AWD: Ancient Warriors of Death

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Re: AWD: Ancient Warriors of Death

Postby akioka » Sun Mar 28, 2010 9:42 pm

little information:

1. AWD captain list was up dated ( and captain requirement lvl went up to 130 )
2. Our clan hall design finally operating by Severian

New captains! congratulations on your achiavement of high lvl player in AWD clan
It is honorable position. please enjoy your position.

and now Captain Severian make our clan hall (design things), please support him.
Im pretty much excited about our clan hall things now.

Aki
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Re: AWD: Ancient Warriors of Death

Postby goemon » Wed Apr 21, 2010 5:04 am

i heard you guys still need a clan hall map?

id like to offer to make it seeing as i have LOTS of time on my hands and enjoy making maps.
if you are interested i wont charge a thing and ill be as creative as my ninja mind can go.
please PM me on the forums or contact me in game :D
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Re: AWD: Ancient Warriors of Death

Postby akioka » Sun May 02, 2010 6:44 pm

thanks pey your attention. goemon

yes we still on going the clan hall design
now our hall design operated by severian
if he need some help migh ask you

ty aki
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Re: AWD: Ancient Warriors of Death

Postby akioka » Wed Nov 17, 2010 12:56 pm

Hello members, I ve just started designing and making our clan hall. it has been so many years planed and tryed making our clan hall but several reason our clan hall making planning was disapeared or stoped. This time, I tryed to do this, cross finger, knock on wood, about this project not to be disapeared or stoped. soon Ill post here about clan hall draft, hopefully. cheers
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Re: AWD: Ancient Warriors of Death

Postby akioka » Sun Dec 05, 2010 9:36 pm

I tred making our clan hall.
50*50 size,
could be I have many mistaken which map making rule.
but, this is my idea. what do you thinK?

current issue are:
1. I dont know how to change or replace after item or monster was set.
2. not acctive ladder to ladder,, I dont know how to do it
3. monsters, I hope they are same spot to spawn
4. I want to test in this map but ,, is it possible?
5. assume blink is not work in this map


MY theme is our AWD hall :
1. assume if clan war happen ,,,how to attack or diffence our main hall
2. seems like real life , how to entertain clan member which looks fun
3. Japanese garden concept and shrine.



I need some development or technical advice,,

anyway, I quiet happy this map,, any comment welcome,, cheers



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Last edited by akioka on Sun Dec 05, 2010 10:05 pm, edited 1 time in total.
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Re: AWD: Ancient Warriors of Death

Postby akioka » Sun Dec 05, 2010 9:47 pm

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Re: AWD: Ancient Warriors of Death

Postby Eidolon » Tue Dec 07, 2010 7:00 am

wow, that looks really good aki, nice job
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Re: AWD: Ancient Warriors of Death

Postby eggmceye » Tue Dec 07, 2010 9:23 am

love the handwritten notes!
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Re: AWD: Ancient Warriors of Death

Postby TheOneGuy » Wed Dec 08, 2010 9:19 am

sweet i have tons of items to dump in CH chests XD
all i want is a test server for maped then ill be happy ...
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Re: AWD: Ancient Warriors of Death

Postby akioka » Wed Dec 08, 2010 5:31 pm

thanks for that positive comments
sounds I am right on truck
I keep work and brush up this map
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Re: AWD: Ancient Warriors of Death

Postby LordMortiferus » Wed Dec 08, 2010 5:58 pm

Nice job aki, though your secrets are not secret anymore now ,)
I'll try to help you with your issues:
akioka wrote:current issue are:
1. I dont know how to change or replace after item or monster was set.
2. not acctive ladder to ladder,, I dont know how to do it
3. monsters, I hope they are same spot to spawn
4. I want to test in this map but ,, is it possible?
5. assume blink is not work in this map

1. To delete an item change into the item placing mode 'i' and use the right mouse click to delete it. The same works for spawner/monsters ('s' or 'm'). To change the values of a spawner for a monster/NPC left click on it (refer to the manual for the different values).

2. Go into the feature-mode "f" and select "lxy". Place this feature over a ladder and a "lxy 0" should appear over the tile. left click it again to change its attributes, right click to delete it. When changing the attributes of "lxy" make sure Val is -1 and dx and dy are the destination. To get the coordinates move the mouse over the destination and see what x and y are in the lower left corner of maped. Do the same for the other ladder as well. More about features.

3. You have to change the values of the spawner to make it spawn the monster on only one tile -> Spawners.

4. Yes and No. To fully test it you would need a local Dev Server afaik. You can test your "lxy" Features though -> move the rectangle, which is in the middle of the maped window, over a "lxy" feature and press "space" - if you set the attributes correctly it you will be teleported to the destination.

5. To disable blink set a "nob" feature somewhere on your map (best top left corner).
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Re: AWD: Ancient Warriors of Death

Postby akioka » Fri Dec 10, 2010 7:20 pm

Thanks mate

I know secret is not secret, bit silly but its o.k.
thanks, your advise sound very help me, I try to do these
thanks thanks


LordMortiferus wrote:Nice job aki, though your secrets are not secret anymore now ,)
I'll try to help you with your issues:
akioka wrote:current issue are:
1. I dont know how to change or replace after item or monster was set.
2. not acctive ladder to ladder,, I dont know how to do it
3. monsters, I hope they are same spot to spawn
4. I want to test in this map but ,, is it possible?
5. assume blink is not work in this map

1. To delete an item change into the item placing mode 'i' and use the right mouse click to delete it. The same works for spawner/monsters ('s' or 'm'). To change the values of a spawner for a monster/NPC left click on it (refer to the manual for the different values).

2. Go into the feature-mode "f" and select "lxy". Place this feature over a ladder and a "lxy 0" should appear over the tile. left click it again to change its attributes, right click to delete it. When changing the attributes of "lxy" make sure Val is -1 and dx and dy are the destination. To get the coordinates move the mouse over the destination and see what x and y are in the lower left corner of maped. Do the same for the other ladder as well. More about features.

3. You have to change the values of the spawner to make it spawn the monster on only one tile -> Spawners.

4. Yes and No. To fully test it you would need a local Dev Server afaik. You can test your "lxy" Features though -> move the rectangle, which is in the middle of the maped window, over a "lxy" feature and press "space" - if you set the attributes correctly it you will be teleported to the destination.

5. To disable blink set a "nob" feature somewhere on your map (best top left corner).
If you see a croc, do not forget screem.
akioka
I'll be going back to Tibia next week.
 
Posts: 45
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Re: AWD: Ancient Warriors of Death

Postby eggmceye » Tue Oct 01, 2013 6:32 pm

mega bump

AWD now have a hall - they never got around to finishing their custom one, but with FoF taking over WoWz, SoD has all but disbaned, and has thoughtfully donated their hall to AWD!



so in case you don't know where it is, it is at 61,71 on New Sosaria

awd1.png


awd2.png


lvl159small.png
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