Ideas Thread 2018

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Re: Ideas Thread 2017 / 2018

Postby EmoMage » Tue Apr 03, 2018 11:40 am

dragonskin or weave (ua), dragonhide (light), dragonscale (medium), and dragonplate (heavy)

dragonskin/scale/hide gives 5% MR reduction up to 50% max. does NOT stack with MR. if you have a dragonwhatever +MR, the boost is null and void. it would bring back the use of some stat items, defense included.

endgame content? Non-craftable, must complete a quest to unlock merchant, soulbound items but still transferable.

This could/might possibly make hero/epic maps more viable for any level, really. Instead of 800 dmg from this big bastard, you only get delt 400. Still a hard fucking hit, but you won't ever have enough MR to actually block it. So....
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Postby LaughingCoyote » Thu Apr 05, 2018 10:00 am

Nightvision has probably needed rework since Old Lighting was made optional.

Almost no one uses NV items outside of low level rogues, and high level rogues don't seem to bother with it, unless its with an arty like Patrick's Collar or though mythicked items. It is just too slot inefficient. Which is why the level 125 requirement for NV+5 is absurdly high.

I was thinking it would be cool to expand nightvision into something like "sharpened senses" or "improved sense" and give tiered bonuses to people wearing more than +5 NV. For eg.

NV +10: Detect Traps
NV +15: Detect Invis
NV +20: Infravision

The exact bonus or at what +NV level doesn't matter, but they would no longer be trash items.
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eggmceye wrote:pretty cool having vigour put in the manual after 14 years X-D
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Re: Ideas Thread 2017 / 2018

Postby Keighn » Fri Apr 06, 2018 2:29 am

I recall that dragon armor i modded from another poster. It was colored and each dragon dropped hide to construct it. Was medium being scales. Offered element resistance was all. Thinking on crafting aspect it wouldn't be difficult to construct a table. Don't have gfx for each piece of each category though. Don't even have dragon shields.

Idea here was similar to enchanted weapons except a block had a chance to trigger an effect, lightning, fireball, etc etc.
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Re: Ideas Thread 2017 / 2018

Postby Rumper » Sat Apr 07, 2018 2:14 am

Why not make walk commands attack if there is a mob blocking the way.
You know kinda like T4. Make it an option for people who don't like it :p
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Re: Ideas Thread 2017 / 2018

Postby Sarge » Sat Apr 07, 2018 4:54 am

Might it be possible for stats crazy people like me to have a Kills List (in a z-view perhaps?) that shows a breakdown of kills per mob type?
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Re: Ideas Thread 2017 / 2018

Postby Keighn » Sat Apr 07, 2018 5:09 am

We used to have that on the armory page. Not sure why it was taken out. I think it reset every reboot or 24 hours though.
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Re: Ideas Thread 2017 / 2018

Postby speed » Sat Apr 07, 2018 6:21 am

The monster count was probably my favorite feature back then. Is that data still being collected?
-Speed(COG) = [Grandmaster Stafffighter idk...]
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Re: Ideas Thread 2017 / 2018

Postby Bugbo » Sat Apr 07, 2018 6:48 am

Keighn wrote:We used to have that on the armory page. Not sure why it was taken out.


From what I remember it was causing lag, or at least that was the reason given for its removal anyway.
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Re: Ideas Thread 2017 / 2018

Postby EmoMage » Sat Apr 07, 2018 10:39 am

yeah. it was taken out because of the major lag every hour on the hour. tho, i would love for it to come back as well.
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Postby LaughingCoyote » Sat Apr 07, 2018 11:16 am

Level up! message on top left corner should show how many level ups you have stacked/remaining. Easy to lose count sometimes. :D
Hecate wrote: I feel even more evil than ever, milking cows before killing them.

eggmceye wrote:pretty cool having vigour put in the manual after 14 years X-D
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Re: Ideas Thread 2017 / 2018

Postby LordMortiferus » Sun Apr 08, 2018 4:06 pm

A "Monster left" counter for instance maps.

Edit: A "Completely Cleared heroic/epic XY Instance" Achievement.
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Re: Ideas Thread 2017 / 2018

Postby Heikki » Sun Apr 08, 2018 10:12 pm

Damned... gonna lose almost whole 15 th year weekend because of work. Hope somebody gonna put diamond coins for addy shop.. for example for 1 day only :whistle:
Reg Heikki, Pyttipannu, Nappo
PD Soturi R.I.P , Taikuri, Rosvo

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Re: Ideas Thread 2017 / 2018

Postby Onyxt » Mon Apr 09, 2018 9:52 am

Add /namebelt to the name item certificate.
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Re: Ideas Thread 2017 / 2018

Postby Mackey » Tue Apr 10, 2018 8:24 pm

Heroic City of shadows
Nameable sigil’s
Buff to foils
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Re: Ideas Thread 2017 / 2018

Postby Sarge » Tue Apr 10, 2018 10:53 pm

Having to run all over the map to various merchants in various towns to sell weapon and gear drops is not fun at all, in fact it's an unnecessary pita.

Please consider having all weapon merchants all weapon types and all armour merchants all armour types. Ideally, if the merchant has a shield in front of his shop he buys weapons and armour including ranged.
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Re: Ideas Thread 2017 / 2018

Postby Devlin » Tue Apr 10, 2018 11:13 pm

Sarge wrote:Having to run all over the map to various merchants in various towns to sell weapon and gear drops is not fun at all, in fact it's an unnecessary pita.

Please consider having all weapon merchants all weapon types and all armour merchants all armour types. Ideally, if the merchant has a shield in front of his shop he buys weapons and armour including ranged.


The Pawn Shop will be your friend in the future.
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Re: Ideas Thread 2017 / 2018

Postby 1[WoWz] » Wed Apr 11, 2018 2:10 am

Mackey wrote:Heroic City of shadows
Nameable sigil’s
Buff to foils


CoS already has heroic, maybe you mean epic?
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Re: Ideas Thread 2017 / 2018

Postby EmoMage » Wed Apr 11, 2018 5:11 am

make hearthstone work the same as recall rune. aka shift+u to set it's mark. this way, i can get to my TP's from the other side of the house without resetting where my hearthstone sets. plz & thx
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Postby EmoMage » Wed Apr 11, 2018 9:07 am

eggmceye wrote:VOG won't bounce to invis mobs just because you have truesight - the lightning doesn't have truesight (actually I think it should hit them, so I may change this one day)


this?
eggmceye wrote:
ParadoxOfChoice wrote:Zombie using bow/sling probably shouldn't give disease.

the zombies are pulling the arrows out of their ass
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Re: Ideas Thread 2017 / 2018

Postby Sarge » Wed Apr 11, 2018 11:16 am

Devlin wrote:
Sarge wrote:Having to run all over the map to various merchants in various towns to sell weapon and gear drops is not fun at all, in fact it's an unnecessary pita.

Please consider having all weapon merchants all weapon types and all armour merchants all armour types. Ideally, if the merchant has a shield in front of his shop he buys weapons and armour including ranged.


The Pawn Shop will be your friend in the future.


Ah cheers Dev.
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