Taming Guide

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KoRnAGAIN
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Re: Taming Guide

Post by KoRnAGAIN »

Great guide! I legit just used this. Thought I head up the credit it deserves! :geek:

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Keighn
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Re: Taming Guide

Post by Keighn »

TYVM. It does need improvement though like pictures. Where to tame your dragon and how. Which I do often on PD, though reg would be different and I have no idea about NG.
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Keighn
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Re: Taming Guide

Post by Keighn »

I will amend pet tome usage. Should require 100 taming to put a new pet spell on a pet.
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LaughingCoyote
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Re: Taming Guide

Post by LaughingCoyote »

Need a section on pet evolution.
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years X-D
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Keighn
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Re: Taming Guide

Post by Keighn »

I guess i could have make a quick bold section of all evolutions. They are listed though in individual monster stats on pg 1.
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Ranko
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Re: Taming Guide

Post by Ranko »

A question: I recently tamed a vampire on my necromancer, and despite gobbling down some 200+ bone charms it's constantly getting hungrier and hungrier, to the point that it's now "near starvation." Is there something else I should feed it, or do I need to have it attack enemies in order to reduce its starvation level? Will it eventually just run away?

Edit: The vampire eventually continually turned unhappy. I wanted it for sentimental / conceptual reasons, but I didn't feel it was worth the hassle. I went and tamed a lich instead, and it works ever so much better, especially with the vampire's Vampiric Bite spell in place of Paralyze. :LAUGHING OUT LOUD LIKE A MORON:
"What do you think is going on?"
"Some horrible Wagnerian thing, full of blood, thunder, and death for us all."
"Oh, the usual."
"Exactly."
-- Roger Zelazny, Cutting A Cord (paraphrased)
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Keighn
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Re: Taming Guide

Post by Keighn »

I never kept a vampire long enough to notice that. Its an interesting thing. As far as I know there is no known way to extract blood besides for various quests. Now that would be neat if egg implemented that for using on monsters or npcs or whatever and storing vials of blood. Vampires used to die and leave vampire dust that was used in manufacturing vampyric weapons (long since gone now). I honestly never understood why they were taken out since you can't use amplifier wands or WOTs on them.

Let me know if other undead have a similar problem. I do know that Flesh Golems had or have a problem with that as they need to eat golem power crystals which you cannot manufacture (though in a certain valley a wizard must obviously know how to make them). Small loose ends like that are good finds and hopefully addressed.

It certainly could be a necromancy bone craft like Bone Syringe. A new tool that when used on living creatures draws blood if you have vials. Good find.
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Ranko
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Re: Taming Guide

Post by Ranko »

So far, the vampire's the only one I had problems with. I trained to over 30 taming on cows (milk cows, feed them back the milk -- it's a beautiful, nearly self-sustaining process) then moved on to undead. I went ghost -> skeleton mage -> phantom -> vampire -> lich. So far undead as a class are the easiest to level taming on, assuming you're a necromancer, since they will always accept a bone charm, even if not hungry; aside from the vampire I don't think they ever get hungry. The only thing that really limits your ability to advance are the necromancy cap, and the amount of time you're willing to devote to digging up graves and making bone charms.

If you're willing to spend on pet res scrolls and spend an hour doing nothing too dangerous (to bond the cow) they're an easy way to get a start with. Once bonded, go out and get the cow to die. Res it, and it'll be so upset (they hate combat) that you can feed it copious amounts of milk before it's maxed out on happy again. At which point you get into another fight and repeat the process. I think the highest I got my taming up with a cow was 33 or so, at which point I got bored and decided to start on Mountain Pass.
"What do you think is going on?"
"Some horrible Wagnerian thing, full of blood, thunder, and death for us all."
"Oh, the usual."
"Exactly."
-- Roger Zelazny, Cutting A Cord (paraphrased)
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Ranko
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Re: BASIC PET STATISTICS

Post by Ranko »

Keighn wrote:BASIC PET STATISTICS:

...

White Dragon
Base HP: 350 +? per Lvl
Defense: 25
Attack Srength: 30
Damage: 4d7
Average Damage: 14
Speed: 400
Sight: 5
Intelligence: 400
Magic Resistance: 250
Fire Resistance: 0
Electricity Resistance: 0
Cold Resistance: 0
Special Movement: Flies
Special Ability: N/A
Spells: [5] Vas Flam(Fireball), In Vas Por Ylem II(Monster Quake), Vas Mani II(Heal Self), Kal Xen Quas(Clone), An Quas(Reveal)
Tame N/A: Evolved (From Drake)
Food Type: Carnivore -- Favorite: Gold Nugget
Notes/Perks: Flying
Raiko's drake evolved into a white, and stats appear to have changed. Most significantly, whites do not appear to have Heal Self anymore. No data on other dragon types -- this is my first one.

Oh, I'm not sure if this is new, but IVPY can be converted into a tome.

Image

ADDENDUM:
Keighn wrote:Green Dragon
Base HP: 500 +? per Lvl
Defense: 33
Attack Srength: 35
Damage: 4d8
Average Damage: 16
Speed: 500
Sight: 5
Intelligence: 600
Magic Resistance: 300
Fire Resistance: 0
Electricity Resistance: 0
Cold Resistance: 0
Special Movement: Flies
Special Ability: N/A
Spells: [5] Vas Flam(Fireball), Vas Mani II(Heal Self), Xen Jux(Hex), In Nox Hur(Poison Wind), An Quas(Reveal)
Tame N/A: Evolved (From Drake)
Food Type: Carnivore -- Favorite: Gold Nugget
Notes/Perks: Flying
Second time around, got a green. Though it's a bare sample size of two, it's looking like dragons don't have a self-heal anymore. On the bright side, however, their stats have been buffed.

Image

Looks like Fire Dragons got buffed:
Keighn wrote: Fire Dragon
Base HP: 600 +? per Lvl
Defense: 40
Attack Srength: 35
Damage: 5d7
Average Damage: 17.5
Speed: 400
Sight: 5
Intelligence: 700
Magic Resistance: 350
Fire Resistance: 50%
Electricity Resistance: 0
Cold Resistance: -20%
Special Movement: Flies
Special Ability: N/A
Spells: [2] Vas Flam(Fireball), In Flam Hur(Flame Wind)
Tame N/A: Evolved (From Drake)
Food Type: Carnivore -- Favorite: Gold Nugget
Notes/Perks: Flying, Fire Resistance
Image
Keighn wrote: Blue Dragon
Base HP: 400 +? per Lvl
Defense: 33
Attack Srength: 30
Damage: 4d6
Average Damage: 12
Speed: 500
Sight: 5
Intelligence: 500
Magic Resistance: 275
Fire Resistance: 0
Electricity Resistance: 50%
Cold Resistance: 0
Special Movement: Flies
Special Ability: N/A
Spells: [5] Vas Flam(Fireball), Vas Mani II(Heal Self), In Jux Ort(Mana Burn), Ort Grav II(Lightning), An Quas(Reveal)
Tame N/A: Evolved (From Drake)
Food Type: Carnivore -- Favorite: Gold Nugget
Notes/Perks: Flying, Electric Resistance
So far, it's looking like whites and blues are the lightweights of the dragon family. Also, four for four, no self heal anymore. :cry:

Image
"What do you think is going on?"
"Some horrible Wagnerian thing, full of blood, thunder, and death for us all."
"Oh, the usual."
"Exactly."
-- Roger Zelazny, Cutting A Cord (paraphrased)
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Keighn
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Re: Taming Guide

Post by Keighn »

That's odd. You couldn't turn the spell into a tome anyway and maybe egg removed it completely from those dragons (the base chromatic ones only having it anyway). I usually use monster.dat to get my information hoping it is up to date in the construction set. I'll check again (its how I learned of their resistances).
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Keighn
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Re: Taming Guide

Post by Keighn »

Le bump
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Keighn
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Re: Taming Guide

Post by Keighn »

I need to update this with beastmastery and gear. I'm so lazy lately.
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