Enchanting/Polypiling/Mythicing Guide

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Enchanting/Polypiling/Mythicing Guide

Postby Keighn » Fri May 10, 2013 1:17 am

Going to start with some easy shit about mythicing before I really rev up the guide. WIP it'll be so I'll reserve some space.

Mud wrote:Since there's been a lot of question about what's required to mythicize an item, and how to do it, here's a mini guide.

Note: You may need to make some venomous and blackrock ore for the facilitator:
Venomous Ore: (45 alchemy)
regular ore
nightshade x4
snake's venom


Blackrock Ore (Treated): (65 alchemy)
blackrock
dragon scales x6
mandrake root x3
nightshade x3


Especially useful now that people can mythicize items for you, these are the items they'll probably want from you to do so:

Mythical Material - No skill required
•deconstruct any not-tinted artifact

Scroll of Galvinising - Inscription
•blank scroll

Canned Heroism - Cooking
•meat (daemon)
•meat (devil)
•meat (drake)
•meat (blue dragon)
•meat (white dragon)
•meat (green dragon)
•meat (red dragon)
•meat (black dragon)
•mandrake root (10)
•nightshade (10)


Enigmatic Bauble (copper) - Tinkering
•orb
•golem power crystal
•wet clay (2)
•amethyst (5)
•diamond (5)
•emerald (5)
•fire opal (5)
•onyx (5)
•ruby (5)
•sapphire (5)
•topaz (5)
•zircon (5)


Rod of Power (gold) - Enchanting
•rod of lightning
•orb of power
•dull blue shard
•dim blue shard
•bright blue shard
•brilliant blue shard
•dull red shard
•dim red shard
•bright red shard
•brilliant red shard


Philosopher's Stone (gold) - Alchemy
•khaki potion (1)
•essence of fire (3)
•essence of lightning (3)
•essence of rage (3)
•preserved brain (5)
•preserved eye (5)
•spores (5)
•shadow dust (5)
•mandrake root (10)
•nightshade (10)


Mythic/Mystic/Astral Facilitator - Mining (use ore as base material when smelting to see recipe)
•ore (100)
•gold nugget (5)
•blackrock ore (10)
•venomous ore (10)
•copper ore (20)
•silver ore (20)
•zinc ore (50)


1.Make the first 6 items, they require 100% in their respective skill (except Mythic Material)
2.Stack those items on the floor somewhere safe
3.Make the mythic facilitator (requires 100% in mining). You make that by using a smelting tongs on a brazier. Select just plain 'ore' as the material.
4.Use the mythic facilitator on the stack of items - requires 100% in all of Enchanting, Weaponsmith, Armorer, Tailoring and Woodcrafting, all on the same character
5.Use the resulting mythic essence (Soulbound) on the desired armor or weapon
6.The armor or weapon will get an extra modifier called "mythic". This has the following effects:
◦On weapons, extra 10% damage
◦On armor, extra +2 def and +1 MR
◦The item will NOT be Soulbound
◦The item can be named, artifact, any enchant, any tint. Named items do not get the 'mythic' modifier added to the beginning of their name, but it is otherwise effective.


EggMcEye wrote:mega mythic expansion

So I said to sev "dude we need more supertints other than just mythic" - and he said "OK" and basically designed & programmed all of this. And now we have 12 super tints! I came up with most of the names with a lot of agonisation.

The supertints are comprised of 3 core super tints: Mythic (unchanged) Mystic and Astral. Additionally each supertint can be upgraded via a blueprint wand to add a small statboost.

First thing you will notice is that named mythic items now glow red. If this is a problem for anyone please email me. In addition, named mystic items will glow orange and named astral will glow green. Unnamed supertinted items do not glow.

Named non mythic still have the purple glow.

Code: Select all
The Hierarchy of Supertints and their Bonuses
---------------------------------------------

1. Mythic -> [armour] +2def, +1mr
[weapon] +10% damage <red glow if named>

1a. Felmythic -> [armour] +2def, +1mr, +5str
[weapon] +12% damage <red>

1b. Dunmythic -> [armour] +2def, +1mr, +5dex
[weapon] +12% damage <red>

1c. Balmythic -> [armour] +2def, +1mr, +5int
[weapon] +12% damage <red>

2. Mystic -> [armour] +2def, +3vig
[weapon] +10% damage <orange>

2a. Felmystic -> [armour] +2def, +3vig, +5str
[weapon] +12% damage <orange>

2b. Dunmystic -> [armour] +2def, +3vig, +5dex
[weapon] +12% damage <orange>

2c. Balmystic -> [armour] +2def, +3vig, +5int
[weapon] +12% damage <orange>

3. Astral -> [armour] +2def, +1nv
[weapon] +10% damage <green>

3a. Felastral -> [armour] +2def, +1nv, +5str
[weapon] +12% damage <green>

3b. Dunastral -> [armour] +2def, +1nv, +5dex
[weapon] +12% damage <green>

3c. Balastral -> [armour] +2def, +1nv, +5int
[weapon] +12% damage <green>



To make Mythic facilitator / or essence of myth: unchanged
Mystic and astral facilitators / essences: same as mythic, and same ingredient lists.

To make a Fel* Dun* Bal* item, first make that item mythic, mystic or astral. Then make the upgrade wand via blueprint and xtal coin shoppe. Then use the wand!


EggMcEye wrote:9th may moa 1.2.1
* fixed arrow keys & escape not working in drop+dir
* fixed ctrl-d canceling /search
* added vigour change from mystic items to the stats inside item list
* using keyboard in inventory to scroll will hide mouse
* added /glowtoggle command to disable the new colours on named mythic items - ie you can keep your purple tint if you want - it's free to use and only works on named mythic, mystic and astral weapons - works only on whatever is equipped in main hand!
* when naming an item you can add an _ to the name at the end to keep the purple glow if that item is made mythic, mystic or astral


SO!
If you don't like your named mythic item turning red you can use /glowtoggle!
only works on any item you can equip in your main hand
costs nothing
it's there for choice & convenience

note also I forgot to put the trailing .1 in the version :fp:



*NOTE to SELF: Mythic/Mystic/Astral upgrade wands require: blueprint, Enchanted Wood, Brilliant Blue soul shard and Brilliant Red soul shard.
Last edited by Keighn on Wed Jun 28, 2017 8:47 am, edited 8 times in total.
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Re: Enchanting/Polypiling/Mythicing Guide

Postby Keighn » Fri May 10, 2013 1:17 am

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Re: Enchanting/Polypiling/Mythicing Guide

Postby Keighn » Fri May 10, 2013 1:18 am

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Re: Enchanting/Polypiling/Mythicing Guide

Postby Keighn » Fri May 10, 2013 1:18 am

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Re: Enchanting/Polypiling/Mythicing Guide

Postby Turtle » Wed Aug 21, 2013 7:25 pm

Is making an item mystic or astral the same process as making an item mythic?
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Re: Enchanting/Polypiling/Mythicing Guide

Postby Keighn » Wed Aug 21, 2013 11:55 pm

Yes. If you have the appropriate materials to make a facilitator then it will give you the choice of making one of three types from the onset:
Mythic
Mystic
Astral


All facilitators take the same materials to make; you just get to choose which one it makes.
Last edited by Keighn on Tue Jan 24, 2017 8:23 am, edited 1 time in total.
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Re: Enchanting/Polypiling/Mythicing Guide

Postby Mackey » Thu Aug 22, 2013 12:42 am

Anyone ever figure out what mobs give what type of shard?
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Re: Enchanting/Polypiling/Mythicing Guide

Postby Eclips » Thu Aug 22, 2013 2:05 am

It's fairly random. Dragons give a good range if you're just looking to collect in general. Ballys are good for brights and brilliants.
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SHARD DROPS: WIP

Postby Keighn » Thu Aug 22, 2013 3:33 am

I have a pretty good idea but here's a simple big for sharding:

Slimes are friggin awesome but any parasite creature and low end undead/humanoids up to orcs are good for dull red/blues. The chance for either is probably 50/50%

Dims can be found on slightly higher mobs like trolls, ettins, headless, goblin shamans, shadow orcs and stuff.

Brights can be found on golems and sometimes even minotaurs.

Brilliants are found on top tier mobs from dragons on up. I should probably do a good test field of all mobs. I had started doing that some time back.. lemme see what this old file shows:

Shard Drops:
Dulls:
Artful Dodger
Bandit
Bat
Cow
Fel Orc
Frost ORc *
Gazer
Ghost
Goblin
Goblin Archer
Bruiser
Gremlin
ghoul
Half-Orc
Insects
Mongbat
Mummy
Orc
Orc Brute
RAt
Rat, Giant
Rogue
Snake
Spider
Skeletons
slimes
zombie
zombie Cow
Sandtrap
Shark



Dims:
Basilisk
Fire lizard
Cyclops + Dulls

Ettin
Warlord
Giant Squid
Goblin shaman + Dulls
Headless
Ogre
Phantom + Dulls
Reaper
Sea Horse + Dulls
Shadow Orc + Dulls
Skeleton Mage + Dulls
Skeleton Warrior
Troll + Dulls
Troll Axethrower + Dulls
Troll Priest
wight
Zorn
Wisp
Alligator
Crocodile
Sea Serpent


Bright:
Hellcat bright + dim
frost mephit bright
ice mephit
Hydra + dim + dull
Earth Golem
Iron golem
Mothra
Lich
Tree Ent + dim
Forest golem + dim
Devils
Imps + Dims + dull
Spectral Reaper
Zorn + Dims
Minotaurs + Dim
Minotaur chieftain + dim
Minotaur Shaman
Crossbow golem
Vampires
Crackling Mouse
Evil Mage
Fire Golem

Brilliant:
Sword Golem + bright
Daemons + Bright + Dim
Demi Lich + Bright + Dim
Dragons:
White Brilliant
Green Brilliant
Blue bright dim brilliant
Drake dim bright
Black brilliant
Red brilliant
Fire Bright brilliant
Undead Lord + bright + dim
Shadow Warriors Brilliant

Yeah, I'll definitely be amending this whole thing in this post. It gives me something to do as I always need shards and it helps you guys out. Consider this a go priority.
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Re: Enchanting/Polypiling/Mythicing Guide

Postby EmoMage » Fri Aug 23, 2013 12:51 pm

i'm sure you'll change it, but I get a fair amount of brights with white and green dragons. (atm you have just brill)
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Enchanting/Polypiling/Mythicing Guide

Postby Keighn » Fri Aug 23, 2013 10:17 pm

Yew on that part of the list almost all of those are under the bright category with +Brilliant or the opposite. I was going to do some Sharding on blood/shadows even though I think I know the answer of Brill + Bright. Besides Lowie just dulls I haven't ran into an upper mob of just one shard type.
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Re: Enchanting/Polypiling/Mythicing Guide

Postby Thane » Thu Aug 29, 2013 7:08 am

Holy shit look who is here, and he has a question! Before i do this mythic thing, does it actually work for a LOTL character? I drop all the items... i 'combine' them, but that makes a new item on the ground? What if i cant pick it up? :(
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Re: Enchanting/Polypiling/Mythicing Guide

Postby Onyxt » Thu Aug 29, 2013 7:42 am

Thane wrote:Holy shit look who is here, and he has a question! Before i do this mythic thing, does it actually work for a LOTL character? I drop all the items... i 'combine' them, but that makes a new item on the ground? What if i cant pick it up? :(

http://euotopia.com/plyr.php?p=LotlGoat&serv=PD He mythic'd some of his items, so I'm gonna say that it works just fine.
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Re: Enchanting/Polypiling/Mythicing Guide

Postby Thane » Thu Aug 29, 2013 7:51 am

True but it might of just been a result of using a house to xfer things =/ thats still possible right?
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Re: Enchanting/Polypiling/Mythicing Guide

Postby Onyxt » Thu Aug 29, 2013 8:32 am

Thane wrote:True but it might of just been a result of using a house to xfer things =/ thats still possible right?

I truly doubt he used any illicit means to do the mythic. I'm positive you can mythic your things without issue.
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Re: Enchanting/Polypiling/Mythicing Guide

Postby EmoMage » Thu Aug 29, 2013 9:29 pm

about the non picking up issue...

if you uncurse, disenchant, or anything else OUTSIDE of your house, LoTL doesn't have any issues. When you try to do it INTSIDE your house, it will result in you not being able to pick it up. I am not exactly sure why, but i'm thinking there was a cheese/bug that allowed LoTL to get things from the houses. Point being, just don't do anything inside your house, always do it in Nord. (or anywhere else but your house)
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Enchanting/Polypiling/Mythicing Guide

Postby Paru » Mon Feb 22, 2016 2:28 pm

i made a few items from blue prints, am I correct in assuming all BP items are soul bound?
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Re: Enchanting/Polypiling/Mythicing Guide

Postby mugima » Thu Mar 24, 2016 11:10 pm

edit I'm dumb
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Re: Enchanting/Polypiling/Mythicing Guide

Postby Keighn » Tue Jan 24, 2017 8:23 am

Someone Asked So A bump for easy finding. Plus I added some color.
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