jaska wrote:"phat lute"LaughingCoyote wrote:Named items should still show their stats when players "look" at them in game.
Artifact lutes.
OMG. I just named my +9 mythic lute "Lootocaster" but "Phat Lute" would have been way better.
Moderator: EUO Moderators
jaska wrote:"phat lute"LaughingCoyote wrote:Named items should still show their stats when players "look" at them in game.
Artifact lutes.
Hecate wrote: I feel even more evil than ever, milking cows before killing them.
eggmceye wrote:pretty cool having vigour put in the manual after 14 years
CinisterD wrote:Make Tactics a rogue skill. Block is more than enough for fighters.
Oh come on. You literally have an entire stance made JUST for you, and this is too much?SanJorge wrote:CinisterD wrote:Make Tactics a rogue skill. Block is more than enough for fighters.
-1
So i think this is a great start.Comet wrote:Instead of giving tactics to rogues, how about this:
Change: 6 str gives +3 hp (as before), but now 6 dex/int gives +1 hp. So now you get +1 hp for every level in dex/int.
Before: Currently at level 500, rogues have around 1100 hp, monks 1500, and fighters 2100 (not counting tactics, which makes it more like 2800). Unless a mage levels in strength or hp shrine, which is basically mandatory now, they'll be stuck at ~800 hp.
After: Rogues will have ~1500 hp, monks 1750, fighters 2150. Mages now end up with 1250, which is what they're trying to get anyways, just without the hassle of leveling in vitality.
It lets fighters keep their special skill, and benefits all the other classes, not just rogues. Honestly I like tactics as is, for fighters. It makes fighter multiclass appealing.
IKR LAUGHING OUT LOUD LIKE A MORON.CinisterD wrote:Oh come on. You literally have an entire stance made JUST for you, and this is too much?
Fighters have more hp than anyone else, and can block attacks. You think -25% damage isnt too much, given they have tank stance?
Getting really tired of people slowing progression.
Didn't agile stance get added because you preferred more dexterity on a fighter, so you could dodge more?SanJorge wrote:tactics is like 25% more hp and def ,
Fighter tank damage,
Rogue avoid damage,
Mage transform damage,
so where does it fit ?
Sounds good to me!Keighn wrote:Tactics could be a generic stat for ALL classes. There problem solved.
Keighn wrote:Tactics could be a generic stat for ALL classes. There problem solved.
Got eeeeeeem.CinisterD wrote:Didn't agile stance get added because you preferred more dexterity on a fighter, so you could dodge moreSanJorge wrote:tactics is like 25% more hp and def ,
Fighter tank damage,
Rogue avoid damage,
Mage transform damage,
so where does it fit ?
Fighters don't dodge; they tank according to you.
Tink wrote:
Got eeeeeeem.
SanDodge about to reee.
No , he didn't but i was busy to pull out Keighn's Dagger from my back.Tink wrote:Got eeeeeeem.
SanDodge about to reee.
TOTALLY fine with this. +1Keighn wrote:Tactics could be a generic stat for ALL classes. There problem solved.
Goddammit, Tink. +1Tink wrote: SanDodge