Engineering/Artifice Skill

"eventually EUO will get to the point its (sic) unplayable" - Dudle

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Engineering/Artifice Skill

Postby Mackey » Tue Jan 22, 2019 7:09 am

Non-class skill using soul shards/golem power crystals, ingots, and tinkered items to make technologically advanced, near magical items and weapons

•golem power crystal

•flintlock pistol - one handed version of musket, same speed, lower dmg

•musket?

•spectral glasses - UA Head piece that gives dwarven IR vision, NV, truesight

•barrier device - offhand orb that allows chance to block without shield or skill

•resurrection node - gives “command death” protection, chance to break on death

•grenade - consumable that functions like mob grenade

•golem mount/mech - Poly into golem, shift stats for melee, MR buff, HP buff

•grappling hook launcher - casts blink when used/gives mountain walking ala Druid Zorn Poly?

•Air Ship - ship in bottle that flies

Maybe small chance of failure with consumable items that inflicts massive damage on user?
Last edited by Mackey on Tue Jan 29, 2019 5:24 am, edited 5 times in total.
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Re: Engineering/Artifice Skill

Postby Mackey » Sun Jan 27, 2019 1:14 pm

Bump for update
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Re: Engineering/Artifice Skill

Postby CinisterD » Tue Feb 26, 2019 11:15 pm

This is awesome. Shocked no-one is saying anything about this. +1 for sure
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Re: Engineering/Artifice Skill

Postby Tink » Wed Feb 27, 2019 12:45 am

+2
Dual wield pistols.
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Re: Engineering/Artifice Skill

Postby Keighn » Wed Feb 27, 2019 3:11 am

Full steampunk! And steampunk pirate. And we still don’t even have rum or cutlasses or peg legs or eyepatches or parrots.

So hippomen for lordship. make EUO GREAT AGAIN.

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And of course ROBO-GNOME
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Robo-gnome wrote:HALT!!! DROP IT CITIZEN! YOUR’RE UNDER ARREST!
ZUPS!!!!
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