Necromancers ARE LIVE!

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Re: Necromancers ARE LIVE!

Postby Mackey » Tue Apr 07, 2015 7:21 am

Mr.Crowley wrote:
Eclips wrote:basement of minohalls.



:? Could you inform me where the monastery is?


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Re: Necromancers ARE LIVE!

Postby eggmceye » Tue Apr 07, 2015 1:54 pm

Xyst88 wrote:Ritual of Sacrifice - Another suggestion or fun little perk with using a alter. Bonecrafting - Make a 2nd type of Alter, this one requires a group of people for it to function. (I mean cmon all sorts of rituals and cult stuff!) You make the alter, place it, than the corpse on top of it, The necromancer and x amount of people click the alter providing the Necromancer with even more health depending on the number of people participating as well as a small percentage of health being splashed to those that participated in the ritual.

Or instead of making a second type of alter for group play. Make ritual of sacrifice a aoe whenever you cast it on a alter. When there are x people near the alter, buff is provided to the necromancer as well as splash buff to those within the aoe.


that's pretty cute but can't really see it happening ...

Djanno wrote:Skulls! We get a lot of them digging up graves. Bonecraft 'em into skullcap headgear, or something like an orb for offhand. Or skull bombs. Maybe a skull drinking-vessel.

skull offhand definitely, skull hat : cool

Xyst88 wrote:Command Death - Spell functions as intended but a problem I am seeing is that upon death, you are instantly raised with a very small amount of life left. The death animation is so brief that monsters continue fighting the target without a change of heart. It essentially makes the spell useless, why even get yourself in the position of dying in the first place? Yeah it happens but at this rate all you see is a bright flash that someone died, and then they are on the floor again when the flash is gone.
Suggestion - Possibly have a 2-3 second delay before player respawns that way monsters have time to focus on a new target, or return to their starting point.

yeh sounds necessary
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Re: Necromancers ARE LIVE!

Postby Mr.Crowley » Wed Apr 08, 2015 6:58 am

Just noticed that if you use Hail of Bones on a 2x2 boss, it is hit on every point that it is able to take damage... Example. 2x2 takes 4x damage.
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Re: Necromancers ARE LIVE!

Postby eggmceye » Wed Apr 08, 2015 7:29 pm

I've pushed the following changes on to PD so I can test them:
* summons+pets give you quest kill credit - very helpful
* giblets now scale to the mob that they spawned from: they seem a bit underpowered now, but that was compared to what they were
* the 1st level summons are now scaled to caster: they seem better, but once you get the dragons they aren't scaled (yet)
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Re: Necromancers ARE LIVE!

Postby Djanno » Thu Apr 09, 2015 12:38 am

eggmceye wrote:* summons+pets give you quest kill credit - very helpful


NIce!
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Re: Necromancers ARE LIVE!

Postby Mackey » Thu Apr 09, 2015 12:04 pm

Petition to change thread name to "Necromancers are UNDEAD!"
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Re: Necromancers ARE LIVE!

Postby eggmceye » Thu Apr 09, 2015 4:34 pm

out the back of my house, digging up bones

* are stupidly easy and quick to get
* got about 3x as many bones as skulls

* just fixed WoT so you can xfer on and off bone items
* made skull an offhand item (na shield, like orb) - tho I am wondering whether to keep skull item unchanged, and make a new item 'carved skull' which is the bonecrafted wearable skull.

skull.PNG


this one glows
skull2.PNG


(not live yet, req patch)
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Re: Necromancers ARE LIVE!

Postby ritari » Thu Apr 09, 2015 10:28 pm

eggmceye wrote:* made skull an offhand item (na shield, like orb) - tho I am wondering whether to keep skull item unchanged, and make a new item 'carved skull' which is the bonecrafted wearable skull.


Keep the old skull unchanged and make a new one for the shield item that we can wear skulls in both hands. cool ehh... :psychotic:
1 + 1 = 2
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Re: Necromancers ARE LIVE!

Postby Mackey » Fri Apr 10, 2015 12:05 pm

eggmceye wrote:* just fixed WoT so you can xfer on and off bone items just broke WoT for everything
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Re: Necromancers ARE LIVE!

Postby eggmceye » Fri Apr 10, 2015 2:01 pm

Unsure of your point sorry
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Re: Necromancers ARE LIVE!

Postby Eclips » Fri Apr 10, 2015 10:37 pm

I think he means he can no longer WoT anything.
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Re: Necromancers ARE LIVE!

Postby Mr.Crowley » Sat Apr 11, 2015 2:28 am

Can we only bone craft up to a bone belt at the moment?
You will find the strength
To beat the Deamons and the Balrons
Conquer evil and slay the werewolves
Balance the peace in
Eggs ultima online....

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Re: Necromancers ARE LIVE!

Postby Eclips » Sun Apr 12, 2015 11:14 am

Sooo I cast Giblets on the TMNT in EPIC Town of Lost Souls. Only one boss was down to less than half health, when that one died, and giblets kicked in, everything else was dead before the I knew what had happened and the room was full of giblets. Definitely OP. Also They seemed to steal more than 80% of the XP, but I would have to retest to be sure.
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Re: Necromancers ARE LIVE!

Postby LordMortiferus » Sun Apr 12, 2015 4:31 pm

Eclips wrote:Sooo I cast Giblets on the TMNT in EPIC Town of Lost Souls. Only one boss was down to less than half health, when that one died, and giblets kicked in, everything else was dead before the I knew what had happened and the room was full of giblets. Definitely OP. Also They seemed to steal more than 80% of the XP, but I would have to retest to be sure.

Maybe this is a specific problem with the bosses from ToLS, e.g. how I calculated base and epic numbers for AS and AC. Just guessing though.
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Re: Necromancers ARE LIVE!

Postby eggmceye » Sun Apr 12, 2015 5:53 pm

ah giblets sound like they need capping ... because they are scaled to the mob they spawned from
did mackey's wot get figured out .. because the change I did was miniscule
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Re: Necromancers ARE LIVE!

Postby Mackey » Sun Apr 12, 2015 10:02 pm

eggmceye wrote:did mackey's wot get figured out .. because the change I did was miniscule


Yeah I'm just retarded and/or drunk
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Re: Necromancers ARE LIVE!

Postby eggmceye » Mon Apr 13, 2015 1:15 pm

this was a fun battle with my summons helping

meg2.PNG


meg1.PNG
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Re: Necromancers ARE LIVE!

Postby Keighn » Tue Apr 14, 2015 12:40 pm

I bet crystal skulls are in the making. My Indiana jones nostalgia is kicking in
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Re: Necromancers ARE LIVE!

Postby eggmceye » Tue Apr 14, 2015 3:51 pm

they weren't but I'm going to hack myself one now on PD

xtalskull.PNG
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Re: Necromancers ARE LIVE!

Postby Eclips » Wed Apr 15, 2015 11:19 pm

Necros are revealed from invis if their HoB does damage to an enemy. Maybe change it so that HoB disappears when you're invisible?
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