( *


What spells/class? You're probably casting a spell that doesn't scale with int, like flame strike or soul transfer.
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Re: Necromancers ARE LIVE!

Postby EmoMage » Mon Jun 15, 2015 12:58 am

hail of bones. the XC of necros. i've gained 100 level and i'm still hitting the same amount.
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Necromancers ARE LIVE!

Postby Keighn » Mon Jun 15, 2015 3:20 am

For spells that are not as int based perhaps they should scale higher per level attained. Even a flat .5 .75 or +1/per level more would be helpful. Could possibly be op I mean flame strikes and hail of bones for 500-1k of damage. Then again, my xc damage was way up there with lots of int.
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Re: Necromancers ARE LIVE!

Postby EmoMage » Mon Jun 15, 2015 11:02 am

with full int suit on a level 1000 mage and feel great and angel fish cakes and adam shill +9, i can hit 1400 XC's.

with all that up there that i just said, i hit 199-206 with that hail of bones. on a level 1k, with all that int gear, feel great, angel fishcakes and adam shill +9.....







once you're in the higher levels, you feel shitty and not worth playing.
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ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Necromancers ARE LIVE!

Postby eggmceye » Mon Jun 15, 2015 5:34 pm

yeh, but how many times does bones hit the target? answer: more than once
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Re: Necromancers ARE LIVE!

Postby EmoMage » Mon Jun 15, 2015 11:55 pm

yeah, but still. :(
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Necromancers ARE LIVE!

Postby 1[WoWz] » Tue Jun 16, 2015 2:50 am

I think the only things that need to be fixed on necromancers at the moment is the lag caused from hail of bones in parties (is this possible?) and fleshing out the rest of bonecrafting.
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Re: Necromancers ARE LIVE!

Postby Keighn » Tue Jun 16, 2015 5:28 am

Ah aoe multi. Ok now I see.
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Re: Necromancers ARE LIVE!

Postby EmoMage » Wed Jun 17, 2015 5:22 am

for hail of bones, how about instead of a "rain" that last a few seconds, it's just one time. one "wave". increase the speed of casting to make it cast like XC, and raise the damage to XC x .5. this way it isn't as strong as XC because it can hit more creatures at one time. so at higher levels when you're hitting 800 xc's, you can hit 400 waves of hail of bones.


and with it only being 1 "wave" instead of a 3 or 4 second rain, it should help cut down on the lag issue too.


long story short, it will make necro's better, reduce the "cheeseyness", and clean up the lag.
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Necromancers ARE LIVE!

Postby 1[WoWz] » Wed Jun 17, 2015 6:34 am

EmoMage wrote:for hail of bones, how about instead of a "rain" that last a few seconds, it's just one time. one "wave". increase the speed of casting to make it cast like XC, and raise the damage to XC x .5. this way it isn't as strong as XC because it can hit more creatures at one time. so at higher levels when you're hitting 800 xc's, you can hit 400 waves of hail of bones.


and with it only being 1 "wave" instead of a 3 or 4 second rain, it should help cut down on the lag issue too.


long story short, it will make necro's better, reduce the "cheeseyness", and clean up the lag.


I agree, I would actually like to see Hail of Bones change from a damage over time spell to an area of effect blast centered on the enemy. Reducing lag is really important and HoB seems like it really lags anyone with a slow connection.
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