non human multiclassing & class cap proposal

Moderator: EUO Moderators

Azalynn
Good morning, Captain.
Posts: 312
Joined: Tue Mar 26, 2013 8:13 am

Re: non human multiclassing & class cap proposal

Post by Azalynn »

eggmceye wrote:probably, it crossed my mind
plz.
Regular
Thrall

PD
Thrall
Azalynn
Zyth
Tyrande
Azmodan
Elias
Az
Ass - LOTL
Zyth - LOTL
User avatar
eggmceye
hello
Posts: 10577
Joined: Mon Mar 11, 2002 3:55 pm
Location: Sydney, Australia
Contact:

Re: non human multiclassing & class cap proposal

Post by eggmceye »

Mackey wrote:
Scrap XP bonus for humans or just apply it across the board to all races, and start humans at 175% class cap to make up for racial stat imbalance
how does this improve my proposal?
User avatar
Mackey
Girls only want boyfriends who have great skills.
Posts: 711
Joined: Mon Sep 26, 2005 4:18 am
Location: Cleveland, OH, US
Contact:

Re: non human multiclassing & class cap proposal

Post by Mackey »

eggmceye wrote:
Mackey wrote:
Scrap XP bonus for humans or just apply it across the board to all races, and start humans at 175% class cap to make up for racial stat imbalance
how does this improve my proposal?
Makes the game less grindy for non-humans and gives a reason to start humans off at 175% instead of 150%. The general concensus I’ve heard is that 150% class cap for humans still isn’t enough to account for non-human stat bonuses.
User avatar
Keighn
Stop posting already --;
Posts: 5509
Joined: Sat Jun 26, 2004 10:13 am
Location: Hey.... pssttt Back in Orgeon

Re: non human multiclassing & class cap proposal

Post by Keighn »

I thought euo was all about the grind-addiction. If someone really loves the grind then you play only on reg.....

WHAT A RUSH!!!
User avatar
Heikki
Tune in next time & see how they do it.
Posts: 532
Joined: Thu Mar 10, 2005 4:44 am
Location: Finland

Re: non human multiclassing & class cap proposal

Post by Heikki »

eggmceye wrote:after a lot of talk on discord and re-reading this thread, this is the current proposal

a) non humans start at 125% cap and can use versatility to spend 38 levels at versatility to get to 200% cap (which is how humans work right now)
b) humans start at 150% and can use versatility to get 200% cap - so humans get a head start and only req spend exactly 25 levels to get to 200% - humans get 13 more levels to spend on stats
A nice one. Vote also for this! As long all get 200% all race/class combinations are available. Thousands of a new way to play the game :)
Reg Heikki, Pyttipannu, Nappo
PD Soturi R.I.P , Taikuri, Rosvo

Joke of day:
A skeleton walks into a bar - orders a beer and a mop
User avatar
SanJorge
Post in swahili or SHUT THE FUCK UP!
Posts: 209
Joined: Tue Aug 08, 2006 9:02 pm
Location: Germany

Re: non human multiclassing & class cap proposal

Post by SanJorge »

Hmm , 75 extra stats from Human vs 470 (10% str/dex) from shadowfolk extra stats , race change is coming to Themis ! :mrgreen:

Maybe human needs another extra or there is no point to keep that race at max lvl.

PS: I got one, humans get 5% more effect (maybe damage and def) on myth-ed items.
User avatar
Roopert
buying vamp LS of any kind +5
Posts: 76
Joined: Sat Sep 17, 2005 12:37 pm
Location: BC, Canada

Re: non human multiclassing & class cap proposal

Post by Roopert »

eggmceye wrote:after a lot of talk on discord and re-reading this thread, this is the current proposal

a) non humans start at 125% cap and can use versatility to spend 38 levels at versatility to get to 200% cap (which is how humans work right now)
b) humans start at 150% and can use versatility to get 200% cap - so humans get a head start and only req spend exactly 25 levels to get to 200% - humans get 13 more levels to spend on stats
Sounds good to me!
User avatar
eggmceye
hello
Posts: 10577
Joined: Mon Mar 11, 2002 3:55 pm
Location: Sydney, Australia
Contact:

Re: non human multiclassing & class cap proposal

Post by eggmceye »

eggmceye wrote: a) non humans start at 125% cap and can use versatility to spend 38 levels at versatility to get to 200% cap
b) humans start at 150% and can use versatility to get 200% cap - so humans get a head start and only req spend exactly 25 levels to get to 200% - humans get 13 more levels to spend on stats
this is live on reg right now
pd & ng untouched
no plans for ng
pd may get a revision in future

bon voyage
Azalynn
Good morning, Captain.
Posts: 312
Joined: Tue Mar 26, 2013 8:13 am

Re: non human multiclassing & class cap proposal

Post by Azalynn »

eggmceye wrote:
eggmceye wrote: a) non humans start at 125% cap and can use versatility to spend 38 levels at versatility to get to 200% cap
b) humans start at 150% and can use versatility to get 200% cap - so humans get a head start and only req spend exactly 25 levels to get to 200% - humans get 13 more levels to spend on stats
this is live on reg right now
pd & ng untouched
no plans for ng
pd may get a revision in future

bon voyage
sad az is sad
Regular
Thrall

PD
Thrall
Azalynn
Zyth
Tyrande
Azmodan
Elias
Az
Ass - LOTL
Zyth - LOTL
Post Reply